Turkish King

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4.0
918 reviews
100K+
Downloads
Content rating
Everyone
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About this game

Turkish King, is a trick-taking card game similar to Hearts and Barbu (popular in France) where four players take turns leading seven different sub-games (known as contracts) over the course of 20 deals.

King uses 52-card pack as for bridge or poker, ranking as usual from highest to lowest A K Q J 10 9 8 7 6 5 4 3 2 in each of the four suits. In the course of a session, each player will get the chance to declare five contracts, so that there are 20 hands played in all.

Over the course of 20 hands, each player must declare a trump contract two times and a negative contract three times. Each of the six negative contracts can only be declared twice per game, so if a negative contract has been played twice, the declarer cannot choose that contract.

Trump Contracts

Declarer chooses a trump suit (notrump is not an option). The declarer leads to the first trick. A trick is won by the highest trump in it, or if it contains no trump, by the highest card of the suit led. Players must follow suit if possible -- if they cannot, they must play a trump if they have any (even if this forces them to underruff). The winner of a trick leads to the next. Each trick scores +50 points to the player winning it. The total score for the contract is therefore +650.

Card-based Negative Contracts

No King: The King of Hearts is the only penalty card, scoring -320 to the player winning it in a trick. Hearts may not be led unless they have already been discarded on a previous trick, or the player on lead has nothing but hearts in her hand.

No Queens: The four queens are penalty cards, each one scoring -100 points to the player winning it in a trick. The total score for the contract is therefore -400.

No Boys: The four kings and four jacks are penalty cards, each one scoring -60 points to the player winning it in a trick. The total score for the contract is therefore -480.

No Hearts: The thirteen hearts are penalty cards, each one scoring -30 points to the player winning it in a trick. The total score for the contract is therefore -390. Hearts may not be led unless they have already been discarded on a previous trick, or the player on lead has nothing but hearts in her hand.

Trick-based Negative Contracts

No Last Two: The last two tricks each score -180 to the player(s) that wins them. The total score for the contract is therefore -360.

No Tricks: Each trick scores -50 points to the player winning it. The total score for the contract is therefore -650.

The scores are cunningly chosen so that the total over twenty hands is 0.
Updated on
May 30, 2020

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4.0
918 reviews
José De Almeida
May 27, 2020
plays fairly well, but needs improvements. it's not completely random, and it MUST be. it makes use of "inside info" in some plays. does not play trump if it doesn't have the strongest card. bugs in trump, sometimes does not increase the card. cannot reset the game, nor replay. no best of score table.
7 people found this review helpful
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A Google user
March 16, 2019
Can not reset game when you want. If you start to play, you HAVE TO finish 20 hands.
12 people found this review helpful
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A Google user
April 6, 2020
Please develop some of the algorithms more in details. Especially in trump..
1 person found this review helpful
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What's new

* Minor bugfixes