■ Writing a Different History
1914 Sarajevo, 1936 Europe Rearming, 13 Days in Cuba in 1962, 1989 The Shaking Wall. Choose one of these four historical turning points and take charge of a country. From then on, it is an alternate history simulation with no fixed script.
■ One Command Per Turn
Simply write exactly what you want to say, such as "Propose secret negotiations with France." An AI Game Master reads the natural language commands, and the world reacts accordingly. In urgent situations, you can tap a country on the world map to immediately select Envoy, Pressure, or Invasion; long-pressing your country and dragging it to a neighbor initiates an invasion.
■ Narration by AI, Rules by Engine
The AI narrates what happened, while the game engine confirms the actual figures according to the rules. A turn-based strategy simulation where the narrative read via telegrams does not deviate from the borders on the map.
■ The Treasury Tightens
Every command incurs a cost. If the economy is weak, the national treasury shrinks every turn, and if it runs dry, it leads to bankruptcy. Stability collapses, and a coup alert is issued. As time passes, events targeting the weakest indicator arrive, and you must choose one of three options. If you do not respond within the deadline, the world makes the decision on its own.
■ The World Moves on Its Own
Rival nations also move toward their own goals. While you observe, neighbors achieve their objectives first, and the faction tilts in their favor. The ulterior motives of nations with bad relations are invisible—you must mend the relationship through diplomacy to read what they are aiming for.
■ The Map Speaks the Way of the War
The world map displays territorial shifts, changes in relations, and the origins of events via telegram animations. Hostile nations are marked with red hatching, allies with indigo double borders, and battle lines are drawn for opponents currently in combat. You view the results of your national management on the map, not on a table.
■ 161 Nations
The 1989 scenario can be started with any of the 161 nations. Each country has unique goals derived from its population and economic scale, so the story works even if you are not a superpower.
■ A Chronicle Card When You Finish
Whether you win or lose, a chronicle card remains, collected from the branching points. You can save it as an image and share it.
■ 1930s Telegram Design
Old telegram paper, red official seals, and transmission sounds. A history game where the entire screen is designed to look like a single telegram just received from the telegraph office.
■ Free · No Ads
You can start immediately without signing up, and your progress carries over even if you switch devices. There are no payments or ads. An internet connection is required to receive AI responses.
Scenarios: 1914 The Gunshots of Sarajevo / 1936 The Eve of the Storm / 1962 The Edge of the 13th / 1989 The Wall Shakes
1914·1936·1962·1989. Take charge of a country and issue commands, and the AI writes the world's reaction. An alternate history strategy simulation.