All the jungle monsters in Mobile Legends

One of the most crucial roles in Mobile Legends: Bang Bang is the jungler, whose primary objective is to dig into the areas between the lanes, find the monsters – which are called "creeps" – and eliminate them. This earns gold and experience, which in turn allows you to level up and purchase equipment faster. This guide lists all of the creeps that can be found in a standard Classic match.

Lithowanderer

This little guy is found near the center of the map. It spawns after just 35 seconds, but takes 120 seconds to respawn. After defeating the Lithowanderer, you'll receive Walkie Grass, which regenerates mana for you and nearby teammates at a rate of one percent per second. The Lithowanderer then transforms into the Stone Roamer, a friendly creep that reveals the locations of nearby enemies.

Fire Beetle

The Fire Beetle patrols a small area near your team's base. It first appears 40 seconds into a match, and takes 70 seconds to respawn once defeated. Defeat it to receive a brief Healing Buff that heals 350 damage and restores five percent of your mana over two seconds. A bug called a Crammer will appear when the Fire Beetle is downed, which can then be defeated for additional XP and gold.

Lava Golem

The Lava Golem appears around the corner from the Fire Beetle. The Lava Golem will spawn after 31 seconds, but takes 70 seconds to respawn. The Lava Golem only awards you a Healing Buff and some gold when you defeat it, so it can be a low priority enemy for you and your team.

Scavenger Crab

The Scavenger Crab appears on the westernmost and easternmost parts of the jungle. There are two versions of the Scavenger Crab: Little Crab, which initially spawns after 42 seconds and offers half of what its adult version gives upon defeat; and the Scavenger Crab, which replaces Little Crab after three minutes of game time and remains for the rest of the game.
Scavenger Crab offers a helpful Gold Buff after it's defeated, which will give you 60 extra gold over 18 seconds. Little Crabs, meanwhile, give a slightly lessened Gold Buff which earns 30 gold in 10 seconds.

Thunder Fenrir

The Thunder Fenrir is a powerful creep that can be found near the entrance to the team's base on the left side of the jungle. It will first spawn within 30 seconds of a match beginning, and it takes 90 seconds for it to return after defeat. Thunder Fenrir offers an incredibly powerful buff called Thunder Morale – which is also known as "Purple Buff".
This reduces skill cooldowns, energy costs, and mana costs across the board for 75 seconds after the creep is defeated. While Thunder Morale is active, you'll also regain health for defeating certain kinds of enemies – three percent per minion, eight percent per enemy player, and 12% per creep.

Molten Fiend

The Molten Fiend is one of the first creeps you'll find in the jungle. This creep will first spawn within 30 seconds of a match, and takes 90 seconds to return after defeat. Molten Fiend bestows the Orange Buff onto the player who defeats it. This buff increases the power of every attack, and also adds a Soul Of Lava companion that attacks alongside your hero for the buff's 75-second duration.

Turtle

The Turtle will appear at the two-minute mark of a match in one of two alcoves sitting on opposite sides of the map. It will respawn two minutes after being defeated. The hero who defeats the Turtle receives the Turtle's Blessing, which bestows a shield that absorbs 400 damage. The buff also increases attack strength and magic, along with giving all of your teammates shields that can take 200 damage.

Lord

The Lord spawns in the same alcoves as the Turtle, though it takes eight full minutes before it appears. Its buff increases the strength of all of your minions that spawn in the next wave. The Lord will also choose the enemy's strongest lane and help teammates push to the next objective. Not surprising given these rich rewards, but this is the toughest creep in the jungle to take down.