The educational games in Bornholmslek are the same. Bornholm play can be used both in the preschool/preschool class and at home. The children pay attention to the language and its form side. They will eventually understand the connection between the language sounds and the letters. Eventually, they can both build words and read words spelled out phonetically.
Bornholmslek is an educational app that is scientifically well-grounded. It is based on a theoretical view of reading, which shows the importance of phonological awareness and how to practically and playfully develop it. Through the app's various games, the foundation is laid for a good start in reading and writing. The children are welcome into the language playhouse to discover the different floors.
In Bornholmslek there is no point system, time limits or music.
LISTEN
Children need to practice listening and paying attention to sounds in the environment, which are not speech sounds. The skill later helps the children to switch their attention to the language sounds. The listening games are just as suitable for the very youngest as for the older students.
SOUND
The game contains sound illustrations with outside and inside sounds. They are identified and linked to the correct image. First, there are sounds for concrete objects and fewer images. At the second level, the difficulty increases and there are more images that are linked to more abstract sounds. Students with a different mother tongue especially benefit from the many everyday sounds, which can be both familiar and unfamiliar to them. In conversations about the sounds, both the vocabulary and the narration develop.
FAIRY TALES
The children can listen to animated mini-stories with and without rhyme. They can also press the objects in the story themselves to listen and retell the story afterwards.
Rhyming Game
Early on, children become fascinated by rhyming words. The rhyming games develop the children's ability to determine which words rhyme. It is a first step in beginning to pay attention to the form of the language. The first set of rhymes includes monosyllabic rhymes. The scene then shifts and new two-syllable rhymes are presented.
SAME IN THE BEGINNING
Here the children can practice listening and identifying the first sound without a connection to a letter. In each round, an object/animal appears. The voice pronounces the word. After that, more objects/animals are presented to be sorted according to the beginning sound, which belongs to the current round.
HOW THE WORDS SOUND - at the beginning
In the game, the connection between the language sounds and the letters is practiced. The first step is to listen for the sound a word starts with and find the correct letter. The game environment has been replaced and new images added. The words are the same from the previous version. The game includes two levels of difficulty. At the first level, the words begin on the so-called the stop consonants (eg f, l). At the second level, words begin with shock consonants (eg b, d).
HOW THE WORDS SOUND - at the end
The next step is to identify how the words sound at the end. It requires more of the player to be able to listen to the last sound in words than the first. Here, too, it is the stop consonant antenna that is identified first. The language sounds are pronounced clearly and can be of great help to anyone with a mother tongue other than Swedish.
BUILD WORDS
An image is displayed along with a number of letters. They must be placed in the correct order to form the word. The game includes two levels of difficulty. The words are all spelled phonetically but increase in length and complexity. Those who pass the Build Words game have acquired knowledge of how to read and write.
The games are adapted for children with motor difficulties. In addition to dragging and dropping, you can also tap on the objects/images to make them move automatically.
MORE INFO
More information and material about the Bornholm model can be found at www.bornholmsmodellen.se.
Bornholmslek is developed with production support from the Special Education School Agency (www.spsm.se).
Idea and pedagogical design: Ingrid Häggström, Ing-Read AB
Photo material: Iréne Hedlund, Ida Gyulai and Ulrica Daleroth
Text: Claes Rosvall
Reading: Anna Frylmark, Clara and Elsa Carmestad
Sound design: Decibel Produktion AB
App development: IT Company Per & Per AB, UX Productions AB