Drawing is the most intimate and immediate form of self-expression, fundamental to every artist's ability to communicate with a viewer. The sense of energy and expression that can be captured in mere strokes of charcoal, ink, pastel, marker or any of the other modest mediums proudly represented in this book is astounding.
A glowing celebration of the art of drawing, Strokes of Genius features styles ranging from meticulous realism to imaginative flights of fancy, from lyrical sketches created in minutes to intricately layered renderings that took months to complete.Includes:169 stand-out examples of the finest drawing being done today, selected from hundreds of submissions from around the world.An impressive range of styles, materials and techniques covering a wide array of subjects, including still life, the figure, animals, landscapes, portraits and more.Comments from the artists offer firsthand insight on the creation of each artwork, diverse perspectives on drawing, and fresh ideas and techniques.
An incomparable source of inspiration and delight for artists and art lovers, Strokes of Genius contains hundreds of combined years of expertise, artistic breakthroughs and, above all, remarkable drawings that leave a lasting impression.
Klimt's talent and brilliance as a draughtsman, however, was widely recognized only after Klimt's death. During his lifetime, he hardly sold a drawing nor did he exhibit them.
Though noted for his attention to the female figure, Degas executed many studies of grouped horses and jockeys from which he would use figures in later compositions. Later in his career, Degas experimented with mixing drawing media and printmaking techniques. He began the drawing in 1885 using an impression from his 1877–78 lithographs of a concert at Café des Ambassadeurs, which he extended along the bottom and right edges, and drew over in dense strokes of pastel. Degas first produced a mono-type—a unique print made from drawing in ink on a metal or glass plate—of two singers on stage, seen from behind, with a view to the audience. He then enlivened the print with richly colored pastels. In the village of Diénay near Dijon, Degas recalled scenery from the drive through the Burgundian countryside and produced about fifty mono-type landscapes. To create this drawing, he used oil paint (and apparently his fingers) to indicate a few lines of landscape on the plate and printed one or two proofs, hanging them to dry. Later, he completed the composition with a rich layer of pastel.
Furries are so much fun to draw, people have been doing so for thousands of years. By crossing animal traits with human, you can create some fantastic characters with distinct personalities.
The authors of Draw Furries bring you more of the best step-by-step lessons for creating anthropomorphic characters. You'll learn everything from furry anatomy, facial expressions and poses to costumes, coloring and settings! You'll also learn how to create characters that convey the various personalities and spirits of the animals they resemble. Draw More Furries is packed with 20 new furries, "scalies," and mythological creatures with lessons covering everything from drawing mouths and muzzles to paws, feathers and fur. The anthropomorphic creatures you can create with these easy-to-learn lessons are limitless!
But you won't just stop there. Lindsay and Jared take you to the next level by showing you how to build a scene from start to finish. From dinosaur warriors to snow leopard pirates, you'll be drawing all kinds of fun, furry friends in no time! Loaded with more than 50 step-by-step demonstrations for a variety of characters from furries to mythological creatures. Extended demonstration shows how to build a scene from initial concept drawings and character development to a final colored scene. See a variety of different styles of art from guest artists who share their processes for creating lively characters.
Giovanni Boldini enjoyed a long and successful artistic career. He was born in Ferrara, the son of a painter of religious subjects, and in 1862 went to Florence for six years to study and pursue painting. He only infrequently attended classes at the Academy of Fine Arts, but in Florence, met other realist painters known as the Macchiaioli. Their influence is seen in Boldini's landscapes which show his spontaneous response to nature, although it is for his portraits that he became best known.
Moving to London, Boldini attained success as a portraitist. He completed portraits of premier members of society including Lady Holland and the Duchess of Westminster. From 1872 he lived in Paris, where he became a friend of Edgar Degas. Boldini developed his own, distinct style, and his portraits grew in fame, helped greatly by a portrait commissioned by Giuseppe Verdi in 1886, the biggest celebrity of his day. He was nominated commissioner of the Italian section of the Paris Exposition in 1889, and received the Légion d'honneur for this appointment.
He died of pneumonia while in Paris, and is buried in his hometown of Ferrara, Italy.
There is a sense of movement in Toulouse-Lautrec’s drawings of dancers and horses. His dancers appear from a few twirls and swirls. He does not draw the dancer, but the motions. His lithographs and sketches of Loie Fuller consist of little more than abstract shapes, in which we can barely detect a head and a pair of legs. When he was commissioned to make a series of lithographs with a horse racing theme, The Jockey (1899), Toulouse-Lautrec does not start from an anatomically correct horse, but tries to capture the strength and speed of the horses in motion. By choosing this particular viewing angle he puts the viewer as it were on one of the trailing horses.
After a life of enormous productivity (more than 1,000 paintings, 5,000 drawings, and 350 prints and posters), debauchery, and alcoholism, Toulouse-Lautrec suffered a mental and physical collapse and died at the age of 37.
There's so much to explore in the world of furries, from flamboyant costumes to spectacular hair styles to unforgettable expressions and poses--it's all here!
The authors of Draw Furries and Draw More Furries have taken drawing these fantastical creatures to a whole other level--covering all of the bases. Immerse yourself in multiple easy-to-draw lessons and discover different coloring techniques, learn how to create realistic fur and scales and develop the skills to go about creating your own personal fursona! The possibilities are limitless when making these amazing anthropomorphic characters, so join Lindsay and Jared as they take you to the next level of your furtastic journey! Jam-packed with 25 step-by-step demonstrations to help you create a wide array of furries, ranging from slinky scalies to a modern day sphinx Loaded with a variety of different styles and techniques from contributing artists as they take you on a journey through their artistic processes Learn how to create a furry from start to finish, delving deeper into designing a personal wardrobe, exploring the perfect background for your characters and so much more
Drawing is an acquired skill, not a talent--anyone can learn to draw! All you need is a pencil, a piece of paper, and the willingness to tap into your hidden artistic abilities. With Emmy award-winning, longtime PBS host Mark Kistler as your guide, you'll learn the secrets of sophisticated three-dimensional renderings, and have fun along the way--in just 20 minutes a day for a month. Inside you'll find:
Quick and easy step-by-step instructions for drawing everything from simple spheres to apples, trees, buildings, and the human hand and faceMore than 500 line drawings, illustrating each stepTime-tested tips, techniques, and tutorials for drawing in 3-DThe 9 Fundamental Laws of Drawing to create the illusion of depth in any drawing75 student examples to help gauge your own progress
What do you get when you cross a human with a horse (or a hamster, or a hummingbird)? You get any one of a number of fun anthropomorphic animals, also known as "furries" to their friends. From facial expressions to creative coloring, this book contains all the know-how you need to create anthropomorphic cat, dog, horse, rodent and bird characters.
Step by step, you'll learn how to:Draw species-appropriate tails, eyes, wings and other fun details Give your characters clothes, poses and personalities Create the perfect backgrounds for your furry antics—with two start-to-finish demonstrations showing how Packed with tons of inspiration—from teeny-bopper bunnies and yorky glamour queens to Ninja squirrels and lion kings—Draw Furries will help you create a world of crazy, cool characters just waiting to burst out of your imagination.
From comics to video games to contemporary fine art, the beautiful, wide-eyed-girl look of shoujo manga has infiltrated pop culture, and no artist's work today better exemplifies this trend than Camilla D'Errico's. In her first instructional guide, D'Errico reveals techniques for creating her emotive yet playful manga characters, with lessons on drawing basic body construction, capturing action, and creating animals, chibis, and mascots. Plus, she gives readers a behind-the-scenes look at her character design process, pointers on creating their own comics, and prompts for finishing her drawings.
Pop Manga is both a celebration of creativity and an indespensible guide that is sure to appeal to manga diehards and aspiring artists alike.
Are You Up to the Challenge?
With just watercolors, colored pencils, and white gouache, artist Mark Crilley takes you step-by-step through his process for producing stunning, hyperrealistic recreations of everyday items. Based on Crilley’s mega-popular “Realism Challenge” YouTube videos, The Realism Challenge contains thirty lessons demonstrating how to render mirror-like duplicates in the trompe l’oeil tradition of everything from shells, leaves, and candy bars to your very own still life arrangements. Each lesson builds off the previous one, as you’ll master essential artistic techniques like creating drop shadows, adding highlights, and building from light to dark. Learn the secrets of one of hyperrealism’s biggest stars. Come take . . . The Realism Challenge!
From the Trade Paperback edition.
Largely a self-taught artist, Barry in 1763 attracted the patronage of his Irish compatriot Edmund Burke, who funded Barry’s stay in Italy from about 1766 to 1771 to study the Old Masters. Barry then returned to England and rose rapidly in his profession, becoming a member of the Royal Academy in 1773 and obtaining the commission to decorate the Royal Society rooms in 1777. The latter project occupied him until 1783. Barry was professor of painting at the Royal Academy from 1782 to 1799, but he died in poverty.
Barry was an exponent of the “grand style” of Sir Joshua Reynolds; hence, he drew the subject matter for his ambitious figurative compositions from classical antiquity and from literary works. Stylistically, however, his linearity and undulating forms brought him closer to the work of the leaders of the English Neoclassical style, the sculptor John Flaxman and the poet-painter William Blake.
Authors Mark and Mary Willenbrink (Watercolor for the Absolute Beginner) cover it all—from choosing materials and the correct way to hold your pencil, to expert advice on the tricky stuff, like getting proportions and perspective right, drawing reflections, and designing strong compositions. (It's not as scary as it sounds…not with Mark and Mary as your guide!)
At the heart of this book, a series of fun, hands-on exercises help you practice and perfect your strokes—24 mini-demos lead up to 9 full step-by-step demos. Each exercise builds on the previous one as you develop your skills, build your confidence, and enjoy yourself along the way. The lessons you learn by drawing simple subjects such as coffee mugs, clouds and trees will help you take on progressively more challenging matter like animals, still lifes, landscapes and portraits…the kinds of subjects and scenes you've always dreamt of drawing.
This book is just the ticket for budding artists of any age. It's never too early and never too late to discover the pure joy of drawing!
Joseph Mallord William Turner was English artist, one of the greatest and most original of all landscape painters. Turner was considered a controversial figure in his day, but is now regarded as the artist who elevated landscape painting to an eminence rivaling history painting. Although renowned for his oil paintings, Turner is also one of the greatest masters of British watercolor landscape painting. In 1856 the Court of Chancery awarded all the works remaining in his possession at his death to the National Gallery - about 300 oils and 19,000 drawings and watercolors. He is commonly known as "the painter of light" and his work is regarded as a Romantic preface to Impressionism.
This book aims to help you see the same way as Rembrandt has seen. Rembrandt's secrets are not in his words, they are in his works. Look at his paintings in details, the lines, the light, the shadows, the composition, the contrasts, the details. His paintings tell us what we cannot see but need to know and that should be enough. The goal of this book is to make the art of Rembrandt more accessible to everyone. There are so many theories about the Rembrandt's techniques but the book will show you how to get close to his art in number of ways.
The highly anticipated follow-up to the best-selling Mastering Manga provides everything you need, regardless of your skill-level, to learn how to draw manga like a pro.
Graphic novelist and YouTube's most popular art instructor Mark Crilley is back to lead you on your artistic journey. No matter what your experience, Mastering Manga 2 will have you creating manga in no time. You'll master the basics of facial and body proportions as your drawing skills increase to the next level. Clear and easy step-by-step instruction will walk you through the mechanics of how to draw manga. You'll learn to create characters in diverse settings and scenes, as well as a variety of styles. Lessons on background and perspective will help you pull it all together into a full manga story panel.
More than 30 step-by-step demonstrations! Proportion. Learn to draw all types of bodies, faces, ages and ethnicities in profile, from behind, and more, including how to turn a full-sized character into an adorable chibi. Clothing and body language. Reveal your character's personality through hairstyles, expressions, clothing styles and accessories. Useful poses. Tweak 16 classic manga poses to make them your own, or follow along with specific step-by-step demonstrations on drawing characters sitting, fighting, kissing and more. Environments. Create all types of habitats and moods using forest elements, rain, and the effects of water and weather. Anatomy of a manga panel. Learn how to choose the correct composition, background, depth and balance to create the most effective panel layout for your story. Grab a pencil and learn all the secrets needed to bring your manga story to life!
Born in Gubbio, he was also called Francesco da Gubbio. His father, Flaminio Allegrini da Cantiano, was also a painter.
Francesco Allegrini studied under Giuseppe Cesari (Cavaliere D'Arpino), and later was helped by his sons in painting historical and religious paintings. A short biography is mentioned by Filippo Baldinucci.
Alberti was born in 1553 in Borgo San Sepolcro, Tuscany (from which he took his nickname of Borgheggiano), into family of artists. He was the second son of Alberto Alberti, a carver and sculptor, and his brothers Alessandro Alberti and Giovanni Alberti were artists as well.
Alberti studied in Rome under Cornelius Cort and worked as an engraver, modeling his works after the inventions of other artists. His early influences included Raphael and contemporary Mannerist art. Between 1571 and 1575 he made engravings after works of Federico and Taddeo Zuccari. Over the next ten years his engravings included works after Raphael, Michelangelo, Polidoro da Caravaggio, Andrea del Sarto, Rosso Fiorentino, Marco Pino, Pellegrino Tibaldi, and Cristofano Gherardi. He also produced works based on ancient statues.
Later in life Alberti decorated palaces and churches with paintings in fresco. His most famous work was the fresco decoration of Sala Clementina in the Vatican, which he completed with his brother Giovanni. He painted for the church of Santa Maria in Via Lata. He may have been first a pupil of Cornelis Cort, and afterwards by studying the works of Agostino Carracci and Francesco Villamena.
At his death in Rome Alberti was Director of the Academy of Saint Luke, an association of artists.
The manga universe is diverse--full of cute chibis, soulful romantics, cunning villains and sassy schoolgirls. Whether you want to tell love stories, create fantasy worlds or explore the drama of everyday life, you can do it with the help of self-taught manga artist and YouTube celebrity Sophie-Chan. You'll learn to draw personality-filled characters and create unique manga stories from start to finish, even if you've never drawn manga before!
Inside Manga Workshop:30+ start-to-finish demonstrations teach you to draw women, men and children of all ages, perspectives and personality types, including classic manga schoolgirls, the boy next door, businesswomen, rock stars and gothic vampires.The Face. Using simple shapes, draw different eyes, noses and mouths to create endless expressions, from blushing surprise and happiness to full-blown tears--even cool hairstyles!The Figure. Follow easy guidelines to create proportionate characters--chibis and children, high schoolers and warriors--and place them in scenes. Plus, learn the secrets to drawing accurate hands and feet, including shoes!Color. Learn to color your manga with colored pencil, markers and digital drawing programs to reflect setting, genre, time of day and personality traits.Bonus pages show variations on facial expressions, common poses, extra outfits and how to use each in your story, plus special drawing demos, including an angel, vampire, witch, a magical cat and Chan's own characters.Includes publishing tips, words of advice and insider secrets!
Draw With Jazza YouTube star Josiah Brooks breaks down an easy-to-follow method that will help you to invent and draw original characters time and time again. Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more!
No matter what your skill level, you can draw from concept to finished art with confidence. Jazza shows you how as he walks you through The Design Process!
Discover. Learn techniques just like the pros use for developing characters--their backstory, personality and physicality; decide your drawing style; and explore and organize your inspiration.Design. Use brainstorm sketching to refine your character's persona. Use simplified lines and shapes to draw men and women, practice poses and play with body shapes, sizes, ages and outfits.Develop. Refine your best ideas by choosing features, color schemes, settings and context to reflect your end goal.Deliver. Finish your concept art with character turnarounds, expression sheets, pose variations and more to create a complete picture of your characters and their world.
Paul Cézanne was the leading figure in the revolution toward abstraction in modern painting. His influence on the course of modern art, particularly on the development of cubism, is enormous and deep. In his early career, he was strongly influenced by Delacroix and Courbet. Through Pissarro, Cezanne came to know Manet and the Impressionist painters. He exhibited with the Impressionists in 1874, but eventually rejected what he considered the Impressionists' lack of structure. Cezanne sought to "recreate nature" by simplifying forms to their basic geometric equivalents, utilizing contrasts of color and considerable distortion to express the essence of landscape, still-lifes, and figural groupings. Instead of adhering to the traditional system of perspective, he portrayed objects from shifting viewpoints. Cezanne worked in oil, watercolor, and drawing media, often making several versions of his works.
Paul Gauguin was French painter, sculptor, and print-maker. His style developed from Impressionism through a brief cloisonnist phase towards a highly personal brand of Symbolism, which sought within the tradition of Pierre Puvis de Chavannes to combine and contrast an idealized vision of primitive Polynesian culture with the sceptical pessimism of an educated European. A self-consciously outspoken personality and an aggressively asserted position as the leader of the Pont-Aven group made him a dominant figure in Parisian intellectual circles in the late 1880s. His use of non-naturalistic color and formal distortion for expressive ends was widely influential on early 20th-century avant-garde artists.
Principles to have in mind
Phase 1: Get those hands loosen!
Phase 2: Begin your car design
Phase 3: Car Personality Traces
Phase 4: Define the silhouette
Phase 5: Windows!
Phase 6: Eyes and personality
Phase 7: Wheels need room…
Phase 8: Wheels room is part of the car!
Phase 9: Grey parts-painting time. Patience and patience.
Phase 10: Rims: the groom’s shoes.
Phase 11: Sunglasses and brakes.
Phase 12: Shiny and ‘’contrasty’’
Phase 13: Give it some depth!
Phase 14: Color is character.
Phase 15: The check point: Wait, observe, and improve.
Have you tried to draw a car that would look both impressive and real? Have you asked yourself: “Why doesn't my car look real?”
How good it must feel to not only comment on how beautiful, innovative, original or aggressive a car looks, but also to be able to create one yourself!
Car design is a very popular industry for several reasons. For instance, a car is one of the first things a family buys; a car is a popular graduation gift; a car is a way that people show who they are, what they do or how they live; a car can be a whole culture’s symbol; a car… is one of millions of people’s dreams.
In this book, you will learn the basics of side view car design and get to understand what criteria should guide your steps as you approach your final production.
As you read and follow the books phases, draw conclusions on why the instructions, comments, and suggestions you read are necessary to be aware of.
Now, you are just a few moments away from doing amazing car designs, so we encourage you to put these steps to practice, try following the tips given, and, most importantly, boost your creativity up!
Contemporaries of Michelangelo collected his drawings during his lifetime and guarded them like precious gems. Presently, the total number of his existing drawings is around 600. However, during his more than seventy years of activity, he certainly produced much more, thus many works by the master must have been lost. It is well known that Michelangelo twice destroyed his own drawings: the first time was in 1517, the second time shortly before his death.
Translated into more than seventeen languages, Drawing on the Right Side of the Brain is the world's most widely used instructional drawing book. Whether you are drawing as a professional artist, as an artist in training, or as a hobby, this book will give you greater confidence in your ability and deepen your artistic perception, as well as foster a new appreciation of the world around you. This revised/updated fourth edition includes:
• a new introduction;
• crucial updates based on recent research on the brain's plasticity and the enormous value of learning new skills/ utilizing the right hemisphere of the brain;
• new focus on how the ability to draw on the strengths of the right hemisphere can serve as an antidote to the increasing left-brain emphasis in American life-the worship of all that is linear, analytic, digital, etc.;
• an informative section that addresses recent research linking early childhood "scribbling" to later language development and the importance of parental encouragement of this activity;
• and new reproductions of master drawings throughout
Drawing revealing the artist at work and allows even the modern viewer to see the artist's hand in action. One of the most notable things about Boucher's superb draughtsmanship is energetic, economical line. Grace, beauty and power combine with a striking inner force. Boucher handles details easy, he describes the essential form in just a few marks, with just enough tone used to suggest the form and the features conveyed accurately but efficiently. At the same tame in Boucher's drawing the observer will notice that the energetic mark-making describes a solidly understood form and precisely observed detail. The learner of drawing will have much to get from this book.