Mines of Moria

4.5
19 reviews
100+
Downloads
Content rating
Everyone
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About this game

You are tasked with slaying the Balrog deep within the Mines of Moria. A translation of Robert Alan Koeneke's (1957-2022) Moria into a touchscreen first experience.

Six classes and up to eight races create a unique play experience in your battle with randomized dungeon depths. Start your game in town with rags or riches based on a custom character backstory. Warrior class is recommended for players who are new to the game.

Koeneke paints a world of entropy where even artifacts of incredible power may fall apart. Learn the conditions of survival and die at the hands of merciless foes. This game wasn't made to be won, for the Balrog is a foe beyond any of you.

Progress you character with experience, D&D style attribute gains (strength, intelligence, wisdom, constitution, and charisma). Gain spells, armors, weapons, wands, staves, potions, scrolls, legendary artifacts, and mining tools.

Your character is persistently saved on each level transition. Large dungeon levels are randomly generated and do not persist. You may return to town to renew your character and barter for goods. The town is randomly generated during character creation, and shopkeepers feature unique personalities and bias.

# Features of awesomeness
* Landscape and Portrait orientation (optional rotation lock)
* Character saveslot per class with resume-to-midpoint for seamless task switching
* Backup characters to external storage for future restoration or access via PC data cable

# Excellence in offline turn-based mobile gaming
* on-demand rendering for best-in-class battery life (portable)
* finger down executes game actions (responsive)
* input may be reverted (accidents happen)
* small download; small patches (size matters)
* no network access, no ads, no in-game purchases (focus)
* smart run for fast dungeon exploration with halt-on-threat (subjective pacing)

# Input & Controls Documentation

https://rufe.org/moria/game_input.html

# Feedback

* You have agency in this world. Let us know how we can improve your experience.
Email: moria@rufe.org
Updated on
Jul 11, 2024

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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No data collected
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Ratings and reviews

4.5
18 reviews
Brian Panasiak
February 29, 2024
A great, intuitive revamp of a classic roguelike. My latest obsession. Just a few quick comments, I wish the guide was more accessible, particularly in game, but the overhaul of the UI and implementation of stylistic tiles makes any critique fall flat. Quick question for the dev, which version of Moria/Umoria serves as the base for this?
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Rufe.org LLC
March 1, 2024
The code is a line-by-line rewrite from UMoria 5.5.2 (1994). All source code is available to the public: https://rufe.org/moria/ The monster table is preserved unchanged. The item table has some minor adjustments; mostly to drop chances. Trash items were a nuisance on mobile.
Kevin
May 26, 2024
If you love 1980s roguelikes, you're gonna want to play this. It is Moria but is actually playable on a touchscreen without the need for a virtual keyboard.
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Rufe.org LLC
May 26, 2024
It's like taking one of those TV remotes from the 1980s and simplifying it down to the essentials. :) Thank you for the review!
D. Andrew Moursund
April 20, 2024
Great port of a fantastic game. But... Rings of speed don't stack? Ok. More crucially: Is the Balrog now hard to find? I'm bopping levels around 55 or so... I find Iggy but not a whiff of the big guy.
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Rufe.org LLC
April 20, 2024
Design: https://rufe.org/moria/game_design.html A full summary of game input is here: https://rufe.org/moria/game_input.html To drop items: Hold 1 finger on the screen, tap second finger on the red button To delete a character: "Game Reset" from the death screen. From the main character list, the red button allows you to delete a character.

What's new

Build 330:
Fix magic rendering (memstomp)
Dpad options

https://rufe.org/moria/patch2024_q2.html

Interface:
* -more- text acknowledgement may be done with any button
* history, character, and minimap open/close on finger down/up
* Interface displays turns elapsed since last input
* extra features menu (ascii renderer, vsync ...)

Game:
* cave generation rewrite using custom visual debugging tools
* creature behavior rewrite
* game simulation resume/undo fixes

* Bugfixes and optimizations