The game immediately places the player on a treadmill. In front of them, an athlete wearing a headband (choose one of three colors) is preparing to jump. The controls are simple and easy to use: the Charge button is on the bottom left, the charge gauge is in the center, and the Jump button is on the bottom right. At the end of the track, you can see the finish line and a sandbox with a ruler for measuring your performance.
The player's goal is to press the jump button at the right time and fly as far as possible. The longer you hold the Charge button, the faster the athlete runs and the more powerful the jump. The key is to land it in time, before the finish line. If the attempt is unsuccessful or the jump is too late, the message "Try again!" appears.
After each landing, your score is displayed in large bold on the screen. If it's high enough, it's automatically saved and becomes the new record, appearing in the top corner even after you close the app.
In the settings, you can adjust the sound, choose the headband color, and return to the game.
The game is easy to learn, but each jump requires a sense of timing and precise calculations. The more precise your actions, the further you'll fly and the higher your chances of setting a new record.