Roll six dice and score combinations — but know when to stop.
Each turn, roll all six dice and set aside any scoring dice. Keep rolling or bank your points. Roll no scoring dice and you Farkle — losing everything scored that turn.
Features:
- Classic Farkle rules
- Push-your-luck strategy
- Score combinations: three of a kind, straights, and more
- No internet connection required
How far will you push your luck?