Throughout history, espionage has been used as a means of trying to gain advantage over the enemy. Ultimate Spy outlines the early history of espionage. It examines key spying operations during the American Civil War, through both World Wars and the Cold War, up to the present day. This expanded edition includes a new section that looks in detail at post-Cold War spying activities, bringing the reader up to date with the rapidly evolving high-technology world of spying.
Over the years, the author of Ultimate Spy has amassed an incredible collection of spy devices, including concealed cameras, lock picks, suitcase radio, and assassination devices, many hundreds of which were shown for the first time in the original edition. For this new edition, a large number of new items are included, many never seen by the public before. They include laser listening devices, miniature satellite transmitters, new microdot cameras, and various spy cameras hidden in everyday objects, such as pens and key chains. Ultimate Spy also includes information on how spies are chosen and recruited, the training they receive, and the tricks of the trade. A glossary explains abbreviations of important intelligence and security organizations and defines many common terms used in espionage.
Spy Sites of Washington, DC traces more than two centuries of secret history from the Mount Vernon study of spymaster George Washington to the Cleveland Park apartment of the “Queen of Cuba.” In 220 main entries as well as listings for dozens more spy sites, intelligence historians Robert Wallace and H. Keith Melton weave incredible true stories of derring-do and double-crosses that put even the best spy fiction to shame. Maps and more than three hundred photos allow readers to follow in the winding footsteps of moles and sleuths, trace the covert operations that influenced wars hot and cold, and understand the tradecraft traitors and spies alike used in the do-or-die chess games that have changed the course of history.
Informing and entertaining, Spy Sites of Washington, DC is the comprehensive guidebook to the shadow history of our nation’s capital.
Zero Dog mercenary Andrea Walker used to love fortune cookies—until the day she cracked one open to find a death prophecy. Of course, believing a fortune from a mass-produced baked good would be insane—until a berserker shows up on her doorstep claiming he’s been sent by an oracle to save her life. She must hire him or die.
But hell really breaks loose when the Zero Dogs are contracted to stop a ghost-summoning goblin’s plan to bring his Eternal Malevolence Carnival and Incredible Show of Evil to Portland, starring a company of ghost performers—clowns, acrobats, and nefarious balloon-twisting mimes. Meanwhile, Andrea’s abnormally shy succubus friend Tiffany seems to be falling for the mysterious berserker. Too bad a malfunctioning charm spell has the redcap goblin yearning for her as well.
Now Andrea must elude a death prophecy, discover if her new-hire berserker can be trusted, and avert the looming ghost clown apocalypse. Just another day at the office for the Zero Dogs.
Reader note: contains clowns and other shenanigans. May not be suitable for some circuses.
Keywords: fantasy thriller, urban fantasy, fantasy suspense, knights, ghouls, action
After accidentally blowing up a client's facility and ruining a cushy city contract in the same day, pyromancer and mercenary captain Andrea Walker is scrambling to save her Zero Dogs. Her team of misfits includes a sexually repressed succubus, a werewolf with a thing for health food, the token vampire, a three-hundred-pound calico cat, and a massive demon who really loves to blow stuff up. Life is never dull for these paranormal guns for hire.
With the bankruptcy vultures circling, the government throws her a high-paying, short-term contract even the Zero Dogs can't screw up: destroy a capitalist necromancer bent on dominating the gelatin industry with an all-zombie workforce. The catch? She has to take on Special Forces Captain Jake Sanders, a man who threatens both the existence of the team and Andrea's deliberate avoidance of messy romantic entanglements.
As Andrea strains to hold her dysfunctional team together long enough to derail the corporate zombie apocalypse, the prospect of getting her heart run over by a tank tread is the least of her worries. The government never does anything without an ulterior motive. Jake could be the key to success...or just another line item in her expanding list of problems. Oh, and the necromancer begins expanding his commercial enterprise by bussing zombies to rob banks and wreaking general havoc. Good thing Andrea isn't afraid to burn a few bridges to get the job done.
Important note: contains rough language, intense action and violence that may involve fire, rampaging zombie hordes, a heroine with an attitude and flamethrower, Special Forces commandos, ninjas, apocalyptic necromancer capitalist machinations, absurd parody and mayhem, self-deluded humor, irreverence, geek humor, mutant cats, low-brow comedy, and banana-kiwi-flavored gelatin