Dynamite Entertainment continues its acclaimed run of The Lone Ranger from writer Brett Matthews, cover artist John Cassaday, artist Sergio Cariello, and colorist Marcelo Pinto.
Collected here for the first time are issues #12-16, complete with "Scorched Earth" which finds The Ranger and Tonto drawing closer to Cavendish, while the world around them explodes in fire and murder, and "Ostinato" which provides a look inside the mind of the West's most brutal and complex villain — Butch Cavendish.
When a real-life conspiracy crashes into her life, she's pulled into the orbit of the Assassins, a mysterious organisation of principled killers with roots stretching back thousands of years ¨C and users of the stolen Animus technology, which allows them to experience the memories of their ancestors as if they were there!
Charlotte has a secret in her blood... the genetic memory of an ancestor who was in Salem at the time of the infamous witch trails: Tom Stoddard, an Assassin who witnessed a dark act with repercussions for the present day!
As Charlotte is trained in the Assassins' art, and as she begins to investigate the life of her ancestor... the forces of the Templar Order move against her. Will Charlotte learn the skills she needs to survive, and the truth she needs to prove her worth - before the Templars silence her forever?!
"an exciting tale which has promises of intrigue and mystery, served with a hefty dose of action." ¨C Playstation Universe
"If you are a fan of the Assassin's Creed series you need to pick up this comic. If you have never played the game you need to pick up this comic." ¨C Latino Review
"It¡¯s a fantastic video game based title., it really captures a lot of spirit of Assassin¡¯s Creed¡captures your imagination from the get-go" ¨C The Mary Sue
"absolutely fascinating...a nice entry point into the mythos of Assassin¡¯s Creed" ¨C Backwards Compatible
"...good writers...clean, detailed art...this is a book you can pick up even if you¡¯ve never heard of the game." ¨C Uproxx
"...writers Anthony Del Col and Conor McCreery capture much of what makes the best Assassin¡¯s Creed games so enticing while delivering convincing characters and a snappy pace." ¨C The Guardian
Events in Salem turn terrifying as Assassin Tom Stoddard faces the townspeople¡¯s rising hysteria while they bay for the blood of supposed witches. Viewing his memories, Charlotte witnesses how deep the feud with the Templars goes ¨C and how brutal the choices to be made in her new life will be!
Award-winning graphic artist Gareth Hinds masterfully reinterprets a story of heroism, adventure, and high action that has been told and retold for more than 2,500 years--though never quite like this. With bold imagery and an ear tuned to the music of Homer’s epic poem, Gareth Hinds reinterprets the ancient classic as it’s never been told before.
Meet Victorian London’s most dynamic duo: Charles Babbage, the unrealized inventor of the computer, and his accomplice, Ada, Countess of Lovelace, the peculiar protoprogrammer and daughter of Lord Byron. When Lovelace translated a description of Babbage’s plans for an enormous mechanical calculating machine in 1842, she added annotations three times longer than the original work. Her footnotes contained the first appearance of the general computing theory, a hundred years before an actual computer was built. Sadly, Lovelace died of cancer a decade after publishing the paper, and Babbage never built any of his machines.
But do not despair! The Thrilling Adventures of Lovelace and Babbage presents a rollicking alternate reality in which Lovelace and Babbage do build the Difference Engine and then use it to build runaway economic models, battle the scourge of spelling errors, explore the wilder realms of mathematics, and, of course, fight crime—for the sake of both London and science. Complete with extensive footnotes that rival those penned by Lovelace herself, historical curiosities, and never-before-seen diagrams of Babbage’s mechanical, steam-powered computer, The Thrilling Adventures of Lovelace and Babbage is wonderfully whimsical, utterly unusual, and, above all, entirely irresistible.
(With black-and-white illustrations throughout.)
From the Hardcover edition.
The year is 1872. The place, the Apache nations, a region torn apart by decades of war. The people, like Goyahkla, lose his family and everything he loves. After having a vision, the young Goyahkla approaches the Apache leader Cochise, and the entire Apache nation, to lead an attack against the Mexican village of Azripe. It is this wild display of courage that transforms the young brave Goyakhla into the Native American hero Geronimo. But the war wages on. As they battle their enemies, lose loved ones, and desperately cling on to their land and culture, they would utter, "Indeh," or "the dead." When it looks like lasting peace has been reached, it seems like the war is over. Or is it?
INDEH captures the deeply rich narrative of two nations at war-as told through the eyes of Naiches and Geronimo-who then try to find peace and forgiveness. INDEH not only paints a picture of some of the most magnificent characters in the history of our country, but it also reveals the spiritual and emotional cost of the Apache Wars. Based on exhaustive research, INDEH offers a remarkable glimpse into the raw themes of cultural differences, the horrors of war, the search for peace, and, ultimately, retribution. The Apache left an indelible mark on our perceptions about the American West, and INDEH shows us why.
Written in My Own Heart's Blood by Diana Gabaldon - A 30-minute Instaread Summary
Inside this Instaread Summary:
• Overview of the entire book
• Introduction to the important people in the book
• Summary and analysis of all the chapters in the book
• Key Takeaways of the book
• A Reader's Perspective
Preview of this summary:
It is June of 1778, and Ian Murray is in the forest outside Philadelphia building cairns, mounds of rocks meant to be a memorial to the deceased. These are for his mother, Jenny Murray, and his uncle, Jamie Fraser. He believes they have drowned.Chapter 2
William Ransom is storming through a crowded street when a prostitute
in a nearby doorway invites him in for a drink.
Claire Grey is upset, and dealing with the mess William, her son, left behind after an argument. William recently learned that his father is Jamie Fraser, not John Grey. Claire recently learned her husband, Jamie, is alive. He was mistakenly presumed
John Grey and Jamie Fraser are in the woods outside of Philadelphia. John tells Jamie that he had intimate relations with Claire, Jamie’s wife. Jamie is beating him when a group of men wearing liberty caps arrives. Jamie hands Grey over to the Continental Army soldiers.
The prostitute leads William to her bedroom and tells him to wash up
while she makes them drinks. He curses Lord John for keeping his paternity a secret. The prostitute returns, the two fight, and she kicks him out...
Belgian-born Frans Masereel (1889–1972) was one of the greatest woodcut artists of the twentieth century. Ingeniously portraying the human experience through dramatic art, this novel-without-words — crafted from 167 intricate woodcuts — is considered to be the Flemish artist's masterpiece.
A feast for the eyes and the imagination, this powerful visual narrative details the life of an ordinary man. From the first bustling frame to the last haunting image, we are deeply drawn into the hero's day-to-day encounters, and discover a spirit in quest — one that we can profoundly relate to, emotionally and intellectually. Through each extraordinarily vivid depiction, readers feel the hero's happiness, grief, awe, and despair.
"I am enjoying the book. I like the set-up, the characters, the locales, and the underlying themes of duty and betrayal." ¨C Nerdly
"I honestly never expected I¡¯d be rooting for a Templar in the Assassin¡¯s Creed universe, but Fred Van Lente has made that easy with this series.. the artwork is appropriately dark and swathed in shadows" ¨C Graphic Policy
"Van Lente is crafting an intriguing mystery that I am looking forward to see its completion." ¨C Comic Crusaders
"Titan Comics¡¯ newest Assassin¡¯s Creed comic is off to a great start as it expands the franchise¡ it works to humanize the Templar faction and makes great use of a very distinctive historical setting." ¨C IGN
"a promising start to what is an interesting new take on the Assassin¡¯s Creed universe" - Nerdly
"executed well and an Assassin¡¯s Creed fan will appreciate the Easter eggs from the video game. 4/5" ¨C Comic Bastards
"issue 1 shows us a unique and exciting new frontier for us to explore with the Templars and Assassins." ¨C She Attacks
"I¡¯m really looking forward to next issue and seeing more of the world of the Templars." ¨C Hulking Reviewer
Featuring art from Bryan Lee O'Malley (Harvey and Eisner winner); Cliff Chiang; and Paul Azaceta!
THE SELF-PUBLISHED SENSATION COMES TO DARK HORSE!
"Rose combines the illustrative chutzpah of a creator like Geof Darrow with the dainty; horrific line-work of Guy Davis and just a smidgen of Charles Burns' surreal terror."—ComicsAlliance
KATUSHA BOOK ONE - EDGE OF DARKNESS is a story of courage, survival and family; of self-sacrifice, betrayal, brutality, and suffering; it is a tale of love, told against the backdrop of the bloodiest conflict in human history: the 1941-1945 war between Nazi Germany and Soviet Russia. Seen through the eyes of a Ukrainian teenage girl, KATUSHA is not only a coming-of-age story, but a carefully researched account of one of the most turbulent and important periods of the twentieth century.
What It Is: It's 1927 in the town of Chatterlee, Mississippi, drowned by heavy rains. The Mississippi River is rising, threatening to break open not only the levees, but also the racial and social divisions of this former plantation town. A fiery messenger from the skies heralds the appearance of a being, one that will rip open the tensions in Chatterlee. Savior, or threat? It depends on where you stand. All the while, the waters are still rapidly rising...
Winner of the Singapore Literature Prize 2016
A New York Times bestseller
An Economist Book of the Year 2016
An NPR Graphic Novel Pick for 2016
A Washington Post Best Graphic Novel of 2016
A New York Post Best Books of 2016
A Publishers Weekly Best Book of 2016
A South China Morning Post Top 10 Asian books of 2016
An A.V. Club Best Comics of 2016
A Comic Books Resources Top 100 Comics of 2016
A Mental Floss Most Interesting Graphic Novel of 2016
Meet Charlie Chan Hock Chye.
Now in his early 70s, Chan has been making comics in his native Singapore since 1954, when he was a boy of 16. As he looks back on his career over five decades, we see his stories unfold before us in a dazzling array of art styles and forms, their development mirroring the evolution in the political and social landscape of his homeland and of the comic book medium itself.
With The Art of Charlie Chan Hock Chye Sonny Liew has drawn together a myriad of genres to create a thoroughly ingenious and engaging work, where the line between truth and construct may sometimes be blurred, but where the story told is always enthralling, bringing us on a uniquely moving, funny, and thought-provoking journey through the life of an artist and the history of a nation.
With Jerusalem, author-filmmaker Boaz Yakin turns his finely-honed storytelling skills to a topic near to his heart: Yakin's family lived in Palestine during this period and was caught up in the turmoil of war just as his characters are. This is a personal work, but it is not a book with a political ax to grind. Rather, this comic seeks to tell the stories of a huge cast of memorable characters as they wrestle with a time when nothing was clear and no path was smooth.