Contemplate quadline’s conundrums

An Indie Games Festival winner
Solo indie developer Ivan Kovalov places his passion for innovation at the center of his work. His approach has proved worthwhile as quadline is his second game to become an Indie Games Festival winner in the space of three years. We talked to Kovalov to understand more about his unusual puzzler.
quadline
Ivan Kovalov
Contains adsIn-app purchases
4.3
7.96K reviews
500K+
Downloads
Content rating
Everyone
  1. 1
    Move lines across cells and slot them into the correct position in this simple and minimalist puzzle game
  2. 2
    Challenge yourself to over 140 levels that add new ways to move your lines, including portals and linked cells
  3. 3
    Play undeterred with light and dark modes, colourblind-friendly design and textless gameplay
Enjoy this game for free, plus hundreds more free of ads and in-app purchases, with a Google Play Pass subscription. Learn more
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Play: How would you describe quadline?
Ivan Kovalov: It’s an ultra minimalistic, stylish, abstract puzzle game that can be played on any form factor in any orientation. There are no disruptive tutorials as you learn its rules and systems as you play. It’s even color-blind friendly and contains no words, numbers or timers. It’s just you and the puzzles.
How did development begin?
I’ve always been passionate about innovating. I’m constantly looking for new player experiences and, after my last game, I wanted to experiment with puzzle design, difficulty curves, and player onboarding. The idea for quadline didn’t come until late one night while I was working on another game. The spark came to me and I just had to see if I could prototype it.
For me, the challenge of development has been building to the strict rules I set for myself. The focus on symmetrical design along with the absence of numbers and text certainly made development difficult, but these limitations made quadline what it is today.
How did your journey into game development begin?
I’ve always been interested in game development, but it wasn’t until 2016 it became my passion. I attended a conference and was so fascinated and amazed by what indie developers were up to that I vowed to return the following year with my own game.
I then went on to develop my first full game, “G30: A Memory Maze”, and won a dozen of different indie awards. It was a little dream for me that had come true, and now I’m so happy to be able to call myself an indie game developer and be part of the community.

Discover all the finalists

Browse the other winners and finalists from the Indie Games Festival 2022 Europe.