4,000 meters deep, where light does not reach. You must create light to survive.
The swarming deep-sea creatures each harbor a bioluminescent core.
Even in the darkness, only that light is visible — but until it comes into your sight, you can do nothing.
There is only one way to survive: eliminate them.
When you defeat a mob, its bioluminescent core explodes, illuminating the darkness and creating an 'attackable area.'
Connect the holes of light you have created in this way to expand your field of vision.
The light does not last long, and the deeper you descend, the narrower your field of vision becomes.
▶ Choose 3 Cards, a Different Build Every Time
One of three cards with every level up. What you choose determines the survival of this run.
▶ Connect, and Weave
Evolve the ability of a single turret into [Chain] — Heat missiles explode upon defeat, and the explosion spreads to the surrounding area.
Weave two turrets into [Combo] — Discharges fly through the residual heat left by the laser.
A strategic move planted early on returns as firepower in the late game.
▶ Choose Your Turrets
Buy time by pushing back with Hammerheads, concentrate firepower with Abyss Lasers,
Sweep through swarms with Chain Dischargers, and aim for the late game with Venom Fields.
The battle becomes completely different depending on the turret combination.
▶ Become Stronger Even in Death
Reinforce your base with modules and chips obtained from battles, and challenge the deeper abyss once again.
5-10 minutes per match. Descend into the deep sea now.
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The deep sea where you can only attack what you can see. A roguelike tower defense game where you defeat enemies to illuminate the darkness and expand your field of vision.