• An easy-to-follow, step-by-step guide through Book 1 of your Pottermore.com adventure.
• Put on the Sorting Hat and get placed within Gryffindor, Ravenclaw, Hufflepuff or Slytherin, so you can experience your own, unique adventure and begin earning House Points.
• Follow in the footsteps of Harry as you re-live memorable scenes from Harry Potter and the Sorcerer’s Stone, and unlock never-before-revealed details about the characters, creatures, places, and objects from the Harry Potter books.
• Find all of the hidden items, and solve mysteries throughout your quest.
• Learn the secrets for becoming an expert at potion brewing.
• Master the art of Wizard’s Duels and learn how to successfully cast powerful spells.
• Discover how to unlock the exclusive content within Pottermore written by J.K. Rowling.
If you’re a fan of the Harry Potter books and movies, you’ll definitely want to experience Pottermore.com. Grab your wand and a copy of this unofficial strategy guide, so you won’t miss out on anything that Pottermore.com has to offer! Your training at Hogwarts School of Witchcraft and Wizardry awaits!
Our cost-effective Homework Helpers workbooks are a must-have! They provide help for students who need extra practice with basic skills, for the accelerated student who enjoys an extra challenge, and for the young learner who is developing basic concepts and readiness skills. They also help boost self-confidence and reinforce basic skills with activities that are geared to the specific grade level. Collect all 48 titles for preschool to grade 3 covering topics such as the alphabet, numbers, shapes, phonics, math, reading comprehension, and much more!
How Come? explains, in fascinating detail, more than 200 mysteries and phenomena in the world around us. These are the questions that pique kids’ curiosity—and stump parents.
When it rains, does running (rather than walking) to the nearest shelter really keep you any drier?
How can a stone skip across a pond (instead of sink)?
If the Earth is spinning, why can’t we feel it? Why don’t we fly off?
Why do elephants have trunks?
And the all-time classic, Why is the sky blue? (Sunlight has a hidden rainbow of colors, and air molecules scatter blues the most—sending bright blue light down to Earth.)
The text is clearly written, engaging, and accessible. It’s for every kid who wants to know—and every grown-up who simply doesn’t know.
The slumber party of your dreams is waiting for you! The Everything Girls Ultimate Sleepover Party Book is packed with ideas for throwing the most amazing sleepover party ever! From invitations to games to goodie bags--you'll find all you need for the ultimate slumber party. You can plan a simple pajama party or go all-out with a theme party, like:Glow in the darkSugar rushSpa partyRock star divaAnd more! Inside, you'll find tons of ideas for colorful decorations, yummy foods and snacks, and nonstop activities for your totally unique and show-stopping celebration. This all-in-one guide has all you need to plan the epic party you and your friends will never forget!
You’ll discover how to
Construct a quick shelter to help you survive your first night. Craft and enchant items, and make potions. Build nether portals and safely make your way around the nether. Create fantastic redstone projects, from automatic doors and light sensors to TNT cannons and fireworks launchers. Furnish your buildings with lights, appliances, paintings, flowerpots, and fireplaces–and add perfect finishing touches. Make and manage efficient farms. Customize Minecraft® with mods, skins, and resource packs. Join a server and even host a game.
Minecraft® is a trademark of Mojang Synergies/Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.
Written by the founder of Printrbot, his staff, and veteran DIY authors, this book of projects exemplifies the broad range of highly personalized, limit-pushing project possibilities of 3D printing when combined with affordable electronic components and materials.
In Make: 3D Printing Projects, you'll:Print and assemble a modular lamp that's suitable for beginners--and quickly gets you incorporating electronics into 3D-printed structures.Learn about RC vehicles by fabricating--and driving--your own sleek, shiny, and fast Inverted Trike.Model a 1950s-style Raygun Pen through a step-by-step primer on how to augment an existing object through rapid prototyping.Fabricate a fully functional, battery-powered screwdriver, while learning how to tear down and reconstruct your own tools.Get hands-on with animatronics by building your own set of life-like mechanical eyes.Make a Raspberry Pi robot that rides a monorail of string, can turn corners, runs its own web server, streams video, and is remote-controlled from your phone.Build and customize a bubble-blowing robot, flower watering contraption, and a DIY camera gimbal.
Knock, knock. Who's there?
What do you get when you...?
As kids guess the answers, they're sure to get the giggles! With this book, little ones will look forward to sharing the jokes with parents, teachers, and siblings--and even coming up with some variations of their own! In addition to hundreds of rib-tickling jokes, readers will love:Head-scratching brain teasersFunny knock-knock jokesHysterical puzzlesRidiculous riddles And much, much more! Amid the jokes, kids also find information on how to deliver the perfect punch line and how their favorite comics got started telling jokes. Every budding comic needs a little help getting started, and this book is the perfect go-to for getting laughs!
It is the summer of 1869, and trains, crews, and family are traveling together, riding America’s brand-new transcontinental railroad. These pages come alive with descriptive details of the journey: the sounds, speed, and strength of the mighty locomotives; the work that keeps them moving; and the thrill of travel from plains to mountain to ocean.
Come sit inside the caboose, feel the heat of the engine, watch the landscape race by. Come ride the rails, come cross the young country!
--Hans Camenzind, inventor of the 555 timer (the world's most successful integrated circuit), and author of Much Ado About Almost Nothing: Man's Encounter with the Electron (Booklocker.com)
"A fabulous book: well written, well paced, fun, and informative. I also love the sense of humor. It's very good at disarming the fear. And it's gorgeous. I'll be recommending this book highly."
--Tom Igoe, author of Physical Computing and Making Things Talk
A "magnificent and rewarding book. ... Every step of this structured instruction is expertly illustrated with photos and crisp diagrams. . . . This really is the best way to learn."
--Kevin Kelly, in Cool Tools
The first edition of Make: Electronics established a new benchmark for introductory texts. This second edition enhances that learning experience.
Here you will find unique, photographically precise diagrams of breadboarded components, to help you build circuits with speed and precision. A new shopping guide and a simplified range of components, will minimize your investment in parts for the projects. A completely new section on the Arduino shows you how to write properly structured programs instead of just downloading other people's code. Projects have been reworked to provide additional features, and the book has been restructured to offer a step-by-step learning process that is as clear and visually pleasing on handheld devices as it is on paper. Full color is used throughout.
As before, Make: Electronics begins with the basics. You'll see for yourself how components work--and what happens when they don't. You'll short out a battery and overheat an LED. You'll also open up a potentiometer and a relay to see what's inside. No other book gives you such an opportunity to learn from real-life experiences.
Ultimately, you will build gadgets that have lasting value, and you'll have a complete understanding of how they work. From capacitors to transistors to microcontrollers--it's all here.
Hans Camenzind, inventor of the 555 Timer (the world's most successful integrated circuit chip), said that "This is teaching at its best!" when he reviewed the first edition. Now the second edition offers even more!
Where do all the teaspoons go?
Why is the Giant Panda so paradoxical?
Why does dark matter matter?
The world around (and inside) us is completely astonishing.
Dr Karl Kruszelnicki, the most esteemed science communicator in Australia, has chosen 101 fascinating facts from his bestselling books to delight and intrigue you.
Taking a microscope to everyday science he gives us insights into the surprising origins of the "selfie", the rise and rise of 3D printing, how a nit is hatched by massive amounts of farting, why humans are basically fat doughnuts, and how you can stop milk from spoiling by dropping a Russian brown frog into it.
These are things you need to know.
These are things you don't even know you need to know.
A riveting ride through the extraordinary world of science.
Did you know there is a lot of science behind making candy? How about that “Red Hots” candies get their heat from a chemical called capsaicin—the same molecule that gives peppers their kick? And when you crunch on Wintergreen Lifesavers, they spark because you are making light with friction similar to the electricity in lightning: You might say you are making a miniature lightning storm in your mouth! Learn about these cool chemical reactions and much more as you become a Science of Fun Stuff Expert on candy!
Amaze your friends with all you’ve learned in this engaging, fact-filled Level 3 Ready-to-Read! A special section at the back of the book includes Common Core–vetted extras on subjects like social studies and math, and there’s even a fun quiz so readers can test themselves to see what they’ve learned! Learning science has never been so much fun!
“Young people, enjoy life while you can. Be happy and let your heart bubble over with joy. Follow your heart’s desire, but remember that every deed has its consequences either good or bad, for God will one day judge everything you have done.
Don’t do things that will he hurt you, because you’re not young very long. Old age will come soon enough. Remember your Creator while you’re still young and enjoy your youth.” - Ecclesiastes 11:9 to 12:1.
The author first shows you how to construct the Jet Tail, an important basic feature that is needed for many of the more difficult models diagrammed later. This is followed by detailed, step-by-step directions and diagrams for creating each of 12 different models: space shuttle, futuristic shuttle, flying wing, delta wing-jet, fighter plane, interceptor, double tail fighter, dart plane, fighter plane with engines, futuristic fighter, and two different jets.
The projects progress in level of difficulty; as you master the simpler models you will be developing the skills you need to assemble the more complicated craft. The book also includes valuable suggestions about types of paper to use, useful hints that help ensure success, and solutions to common problems paperfolders may encounter.