Nub wants the flag. The floor has other ideas.
Nubfall is a platformer that lies to you. The gap you cleared last time is one tile wider. The ceiling comes down where you learned it doesn't. The flag has moved, and it will move back before you can prove it.
Then you die, and the game makes a noise about it โ a little higher each time you die in the same spot, until it is openly laughing at you.
โข 100 hand-made levels across ten worlds, each with its own rule and its own colour
โข Death is free. No ads on death, no dialog, no confirmation โ under a fifth of a second from dying to playing again
โข Every trap warns you before it fires. Once. After it has killed you, it stays visible forever
โข Controls you can actually change: left or right handed, button size, button opacity, and a one-button mode that plays the entire game
โข Works on a plane. No account, no network, no ads, no timers, no lives
โข Every level has been proven beatable by a search over the real game simulation. Unfair is a design choice here. Impossible is a bug
Nub has died a great many times. Nub is fine. Nub is not fine.
A platformer that lies to you. 100 levels. The floor is not your friend.