All Time High is a text-based thriller about the hunger to get rich.
You install home theaters in hillside mansions and watch other people's money grow on the wall — until, with $200 of grocery money, you buy your first coin and feel the first hit. A boutique fund notices you. A memecoin turns a joke into a fortune. A private token offers you the inside of a room you were only ever hired to wire.
You read the story on the surfaces where the mania actually happens: a group chat, a news feed, a live trading terminal, a bank notification at 2 a.m. There's no combat and no map — just choices, consequences, and a number that keeps climbing until it doesn't. Four hidden variables quietly track who you're becoming, and six distinct endings each name what it cost.
FEATURES
- A story told entirely through the interface — messages, feeds, email, and a market terminal you actually trade.
- Choices with a ledger: hidden cash, greed, integrity, and heat track your descent. The story remembers.
- A scripted market you trade — buy/sell moments move your net worth and bend the story.
- Six endings — clean exit, exile, a federal knock, the fall guy, the whistleblower, rock bottom.
- Adaptive music that shifts with the market and the tension, layer by layer.
- A finishable one-shot (2.5–3.5 hours), built to replay for the endings you didn't take.
- Free to start: Act I (the first three chapters) is free. A single one-time purchase unlocks the full story — no ads, no subscriptions, nothing else to buy.
- Fully offline, single-player. 10 languages.
For fans of STONKS-9800, Emily is Away, A Dark Room, and Slay the Princess — story-rich, choices-matter interactive fiction where the interface is the game.
This is a work of fiction. Any resemblance to real people, assets, or companies is coincidental. Not financial advice.
A moral-descent finance thriller told through chat, feeds, and a market.