Ben Ripley may only be in middle school, but he’s already pegged his dream job: C.I.A. or bust. Unfortunately for him, his personality doesn’t exactly scream “secret agent.” In fact, Ben is so awkward, he can barely get to school and back without a mishap. Because of his innate nerdiness, Ben is not surprised when he is recruited for a magnet school with a focus on science—but he’s entirely shocked to discover that the school is actually a front for a junior C.I.A. academy. Could the C.I.A. really want him?
Actually, no. There’s been a case of mistaken identity—but that doesn’t stop Ben from trying to morph into a supercool undercover agent, the kind that always gets the girl. And through a series of hilarious misadventures, Ben realizes he might actually be a halfway decent spy…if he can survive all the attempts being made on his life!
During a spy school game of Capture the Flag, twelve-year-old Ben Ripley somehow accidentally shoots a live mortar into the principal’s office—and immediately gets himself expelled. Not long after going back to the boring old real world, Ben gets recruited by evil crime organization SPYDER.
And he accepts.
As a new student in SPYDER’s evil spy school, which trains kids to become bad guys with classes like Counter Counterespionage and Laying Low 101, Ben does some secret spying of his own. He’s acting as unofficial undercover agent, and it becomes quickly apparent that SPYDER is planning something very big—and very evil.
Ben can tell he’s a key part of the plan, but he’s not quite sure what the plan is. Can Ben figure out what SPYDER is up to—and get word to the good guys without getting caught—before it’s too late?
Like his fellow lunarnauts—otherwise known as Moonies—living on Moon Base Alpha, twelve-year-old Dashiell Gibson is famous the world over for being one of the first humans to live on the moon.
And he’s bored out of his mind. Kids aren’t allowed on the lunar surface, meaning they’re trapped inside the tiny moon base with next to nothing to occupy their time—and the only other kid Dash’s age spends all his time hooked into virtual reality games.
Then Moon Base Alpha’s top scientist turns up dead. Dash senses there’s foul play afoot, but no one believes him. Everyone agrees Dr. Holtz went onto the lunar surface without his helmet properly affixed, simple as that. But Dr. Holtz was on the verge of an important new discovery, Dash finds out, and it’s a secret that could change everything for the Moonies—a secret someone just might kill to keep...
Ben Ripley is a middle-schooler whose school is not exactly average—he’s spent the last year training to be a top-level spy and dodging all sorts of associated danger. So now that summer’s finally here, Ben would like to have some fun and relax. But that’s not going to happen during required spy survival training at a rustic wilderness camp, where SPYDER, an enemy spy organization, has infiltrated the spies’ ranks. Can Ben root out the enemy before it takes him out—for good?
Thirteen-year-old Ben Ripley is not exactly the best student spy school has ever seen—he keeps flunking Advanced Self Preservation. But outside of class, Ben is pretty great at staying alive. His enemies have kidnapped him, shot at him, locked him in a room with a ticking time bomb, and even tried to blow him up with missiles. And he’s survived every time.
After all that unexpected success, the CIA has decided to activate Ben for real.
The Mission: Become friends with Jessica Shang, the daughter of a suspected Chinese crime boss, and find out all of her father’s secrets. Jessica wants to go to ski school in the Rocky Mountains, so a select few spy school students are going skiing too—under cover, of course.
Ben might not be able to handle a weapon (or a pair of skis), but he can make friends easy peasy. That is, until his best friend from home drops in on the trip and jeopardizes the entire mission…
FunJungle is frenzied, awaiting the arrival of its most thrilling animal yet—Li Ping—a rare and very expensive giant panda that the zoo went to enormous lengths to secure. But when the truck transporting Li Ping shows up, its precious cargo has vanished into thin air. The FBI steps in to investigate, and Teddy is happy to leave the job in their (supposedly) capable hands. After all, FunJungle has never encountered a crime this serious. But when someone threatens to blackmail Teddy’s girlfriend, Summer, if he doesn’t solve the crime, his involvement in this mystery is no longer black and white.
School troublemaker Vance Jessup thinks Teddy Fitzroy’s home at FunJungle, a state-of-the-art zoo and theme park, is the perfect place for a cruel prank. Vance bullies Teddy into his scheme, but the plan goes terribly awry.
Teddy sneaks into the koala exhibit to hide out until the chaos dies down. But when the koala goes missing, Teddy is the only person caught on camera entering and exiting the exhibit.
Teddy didn’t commit the crime—but if he can’t find the real culprit, he’ll be sent to juvie as a convicted koala-napper.
There’s nowhere to hide on the world’s first moon base. After all, it’s only the size of a soccer field. So when Nina Stack, the commander of Moon Base Alpha, mysteriously vanishes, the Moonies are at a total loss.
Though he may be just twelve years old, Dashiell Gibson is the best detective they’ve got. But this confusing mystery pushes Dash to his limits. Especially since Dash accidentally made contact with an alien and has to keep it a secret. With the fate of the entire human race hanging in the balance, will Dash be able to solve the mystery of the missing Moonie?
Tensions are running high when multi-billionaire Lars Sjoburg is poisoned and demands to go home and everyone is looking to Dash Gibson to solve the case in this third and final book in the New York Times bestselling Moon Base Alpha series.
Moon Base Alpha was supposed to be an exciting place to live, but Dash didn’t expect for it to be this exciting. After solving a murder and rescuing the moon base commander, he just wants to have a calm, quiet thirteenth birthday. But of course multi-billionaire and total pain Lars Sjoburg ruins it—by being poisoned.
Now there’s a murderer loose on Moon Base Alpha again. And Dash is charged with finding out who it could have been.
Everyone has a motive, and time is running out.
When someone takes aim at Rhonda Rhino, FunJungle’s pregnant (and endangered) Asian greater one-horned rhinoceros, the zoo steps up security measures in order to protect this rare animal and her baby.
But the extra security isn’t enough—someone is still getting too close for comfort. Teddy and company start to suspect that whoever is after Rhonda is really after her horn, which is worth a lot of money on the black market.
For the first time ever, the head of the zoo enlists Teddy for help—for once, he doesn’t have to sneak around in order to investigate—and the results are even more wacky, and even more dangerous, than ever before.
Greg soon finds out that his family history is tied to the legendary Three Musketeers. But when he meets them, they’re kids his age, and they’ll only live long enough to become true heroes if he can save them. To rescue his parents, Greg must assume the identity of a young Musketeer in training and unite Athos, Porthos, Aramis, and D’Artagnan—but a powerful enemy is doing everything possible to stop him from succeeding.
Thirteen-year-old Ben Ripley has had a lot of field success despite only just beginning his second year at Spy School, something graduates rarely experience. But he’d never have survived without the help from experienced agents and his friends.
Now he’s been called in on a solo mission—and the fate of the United States of America is on his shoulders alone.
The Mission: Prevent a presidential assassination by infiltrating the White House, and locating the enemy operative. But when the president’s son is as helpful as a hamster, and a trained SPYDER agent would never appear to be up to something (they’re far too clever for that), Ben may be in over his head this time.
And when everything goes wrong, Ben must rely on his Spy School friends to save his reputation…but even friends can double-cross or be swayed to the enemy’s side.
But Greg didn't come to the seventeenth century to sit in a jail cell and await execution. He, Aramis, Athos, and Porthos are Musketeers, and King Louis is in immediate danger of being overthrown by the scheming prince. Faster than they can say "All for one, and one for all," the boys plot to break out of prison, defend Louis, and return Greg and his parents to the twenty-first century.
Amid narrow escapes, flying arrows, and fiery explosions, the Musketeers battle to save the king— and history itself. Because if the past changes, what happens to Greg's future?
When Dinicoeur escapes from the Bastille and flees to Spain, the Musketeers charge through the French countryside in hot pursuit. The boys are unexpectedly joined by Milady de Winter and her friend Catherine. Along the way, the group is ambushed by knife-wielding thieves and assassins. Someone is anticipating their every move. But who? And how?
There appears to be a traitor in their ranks, and if the Musketeers can't trust each other, who can they trust? It's "All for one, and one for all!" . . . Isn't it?
Download this FREE sampler for excerpts from William Alexander, Stuart Gibbs, Ken Jennings, and Wesley King. Learn more about the books at SpaceAdventureBooks.com!
BANK STREET BEST BOOK OF THE YEAR
SILVER BIRCH AWARD WINNER
“Complex and satisfying. Written from Daniel’s point of view, this perceptive first-person narrative is sometimes painful, sometimes amusing, and always rewarding.” —Booklist (starred review)
From the author of Incredible Space Raiders from Space! comes a brand-new coming-of-age story about a boy whose life revolves around hiding his obsessive compulsive disorder—until he gets a mysterious note that changes everything.
Daniel is the back-up punter for the Erie Hills Elephants. Which really means he’s the water boy. He spends football practice perfectly arranging water cups—and hoping no one notices. Actually, he spends most of his time hoping no one notices his strange habits—he calls them Zaps: avoiding writing the number four, for example, or flipping a light switch on and off dozens of times over. He hopes no one notices that he’s crazy, especially his best friend Max, and Raya, the prettiest girl in school. His life gets weirder when another girl at school, who is unkindly nicknamed Psycho Sara, notices him for the first time. She doesn’t just notice him: she seems to peer through him.
Then Daniel gets a note: “I need your help,” it says, signed, Fellow Star Child—whatever that means. And suddenly Daniel, a total no one at school, is swept up in a mystery that might change everything for him.
With great voice and grand adventure, this book is about feeling different and finding those who understand.
Up until Bridget’s birthday the most exciting moment in her life was when Dale Tookey maybe, sort of, smiled at her one time. But that was before—before she found a mysterious present at her doorstep, before she was transported to a covert CIA agency called Section 23, and before she became Bridget Wilder: Spy-in-Training. Now Bridget’s busting boys out of detention, being chauffeured by a talking car, and infiltrating the popular girls’ clique to steal secret codes, all while undercover as a semi-awkward middle school girl. But will she be able to keep up with her new action-packed life?
It is no secret—Bridget Wilder: Spy-in-Training is the start of an explosive new series packed with gadgets, humor, and best of all: girl power.
In Gorbachev's Glasnost: The Soviet Media in the First Phase of Perestroika, author Joseph Gibbs traces the development of glasnost as both concept and policy, from the Leninist idea of "criticism and self-criticism" to Gorbachev's attempt to modernize and reinterpret that doctrine to fit his own political goals and aspirations.
Using analysis drawn from primary sources and interviews, Gibbs examines how glasnost changed in definition and application between 1985 and 1988. Gorbachev's Glasnost shows how official reportage coincided with Gorbachev's political agenda and how, in his capacity as general secretary, he expanded media freedoms in order to employ the press against his enemies. Subsequent chapters detail how, with each move to broaden the power of glasnost to meet Gorbachev's political needs, the media simultaneously gained strength and the opposition found an avenue to be heard, irrevocably changing Soviet society and politics.
Gorbachev's Glasnost provides a clear, Western interpretation of what was perhaps the Soviet Union's most influential and controversial reform. Anyone interested in the events that led to the fall of communism and the breakup of the Soviet Union, as well as those interested in the effects of mass media onpolitics and culture, will find it intriguing and solidly researched.
The Vindico are a group of supervillains who have been fighting the League of Heroes for as long as anyone can remember. Realizing they're not as young as they used to be, they devise a plan to kidnap a group of teenagers to take over for them when they retire--after all, how hard can it be to teach a bunch of angsty teens to be evil?
Held captive in a remote mansion, five teens train with their mentors and receive superpowers beyond their wildest dreams. Struggling to uncover the motives of the Vindico, the teens have to trust each other to plot their escape. But they quickly learn that the differences between good and evil are not as black and white as they seem, and they are left wondering whose side they should be fighting on after all . . .
With fast-paced action, punchy dialogue, and sarcastic humor, this high-stakes adventure from a talented new YA voice pulls you in from the first page.
When Jonah wakes up on the Fantastic Flying Squirrel, he’s a bit confused. One second he is in his family’s living room doing his homework, and the next he’s sitting on a very cold floor on a very cold ship with a very strange-looking girl staring at him. Her name is Willona the Awesome, and she’s here to welcome him to The Incredible Space Raiders.
Now that Jonah is on board, the Incredible Space Raiders can set off on an important mission: to venture into the Dark Zone and save the universe from the Entirely Evil Things. But when Space Raiders start to disappear, Jonah realizes that if he’s going to make it to the Dark Zone alive, he’s going to have to step up and figure out what’s going on.
Join the Space Raiders aboard the Fantastic Flying Squirrel for an unforgettable journey where imagination and truth collide somewhere deep in space!
Having barely escaped the wrath of Prime Minister Francis Xidorne and his army of drones, Marcus Brimley finds himself back on Earth, this time with Dree and George in tow. The group's mission is clear: Find the Flames' ancient Egg and bring it back to Dracone, so that its powerful dragon magic can be harnessed in the fight against the drones. But when the U.S. government complicates their plans, Marcus, Dree, and George must figure out another way to get their hands on the Egg—even if it means making an enormous sacrifice.
Meanwhile, the situation waiting for Marcus and Dree back in Dracone is worse than ever. Francis's factories continue to churn out new drones by the day, and with attacks becoming more powerful and more frequent, the displaced citizens of Dracone begin to form a rebel army of their own—one that isn't quite on board with the dragon/human alliance. And as the war escalates and Francis's army grows stronger, Marcus and Dree can't help but wonder: Who's on their side?
Praise for Dragons vs. Drones:
"This mash-up of fantasy and sci-fi is excellently done. Middle-grade readers will devour this and rejoice that the ending leaves room for a sequel." —Booklist
"[Dragons vs. Drones] will hold strong appeal for kids who are into coding and all things tech." —School Library Journal
Marcus Brimley was just four years old when his CIA analyst father went missing and the world branded him a traitor. Eight years later, searching for clues to find his father and prove his innocence, Marcus breaks a complex code that sends him shooting through a storm into an alternate realm . . . but he doesn't travel alone. When Marcus lands in this new world, Dracone, he finds that he has been followed by government drones. And they're out to destroy Marcus and all of Dracone.
While fleeing the drones, Marcus meets Dree, a twelve-year-old Draconian girl who comes from a family of dragon riders. Dree explains to Marcus that while humans and dragons used to be friends, Dracone's new prime minister has turned them into enemies, with humans hunting dragons for sport and dragon-riding families like Dree's pushed to the poorer outskirts of the city.
But the drones are firing on both the dragons and the people of Dracone. Soon, Marcus and Dree discover that they must get help from the dragons if they want to stop an all-out war that will leave the incredible realm of Dracone decimated.
From the Hardcover edition.
Mr. Baker’s eighth grade class thought they were in for a normal field trip to Carlsbad Caverns in New Mexico. But when an earthquake hits, their field trip takes a terrifying turn. The students are plunged into an underground lake…and their teacher goes missing.
They have no choice but to try and make their way back above ground, even though no one can agree on the best course of action. The darkness brings out everyone’s true self. Supplies dwindle and tensions mount. Pretty and popular Silvia does everything she can to hide her panic attacks, even as she tries to step up and be a leader. But the longer she’s underground, the more frequent and debilitating they become. Meanwhile, Eric has always been a social no one, preferring to sit at the back of the class and spend evenings alone. Now, he finds himself separated from his class, totally by himself underground. That is, until he meets an unexpected stranger.
Told from three different points of view, this fast-paced adventure novel explores how group dynamics change under dire circumstances. Do the students of Mr. Baker’s class really know each other at all? Or do they just think they do? It turns out, it’s hard to hide in the dark.
After using their new superpowers to defeat their evil mentors, James, Hayden, Sam, Emily, and Lana are ready to join the League of Heroes. But as their induction into the League draws near, they are framed by a group of rogue Heroes and given life sentences on the Perch, and the only one who can clear their names is missing. Unsure of who to trust or where to turn, the teens’ new skills are further put to the test when a group of strange Shadow people start trailing their every move and the Vindico, their group of evil mentors, are let out of prison.
With this book about space you’ll become an expert and wow your friends and teachers with out-of-this-world facts: Did you know that Mars has a volcano bigger than the state of Arizona? Or that there’s a star with a diamond the size of our moon at its core? With great illustrations, cool trivia, and fun quizzes to test your knowledge, this guide will have you on your way to whiz-kid status in no time!
It’s a long, hot summer and Scott and Mark are in big trouble for taking apart (aka destroying) their dad’s calculator. As a punishment, they’re sent to their grandfather’s house, where there’s no TV and they have to do chores. And Grandpa is less tolerant of the twins’ constant bickering. “Why don’t you two work together on something constructive. What if you built a go-kart or something?” Grandpa suggests.
But it’s not a go-kart the twins are interested in. They want to build a rocket. With the help of Jenny, nicknamed Egg, and a crew of can-do kids, they set out to build a real rocket that will blast off and orbit the Earth. The question soon becomes: which twin will get to be the astronaut?
Written by a NASA astronaut with four space flights under his belt, this exciting story includes extensive back matter on the space program with fantastic facts and details.
MARK ANTHONY WILSON is an architectural historian who has been writing and teaching about architecture for more than thirty-five years. He holds a B.A. in history from UC Berkeley and an M.A. in history and media from California State University, East Bay. He has written four previous books about architecture, including Julia Morgan: Architect of Beauty (Gibbs Smith, 2007) and Bernard Maybeck: Architect of Elegance (Gibbs Smith, 2011). His articles have appeared in the New York Times, Los Angeles Times, San Francisco Chronicle, Christian Science Monitor, USA Today, and elsewhere. Mark lives in Berkeley, California, with his wife, Ann, and his daughter, Elena.
With more than 200 photographs by veteran architectural photographer Joel Puliatti and 50 archival images (many of which have never been seen in print before), this comprehensive survey of Wright’s West Coast legacy features background information on the clients’ relationships with Wright, including insights gleaned from correspondence with the original owners and interviews with many of the current owners.
wildlife, steeped in history, sporting bridges, docks and stunning
architecture, not to mention supporting riverside pubs, waterways museums and a
variety of places of interest, they are the country's essential arteries,
connecting inland Britain with the sea.
Covering Britain's best known tidal rivers (the Avon,
Severn, Dee, Mersey, Tyne and Thames), to the picturesque rural Camel, Wye,
Orwell and Crouch, as well as the industrial rivers of the Medway, Tyne and
Clyde, right down to the smallest and lesser known of Britain's tidal
waterways, this is a fascinating and comprehensive guide, packed with maps,
colour photographs and interesting facts about the lifeblood of our country.
Of interest to sailors, fishermen, motorised craft and
canoeists keen to discover beautiful unfrequented spots, stopping points,
places of interest, riverside pubs and lookout points, as well as practical
information on rapids, weirs and nearby towns and car parks, it will also
interest walkers, cyclists, families and holidaymakers discovering the local
history, folklore, riverside architecture and places to take river trips.