The deep sea where even light cannot reach. You can only attack what is visible.
The swarming deep-sea creatures each harbor a bioluminescent core.
Even in the darkness, only that light is visible — but you cannot aim by looking only at the core.
You know the enemy is approaching, but you can do nothing until they come into your line of sight.
There is only one way to survive. Eliminate them.
When you defeat a mob, the bioluminescent core explodes, illuminating the surrounding darkness and transforming the area into an 'attackable zone.'
Connect the small holes you have created in this way to gradually expand your field of vision and reclaim the deep sea.
▶ Choose 3 Cards, a Different Build Every Time
One of three cards with every level up. Which one you choose determines the survival of this run.
▶ Connect, and Weave
Evolve the ability of a single sack into [Chain] — Heat missiles explode upon defeat, and the explosion spreads to the surrounding area.
Link two turrets into a [Combo] — Lasers leave residual heat on hit enemies, while discharges fly between them.
A strategic move planted early returns as firepower in the later stages.
▶ 7 Unique Turret Types
Exploding heat missiles, piercing abyss lasers, chain dischargers flying between enemies…
Combine the characteristics of each turret to clear away the darkness.
▶ Become Stronger Even in Death
Reinforce your base with modules and chips obtained from battles, and challenge the deeper abyss once again.
5–10 minutes per match. Sortie into the deep sea now.