One world. Everybody is in it.
Hexhour is a pixel-art online RPG where every player shares one persistent world. The monster you are fighting is the same monster the player beside you is fighting, and what it drops lies where everyone can see it: yours for a moment, then anyone's.
TAP WHAT YOU WANT DEAD
One thumb moves you, one tap picks a target, and your weapons stay on it until one of you falls. No fire button and no aiming. What you choose is where to stand and what to pick a fight with.
FOUR VOCATIONS
Knight, Paladin, Sorcerer or Druid, each with its own reach, its own strengths and its own class spell. Hold a spell to see what it does before you cast it.
A WORLD TO CLIMB
Eighteen zones across four storeys and five towns, from the lamplit streets of The Kept Light to the standing stones at the edge of the map. Monsters from level 1 to 56, zone bosses, and daily bosses you can take on alone or with a party of up to five.
PEOPLE WITH WORK FOR YOU
The people of every town have jobs: hunts, deliveries and errands, paid in gold, experience and gear. Your first city walks you through everything. After that, you learn by going.
LOOT, BACKPACKS AND TOWNS
Fill your backpack, sell to the Trader, repair and salvage with the Smith, buy blessings from the Priest, and keep your best things in a stash every town shares.
NO LEVEL CAP
Levels never stop and ranks never reset. The board shows who is highest.
PVP ONLY IF YOU WANT IT
Fighting other players is opt-in, behind a skull toggle, and never in the first city or a sanctuary.
TALK TO PEOPLE
Say something to everyone nearby or whisper one person. Report and block are one tap away.
Free to play, with optional gem packs. No energy and no ads.
One shared world. Tap a monster, take its loot, and level with no cap.