Long ago, so the Storyteller claimed, the evil God Torak sought dominion and drove men and Gods to war. But Belgrath the Sorcerer led men to reclaim the Orb that protected the West. So long as it lay at Riva, the prophecy went, men would be safe. That was only a story, and Garion did not believe in magic dooms, even though the man without a shadow had haunted him for years. Brought up on a quiet farm by his Aunt Pol, how could he know that the Apostate planned to wake dread Torak, or that he would be led on a quest of unparalleled magic and danger by those he loved, but did not truly know.
For yet a little while and his dreams of innocence remained safe, untroubled by knowledge of his strange heritage. For a little while...thus begins The Belgariad, an epic fantasy of immense scope set against a history of 7000 years. It tells of the struggles between ancient Gods and mighty Kings, and of men in strange lands facing fated events, all bound by a prophecy that must be fulfilled.
Legends tell of the evil God Torak coveting the power of the Orb of Aldur, until he was defeated in a final battle. Prophecy also speaks of a time when he will again awaken to seek dominance over all the world. Now the Orb has been stolen by a priest of Torak, and that time is at hand. Belgarath the Sorcerer and his daughter Polgara the archSorceress are on the trail of the Orb, seeking to regain it before the final disaster.
With them goes Garion, a simple farm boy only months before, but now the focus of the struggle. He had never believed in sorcery, wanting no part of it. Yet with every league they travel, the power is growing within him, forcing him into acts of wizardry that he can't accept. His fate is inextricably wound in the fabric of an unfolding prophecy for glory or doom.