A pixel arcade cabinet in your pocket. A chunky pixel bird flies through gaps between neon columns, and one tap of the big round Flap button keeps it in the air. The card on the side of the machine reads as follows.
Mode A · Endless
One flight that never stops. The gaps narrow and the scroll speeds up the further you go, and your high score is measured in meters. A bar under the screen shows how close you are to it.
Mode B · Stages
30 hand-built courses in 5 worlds of six: Warm-up, Stairways, Movers, Tunnels and Squeeze. Each world brings in its own set piece, from stepped columns to sliding ones and long narrow tunnels. Finishing opens the next course, and the pips you catch decide the stars: one for finishing, two for half of them, three for most of them.
Player select
Eight pixel flyers wait on the shelf: Pip, Mint, Ember, Frost, Plum, Robo, Ghost and Comet. Each one opens through play, such as clearing stages, collecting pips or passing 25 gates in one run.
Hi-score board
Records show your highest distance, stars out of 90, runs, most gates in a run, pips and total flaps. Twelve trophies, from First Flight to Full Cartridge and Long Haul, sit above a list of your last 20 runs.
On screen
Gates passed, pips caught and track progress sit in tiles under the screen. Every stage ends with a Stage Clear banner showing distance, gates and pips.
Operator settings
A pixel skyline drifts, blocky clouds pass, stars twinkle and a scanline rolls behind the menus. This animated background can be switched off in Settings, next to haptics and a progress reset.
Cabinet notes
There is no sound: the machine speaks through haptics only. It plays fully offline in portrait or landscape with no account needed.
All five worlds cleared, 90 stars