I'd love to see some polish to the strategic points of the game. Add a better queuing system for building, I want to be able to qeueu multiple of the same building or ship. I'm not sure why but multiplayer seems non existent, my games never filled. Also add a display to show the movement stats of enemy ships, I can't strategize if they're different levels than I'm used to.
Great but its too easy to mistakenly delete your game. Perfect for off line play but if you accidently touch a wrong button... its all gone. Inexpensive to beef up your ships $30 but at level 32 I must have pressed the load game and as it brings you to sign up it also deletes game
This is surprisingly a great time killer even if it has only a few planets to conquer in the process that's why I give it 3 stars. Though I would like some climax alphas more quickly. There is 1 problem though...
In early stages of play for me....everything looks great, gameplay is good and entertaining, but not sure about it, yet. I have seen some clues that make me think..I am not going to get much further in advancement without paying for certain items, we will see.
I have a few ideas for the update you could add mother ships and they can carry 200 units and 1000 resources but you can only have one mother ship and it takes 3000 crystals to deploy it here is my second suggestion you can add some kind of form of power and it can be used to power planets and make ships go faster and it can be used for shielding ships but you only get a certain amount per mission
Feels a little rough and stilted, the tutorial leaves a lot to be desired. A good start, but a ways to go as far as finished goes
★ID, NL, VI, IT, PT language improvements,
★Minor battle bugs fixed,
★Some missing font letters added,
★Welsh language added by Cian Ó Finn Mac Oistigín,
★Defence units shoot range increased.
Multiplayer Strategy at its best. More fun than chess. Get smarter Play it.