Touchdown 3D: Moon Lander

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Everyone
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Everyone
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About this game

GRAVITY IS PULLING. THE TANK IS VISIBLE. SET HER DOWN.

A physics landing game about the ABSENCE of input. Every correction costs fuel, the fuel gauge is right there in front of you, and nothing refills it mid-descent. The skill is spending as little as you can and still arriving slow enough, level enough and on the pad.

FOUR THINGS HAVE TO BE TRUE AT ONCE
Come in under the speed limit, under the drift limit, within about fifteen degrees of level, and actually over the pad. Miss on one and the craft is scrap — and the game names which one it was, every time: TOO FAST, TOO STEEP, SIDEWAYS, OFF PAD. A crash you cannot diagnose teaches nothing.

THE CHEAP LINE IS THE FRIGHTENING ONE
Falling fast and braking late uses less fuel than a long careful hover. That is not a trick of the tuning, it is the arithmetic, and it is the tension the whole game runs on: the efficient approach and the terrifying one are the same approach. A live velocity arrow tells you exactly how close you are to the speed you can no longer stop from, so the moment you have left it too late is visible rather than a surprise.

PICK YOUR PAD
Every site puts two pads down, three from the third site on. The safe one is wide and pays a small multiplier. Each of the others is smaller and pays more — the tightest of them several times the safe one. Land it clean, centred, level and with fuel still in the tank and every one of those is worth more points again. From the fifth site the richest pad LIFTS OFF the ridge and drifts, so it is a moving target with nothing underneath it: miss and you fall past it.

IT GETS HEAVIER, TIGHTER AND DRIER
• Gravity climbs with every landing you complete.
• The pads get smaller.
• The fuel you are granted at each new site gets less — though half of whatever you did not burn carries over, so an efficient pilot arrives with a fatter tank and compounds the advantage.
• A storm builds through the run: a crosswind that grows the longer you are up there, so hovering to line up the perfect approach is never free.
• From the fourth site, hazard spires flank the approach lanes.

THE APPROACH ITSELF SCORES
Hold a clean line — lined up over the pad, level, and inside the speed you could still stop from — and it builds a chain, tick by tick. Fly the whole descent properly and the multiplier survives the hand-off to the next site. Get sloppy and it decays.

CONTROLS
One thumb. Push the stick the way you want the engine to push: up is full throttle, up-and-left leans and burns. There is a BURN button to hold and a LEVEL button that snaps the craft flat for a small slug of fuel when the attitude has got away from you. The lean is analogue, which is the difference between "level enough" being a skill and being a coin flip.

AN OFFLINE SPACE GAME, ACTUALLY OFFLINE
• Fully offline. No account, no sign-in, no internet needed. It plays the same in airplane mode as it does on fibre.
• No paywall. Nothing in the game is locked behind a purchase.
• No energy meter, no repair timers, no waiting between attempts.
• Your personal top ten scores, kept on your device.
• A daily challenge with a streak that pays coins, tracked on your device — no account, no server.

WHAT YOU UNLOCK
• 272 vector cosmetics across six tabs — ships, arenas, backgrounds, scenes, screen modifiers and soundtracks
• 20 unlockable chiptune soundtracks, each with a preview before you spend a coin
• Coins come from landings, and the harder the pad the more it pays

If you have been looking for a physics landing game with real weight to it, no login screen and no signal required, this is one. Free to play with ads and optional in-app purchases. Optional rewarded video: watch one to continue a run or top up coins — a continue puts you back over the same site in a fresh craft with a full tank. Always your choice, never forced. The one-time VIP Arcade Pass removes interstitial ads, doubles the coins you earn, and pays a 25,000-coin bonus.
Burn the fuel you have and set her down clean. Offline physics landing game.
Updated on
Aug 28, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • This app may share these data types with third parties
    Location, App activity and 2 others
  • This app may collect these data types
    Location, App activity and 2 others
  • Data is encrypted in transit
  • Data can’t be deleted

What’s new

Revives and shields now protect the way they promise - no more instant re-deaths.
The daily challenge really is the same run for every player, worldwide.
Coin counters match what your wallet actually gains.
Gentler openings and fairer scoring across the suite.