I really enjoy these kind of puzzle solving games kudos to you for trying something different. I'm a bit disappointed that most of the choices involved choosing which direction you wanted to go in instead of puzzle solving, but the puzzles that were there I really enjoyed. Now I've got to go back and replay the game a hundred times until I've got all the treasure ^_^
The story is too linear, the characters are really dull and it isnt much of an interactive gamebook, the point of a game book is to make it 50% interactive fun and 50% story ,this is more like 20 % interaction with minimal effects on storyline ,30% a dialogue report and a content of 50% storytelling with a plot so linear and boring that it has surpassed the dullness and boringness of a cardboard box or paint drying.
Look the this is more of a demo than any real cog games I've played the story isn't explained well , it's short, and lastly there arnt a lot of choices so you should go the the forum were there are people who try the demo and give you tips but hey I don't know if it was hard to make because I never made cyoa game in my life at least you tried and that means you can fix some mistakes in the game:D
It's simpler than the other CoG titles out there. The images are a great addition to the format, but they don't add enough to the gameplay. Great graphics don't makr a great game. That said, I like the idea of a using Choicescript to create a more linear puzzle game. There just weren't enough good puzzles. I hope the writer tries again and that his next project is more ambitious.
can't even begin to express how bad this story is