This book is a valuable resource for academic researchers interested in the effects of control and mechatronic devices within buildings, or those studying the principles of vibration reduction. Practicing engineers working on the design and construction of any sort of high-rise or vulnerable building and concerned with the effects of either wind or seismic disturbances benefit from the efficacy of the methods proposed.
In order to complete the treatment of these schemes, the authors also present simulation and experimental results related to their application in meaningful areas, such as electric three phase induction motors and anaerobic process, which show the applicability of such designs. The proposed schemes can be employed for different applications beyond those presented.
The book presents solutions for the state estimation problem of unknown nonlinear systems based on two schemes. For the first one, a full state estimation problem is considered; the second one considers the reduced order case with, and without, the presence of unknown delays. Both schemes are developed in discrete-time using recurrent high order neural networks in order to design the neural observers, and the online training of the respective neural networks is performed by Kalman Filtering.
Presents online learning for Recurrent High Order Neural Networks (RHONN) using the Extended Kalman Filter (EKF) algorithmContains full and reduced order neural observers for discrete-time unknown nonlinear systems, with and without delaysIncludes rigorous analyses of the proposed schemes, including the nonlinear system, the respective observer, and the Kalman filter learningCovers real-time implementation and simulation results for all the proposed schemes to meaningful applications
Recent Advances in Intelligent Control Systems gathers contributions from workers around the world and presents them in four categories according to the style of control employed: fuzzy control; neural control; fuzzy neural control; and intelligent control. The contributions illustrate the interdisciplinary antecedents of intelligent control and contrast its results with those of more traditional control methods. A variety of design examples, drawn primarily from robotics and mechatronics but also representing process and production engineering, large civil structures, network flows, and others, provide instances of the successful application of computational intelligence for control.
Presenting state-of-the-art research, this collection will be of significant benefit to researchers in automatic control, automation, computer science (especially artificial intelligence) and mechatronics while graduate students and practicing control engineers working with intelligent systems will find it a good source of study material.
In The Second Machine Age MIT’s Erik Brynjolfsson and Andrew McAfee—two thinkers at the forefront of their field—reveal the forces driving the reinvention of our lives and our economy. As the full impact of digital technologies is felt, we will realize immense bounty in the form of dazzling personal technology, advanced infrastructure, and near-boundless access to the cultural items that enrich our lives.
Amid this bounty will also be wrenching change. Professions of all kinds—from lawyers to truck drivers—will be forever upended. Companies will be forced to transform or die. Recent economic indicators reflect this shift: fewer people are working, and wages are falling even as productivity and profits soar.
Drawing on years of research and up-to-the-minute trends, Brynjolfsson and McAfee identify the best strategies for survival and offer a new path to prosperity. These include revamping education so that it prepares people for the next economy instead of the last one, designing new collaborations that pair brute processing power with human ingenuity, and embracing policies that make sense in a radically transformed landscape.
A fundamentally optimistic book, The Second Machine Age alters how we think about issues of technological, societal, and economic progress.
--Hans Camenzind, inventor of the 555 timer (the world's most successful integrated circuit), and author of Much Ado About Almost Nothing: Man's Encounter with the Electron (Booklocker.com)
"A fabulous book: well written, well paced, fun, and informative. I also love the sense of humor. It's very good at disarming the fear. And it's gorgeous. I'll be recommending this book highly."
--Tom Igoe, author of Physical Computing and Making Things Talk
Want to learn the fundamentals of electronics in a fun, hands-on way? With Make: Electronics, you'll start working on real projects as soon as you crack open the book. Explore all of the key components and essential principles through a series of fascinating experiments. You'll build the circuits first, then learn the theory behind them!
Build working devices, from simple to complex You'll start with the basics and then move on to more complicated projects. Go from switching circuits to integrated circuits, and from simple alarms to programmable microcontrollers. Step-by-step instructions and more than 500 full-color photographs and illustrations will help you use -- and understand -- electronics concepts and techniques.Discover by breaking things: experiment with components and learn from failure Set up a tricked-out project space: make a work area at home, equipped with the tools and parts you'll need Learn about key electronic components and their functions within a circuit Create an intrusion alarm, holiday lights, wearable electronic jewelry, audio processors, a reflex tester, and a combination lock Build an autonomous robot cart that can sense its environment and avoid obstacles Get clear, easy-to-understand explanations of what you're doing and why
Inside, you'll learn about:
Interaction design and physical computingThe Arduino hardware and software development environmentBasics of electricity and electronicsPrototyping on a solderless breadboardDrawing a schematic diagram
And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.
Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.
Begin with the basics as you build and program a simple robot to experiment with motors, sensors, and EV3 programming. Then you’ll move on to a series of increasingly sophisticated robots that will show you how to work with advanced programming techniques like data wires, variables, and custom-made programming blocks. You’ll also learn essential building techniques like how to use beams, gears, and connector blocks effectively in your own designs.
Master the possibilities of the EV3 set as you build and program:
* The EXPLOR3R, a wheeled vehicle that uses sensors to navigate around a room and follow lines
* The FORMULA EV3 RACE CAR, a streamlined remote-controlled race car
* ANTY, a six-legged walking creature that adapts its behavior to its surroundings
* SK3TCHBOT, a robot that lets you play games on the EV3 screen
* The SNATCH3R, a robotic arm that can autonomously find, grab, lift, and move the infrared beacon
* LAVA R3X, a humanoid robot that walks and talks
More than 150 building and programming challenges throughout encourage you to think creatively and apply what you’ve learned to invent your own robots. With The LEGO MINDSTORMS EV3 Discovery Book as your guide, you’ll be building your own out-of-this-world creations in no time!
Requirements: One LEGO MINDSTORMS EV3 set (LEGO SET #31313)
Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need is an Arduino Uno or Leonardo, along with a USB cable and an LED. The easy-to-use, free Arduino development environment runs on Mac, Windows, and Linux.
In Getting Started with Arduino, you'll learn about:Interaction design and physical computingThe Arduino board and its software environmentBasics of electricity and electronicsPrototyping on a solderless breadboardDrawing a schematic diagramTalking to a computer--and the cloud--from ArduinoBuilding a custom plant-watering system
If you want to find out how to use Python to start answering critical questions of your data, pick up Python Machine Learning – whether you want to get started from scratch or want to extend your data science knowledge, this is an essential and unmissable resource.What You Will LearnExplore how to use different machine learning models to ask different questions of your dataLearn how to build neural networks using Keras and TheanoFind out how to write clean and elegant Python code that will optimize the strength of your algorithmsDiscover how to embed your machine learning model in a web application for increased accessibilityPredict continuous target outcomes using regression analysisUncover hidden patterns and structures in data with clusteringOrganize data using effective pre-processing techniquesGet to grips with sentiment analysis to delve deeper into textual and social media dataIn Detail
Machine learning and predictive analytics are transforming the way businesses and other organizations operate. Being able to understand trends and patterns in complex data is critical to success, becoming one of the key strategies for unlocking growth in a challenging contemporary marketplace. Python can help you deliver key insights into your data – its unique capabilities as a language let you build sophisticated algorithms and statistical models that can reveal new perspectives and answer key questions that are vital for success.
Python Machine Learning gives you access to the world of predictive analytics and demonstrates why Python is one of the world's leading data science languages. If you want to ask better questions of data, or need to improve and extend the capabilities of your machine learning systems, this practical data science book is invaluable. Covering a wide range of powerful Python libraries, including scikit-learn, Theano, and Keras, and featuring guidance and tips on everything from sentiment analysis to neural networks, you'll soon be able to answer some of the most important questions facing you and your organization.Style and approach
Python Machine Learning connects the fundamental theoretical principles behind machine learning to their practical application in a way that focuses you on asking and answering the right questions. It walks you through the key elements of Python and its powerful machine learning libraries, while demonstrating how to get to grips with a range of statistical models.
You’ll learn to build cars with real suspension, steerable crawlers, ball-shooters, grasping robotic arms, and other creative marvels. Each model demonstrates simple mechanical principles that you can use as building blocks for your own creations.
Best of all, every part you need to build these machines comes in one LEGO set (#31313)!
Step-by-step instructions carefully walk you through the most common Arduino programming tasks.
Quizzes at the end of each chapter help you test your knowledge.
By the Way notes present interesting information related to the discussion.
Did You Know? tips offer advice or show you easier ways to perform tasks.
Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.
Learn how to...Get the right Arduino hardware and accessories for your needs Download the Arduino IDE, install it, and link it to your Arduino Quickly create, compile, upload, and run your first Arduino program Master C syntax, decision control, strings, data structures, and functions Use pointers to work with memory—and avoid common mistakes Store data on your Arduino’s EEPROM or an external SD card Use existing hardware libraries, or create your own Send output and read input from analog devices or digital interfaces Create and handle interrupts in software and hardware Communicate with devices via the SPI interface and I2C protocol Work with analog and digital sensors Write Arduino C programs that control motors Connect an LCD to your Arduino, and code the output Install an Ethernet shield, configure an Ethernet connection, and write networking programs Create prototyping environments, use prototyping shields, and interface electronics to your Arduino
Convenient, concise, well-organized, and precise
Perfect for teachers, hobbyists, engineers, and students of all ages, this reference puts reliable, fact-checked information right at your fingertips—whether you’re refreshing your memory or exploring a component for the first time. Beginners will quickly grasp important concepts, and more experienced users will find the specific details their projects require.Unique: the first and only encyclopedia set on electronic components, distilled into three separate volumes Incredibly detailed: includes information distilled from hundreds of sources Easy to browse: parts are clearly organized by component type Authoritative: fact-checked by expert advisors to ensure that the information is both current and accurate Reliable: a more consistent source of information than online sources, product datasheets, and manufacturer’s tutorials Instructive: each component description provides details about substitutions, common problems, and workarounds Comprehensive: Volume 1 covers power, electromagnetism, and discrete semi-conductors; Volume 2 includes integrated circuits, and light and sound sources; Volume 3 covers a range of sensing devices.
Kevin Mitnick, the world's most celebrated hacker, now devotes his life to helping businesses and governments combat data thieves, cybervandals, and other malicious computer intruders. In his bestselling The Art of Deception, Mitnick presented fictionalized case studies that illustrated how savvy computer crackers use "social engineering" to compromise even the most technically secure computer systems. Now, in his new book, Mitnick goes one step further, offering hair-raising stories of real-life computer break-ins-and showing how the victims could have prevented them. Mitnick's reputation within the hacker community gave him unique credibility with the perpetrators of these crimes, who freely shared their stories with him-and whose exploits Mitnick now reveals in detail for the first time, including: A group of friends who won nearly a million dollars in Las Vegas by reverse-engineering slot machines Two teenagers who were persuaded by terrorists to hack into the Lockheed Martin computer systems Two convicts who joined forces to become hackers inside a Texas prison A "Robin Hood" hacker who penetrated the computer systems of many prominent companies-andthen told them how he gained access With riveting "you are there" descriptions of real computer break-ins, indispensable tips on countermeasures security professionals need to implement now, and Mitnick's own acerbic commentary on the crimes he describes, this book is sure to reach a wide audience-and attract the attention of both law enforcement agencies and the media.
--Rich Blum, author, Sams Teach Yourself Arduino Programming in 24 Hours and Sams Teach Yourself Python Programming for Raspberry Pi in 24 Hours
Powerful, flexible, and inexpensive, EAGLE is the ideal PCB design solution for every Maker/DIYer, startup, hobbyist, or student. Today, all open source Arduino designs are released in EAGLE format: If you want to design cost-effective new PCBs, this is the tool to learn.
Matthew Scarpino helps you take full advantage of EAGLE’s remarkable capabilities. You won’t find any differential equations here: only basic circuit theory and hands-on techniques for designing effective PCBs and getting innovative new gadgets to market.
Scarpino starts with an accessible introduction to the fundamentals of PCB design. Next, he walks through the design of basic, intermediate, and complex circuit boards, starting with a simple inverting amplifier and culminating in a six-layer single-board computer with hundreds of components and thousands of routed connections.
As the circuits grow more complex, you’ll master advanced EAGLE features and discover how to automate crucial design-related tasks. Whatever your previous experience, Scarpino’s start-to-finish examples and practical insight can help you create designs of stunning power and efficiency.
Understand single-sided, double-sided, and multilayer boards Design practical circuits with the schematic editor Transform schematics into physical board designs Convert board designs into Gerber output files for fabrication Expand EAGLE’s capabilities with new libraries and components Exchange designs with LTspice and simulate their responses to input Automate simple repetitive operations with editor commands Streamline circuit design and library generation with User Language programs (ULPs) Design for the advanced BeagleBone Black, with high-speed BGA devices and a 32-bit system on a chip (SoC) Use buses to draw complex connections between components Configure stackups, create/route BGA components, and route high-speed signals eagle-book.com provides an archive containing the design files for the book’s circuits. It also includes EAGLE libraries, scripts, and User Language programs (ULPs).
Perfect for teachers, hobbyists, engineers, and students of all ages, this reference puts reliable, fact-checked information right at your fingertips--whether you're refreshing your memory or exploring a component for the first time. Beginners will quickly grasp important concepts, and more experienced users will find the specific details their projects require.
Volume 2 covers signal processing, including LEDs, LCDs, audio, thyristors, digital logic, and amplification.Unique: the first and only encyclopedia set on electronic components, distilled into three separate volumesIncredibly detailed: includes information distilled from hundreds of sourcesEasy to browse: parts are clearly organized by component typeAuthoritative: fact-checked by expert advisors to ensure that the information is both current and accurateReliable: a more consistent source of information than online sources, product datasheets, and manufacturer's tutorialsInstructive: each component description provides details about substitutions, common problems, and workaroundsComprehensive: Volume 1 covers power, electromagnetism, and discrete semiconductors; Volume 2 includes LEDs, LCDs, audio, thyristors, digital logic, and amplification; Volume 3 covers a range of sensing devices.
It’s handy when you need a replacement for something lost, broken, or no longer made—like a knob on your stove. You can make things instead of buying them, or solve problems with inventions of your own. The possibilities are endless, and MakerBot is the fun, affordable, and inspiring way to go. Get started with your own little factory today!Set up your MakerBot Replicator 2 and understand how it works Learn the basics and print 10 useful objects right away Make objects with sturdy yet biodegradable PLA Get examples of real-world problem solving, from ceiling hooks to hermit crab shells Choose from thousands of free designs on Thingiverse.com—and share your own Repurpose disposable products by making them part of your design Design your own 3D objects, using SketchUp, Autodesk 123D, OpenSCAD, and other tools Use 3D scanning technology to replicate real objects around you
With today's complex projects, increased stakeholder involvement, and advances in computer technology, metrics and key performance indicators (KPIs) have become increasingly integral to informed decision-making and effective project management.
Project Management Metrics, KPIs, and Dashboards, Second Edition helps functional managers gain a thorough grasp of what metrics and KPIs are and how to use them, as well as an understanding of different dashboard types, design issues, and applications. Closely aligned with PMI®'s PMBOK® Guide, this new edition features:New content on topics ranging from customer relations management and project oversight to agile and SCRUM metrics, as well as metrics, pitfalls, and myths An emphasis on value, including an in-depth discussion of value-driven metrics and value-driven KPIs Full-color screen shots showing dashboards from some of the most successful project management companies PowerPoint slides and a test bank for use in seminar presentations and courses
This book allows functional managers to bolster their awareness of what good metrics management really entails today—and be armed with the knowledge to measure performance more effectively.
(PMI and PMBOK are registered marks of the Project Management Institute, Inc.)
In science fiction, artificial intelligence takes the shape of computers that can speak like people, think for themselves, and sometimes act against us. Sometimes the machines seem to know everything, and symbolize implacable and unknowable power, as in The Matrix. Such machines can also embody the limits of logic, and by extension our own powers of reason. In Arthur C. Clarke's 2001: A Space Odyssey, HAL was a computer of vast capability driven insane by the demands of his programming – to honestly and completely report information – when those instructions conflicted with orders to keep state secrets. Star Trek has given us the android, Lieutenant Commander Data, who strives to be more human. None of these visions came true in quite the way science fiction writers imagined, even though in many ways computers surpass their fictional counterparts. This eBook reviews work in the field and covers topics from chess-playing to quantum computing. The writers tackle how to make computers more powerful, how we define consciousness, what the hard problems are and even how computers might be built once the limits of silicon chips have been reached. Artificial intelligence also raises some thorny ethical questions, such as whether morality can be programmed. These are kinds of issues that make artificial intelligence and computing fascinating. Building an intelligent machine brings together the human desire to create and the question of what makes us what we are. If anyone ever builds a true thinking machine, that last question becomes much more complicated, not less. Data and HAL would probably agree.
Learning OpenCV puts you in the middle of the rapidly expanding field of computer vision. Written by the creators of the free open source OpenCV library, this book introduces you to computer vision and demonstrates how you can quickly build applications that enable computers to "see" and make decisions based on that data.
Computer vision is everywhere-in security systems, manufacturing inspection systems, medical image analysis, Unmanned Aerial Vehicles, and more. It stitches Google maps and Google Earth together, checks the pixels on LCD screens, and makes sure the stitches in your shirt are sewn properly. OpenCV provides an easy-to-use computer vision framework and a comprehensive library with more than 500 functions that can run vision code in real time.
Learning OpenCV will teach any developer or hobbyist to use the framework quickly with the help of hands-on exercises in each chapter. This book includes:A thorough introduction to OpenCVGetting input from camerasTransforming imagesSegmenting images and shape matchingPattern recognition, including face detectionTracking and motion in 2 and 3 dimensions3D reconstruction from stereo visionMachine learning algorithms
Getting machines to see is a challenging but entertaining goal. Whether you want to build simple or sophisticated vision applications, Learning OpenCV is the book you need to get started.
Perfect for teachers, hobbyists, engineers, and students of all ages, this reference puts reliable, fact-checked information right at your fingertips--whether you're refreshing your memory or exploring a component for the first time. Beginners will quickly grasp important concepts, and more experienced users will find the specific details their projects require.
Volume 3 covers components for sensing the physical world, including light, sound, heat, motion, ambient, and electrical sensors.Unique: the first and only encyclopedia set on electronic components, distilled into three separate volumesIncredibly detailed: includes information distilled from hundreds of sourcesEasy to browse: parts are clearly organized by component typeAuthoritative: fact-checked by expert advisors to ensure that the information is both current and accurateReliable: a more consistent source of information than online sources, product datasheets, and manufacturer's tutorialsInstructive: each component description provides details about substitutions, common problems, and workaroundsComprehensive: Volume 1 covers power, electromagnetism, and discrete semi-conductors; Volume 2 includes integrated circuits, and light and sound sources; Volume 3 covers a range of sensing devices.
Each chapter of this book is centered around projects that incorporate that particular microcontroller topic. Each project includes schematics, code, and illustrations of a working project.
Program a range of AVR chipsExtend and re-use other people’s code and circuitsInterface with USB, I2C, and SPI peripheral devicesLearn to access the full range of power and speed of the microcontrollerBuild projects including Cylon Eyes, a Square-Wave Organ, an AM Radio, a Passive Light-Sensor Alarm, Temperature Logger, and moreUnderstand what's happening behind the scenes even when using the Arduino IDE
You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer.Get up to speed on the Arduino board and essential software concepts quicklyLearn basic techniques for reading digital and analog signalsUse Arduino with a variety of popular input devices and sensorsDrive visual displays, generate sound, and control several types of motorsInteract with devices that use remote controls, including TVs and appliancesLearn techniques for handling time delays and time measurementApply advanced coding and memory handling techniques
An essential on-the-job resource, Facility Manager's Maintenance Handbook presents step-by-step coverage of the planning, design, and execution of operations and maintenance procedures for structures, equipment, and systems in any type of facility. This career-building reference provides the tools needed to streamline facility management processes...reduce operational costs...and ensure the effective utilization, maintenance, repair, and renovation of existing physical assets.
Now with 40% new information, this Second Edition includes brand-new chapters on emergency response procedures...maintenance operations benchmarking...capital and operational budgets management...boiler and steam plant operations... and other vital topics. The only book of its kind to cover both operations and maintenance, the updated Facility Manager's Maintenance Handbook features:Updated information on mechanical equipment and systems maintenance The latest fire protection procedures A comprehensive account of building codes Guidance on hazardous materials handling Excellent preparation for the IFMA Certified Facility Manager (CFM) qualification
Inside This State-of-the-Art Facility Management Resource• Part 1: Organizing for Maintenance Operations • Part 2: Facility Operations and Maintenance • Operations Plans • Maintenance Plans • Part 3: Equipment and Systems Operations • Maintenance o Part 4: Facilities Emergency Preparedness o Part 5: Capital Investment
* 30% new information including coverage of the recent ASME B31.3 code
Find out how to build your own robot and program it to perform tasks
Ready to enter the robot world? This book is your passport! It walks you through building your very own little metal assistant from a kit, dressing it up, giving it a brain, programming it to do things, even making it talk. Along the way, you'll gather some tidbits about robot history, enthusiasts' groups, and more.
The Dummies Way
* Explanations in plain English
* "Get in, get out" information
* Icons and other navigational aids
* Tear-out cheat sheet
* Top ten lists
* A dash of humor and fun
Kevin Mitnick's exploits as a cyber-desperado and fugitive form one of the most exhaustive FBI manhunts in history and have spawned dozens of articles, books, films, and documentaries. Since his release from federal prison, in 1998, Mitnick has turned his life around and established himself as one of the most sought-after computer security experts worldwide. Now, in The Art of Deception, the world's most notorious hacker gives new meaning to the old adage, "It takes a thief to catch a thief."
Focusing on the human factors involved with information security, Mitnick explains why all the firewalls and encryption protocols in the world will never be enough to stop a savvy grifter intent on rifling a corporate database or an irate employee determined to crash a system. With the help of many fascinating true stories of successful attacks on business and government, he illustrates just how susceptible even the most locked-down information systems are to a slick con artist impersonating an IRS agent. Narrating from the points of view of both the attacker and the victims, he explains why each attack was so successful and how it could have been prevented in an engaging and highly readable style reminiscent of a true-crime novel. And, perhaps most importantly, Mitnick offers advice for preventing these types of social engineering hacks through security protocols, training programs, and manuals that address the human element of security.
To build Android/IOIO devices, you write the program on your computer, transfer it to your Android, and then communicate with the IOIO via a USB or Bluetooth connection. The IOIO board translates the program into action. This book provides the source code and step-by-step instructions you need to build the example projects. All you have to supply is the hardware.Learn your way around the IOIO and discover how it interacts with your AndroidBuild an intruder alarm that sends a text message when it detects movementMake a temperature sensing device that logs readings on your AndroidCreate a multicolor LED matrix that displays a Space Invader animationBuild an IOIO-powered surveillance rover that you control with your AndroidGet the software and hardware requirements for creating your own Android/IOIO accessories
Make a robot that obeys your every command—or runs on its own.
Maybe you’re a teacher who wants to show students how to build devices that can move, sense, respond, and interact with the physical world. Or perhaps you’re a hobbyist looking for a robot companion to make your world a little more futuristic. With Make an Arduino Controlled Robot, you’ll learn how to build and customize smart robots on wheels.
You will:Explore robotics concepts like movement, obstacle detection, sensors, and remote control Use Arduino to build two- and four-wheeled robots Put your robot in motion with motor shields, servos, and DC motors Work with distance sensors, infrared reflectance sensors, and remote control receivers Understand how to program your robot to take on all kinds of real-world physical challenges
The first two editions of the bestselling Project Management Best Practices helped project managers navigate the increasingly complex task of working within global corporations employing distant and diverse work teams. This new Third Edition includes the same valuable wealth of proven best practices, while following up on case studies from previous editions and offering new case studies on project management practices at large and small companies.
The Third Edition offers insight from project managers and executives at more than fifty global companies in all sectors of the market. These industry-leading professionals offer insight and best practices for:Project risk management Project management for multinational cultures and cultural failures Focusing on value, as well as cost and schedule Integrated and virtual project teams
Covering the latest developments in the project management field, Project Management Best Practices, Third Edition offers a must-have window into the issues and solutions facing corporate managers, project and team managers, engineers, project team members, and business consultants in today's global market.
In The LEGO MINDSTORMS EV3 Laboratory, author Daniele Benedettelli, robotics expert and member of the elite LEGO MINDSTORMS Expert Panel, shows you how to use gears, beams, motors, sensors, and programming blocks to create sophisticated robots that can avoid obstacles, walk on two legs, and even demonstrate autonomous behavior. You'll also dig into related math, engineering, and robotics concepts that will help you create your own amazing robots. Programming experiments throughout will challenge you, while a series of comics and countless illustrations inform the discussion and keep things fun.
As you make your way through the book, you'll build and program five wicked cool robots:
* ROV3R, a vehicle you can modify to do things like follow a line, avoid obstacles, and even clean a room
* WATCHGOOZ3, a bipedal robot that can be programmed to patrol a room using only the Brick Program App (no computer required!)
* SUP3R CAR, a rear-wheel-drive armored car with an ergonomic two-lever remote control
* SENTIN3L, a walking tripod that can record and execute color-coded sequences of commands
* T-R3X, a fearsome bipedal robot that will find and chase down prey
With The LEGO MINDSTORMS EV3 Laboratory as your guide, you'll become an EV3 master in no time.
Requirements: One LEGO® MINDSTORMS EV3 set (LEGO SET #31313)
ESSENTIAL SKILLS EVERY MAKER NEEDS
Loaded with full-color step-by-step illustrations!
Absolutely no experience needed!
Learn Arduino from the ground up, hands-on, in full color!
Discover Arduino, join the DIY movement, and build an amazing spectrum of projects… limited only by your imagination!
No “geekitude” needed: This full-color guide assumes you know nothing about Arduino or programming with the Arduino IDE. John Baichtal is an expert on getting newcomers up to speed with DIY hardware. First, he guides you gently up the learning curve, teaching you all you need to know about Arduino boards, basic electronics, safety, tools, soldering, and a whole lot more. Then, you walk step-by-step through projects that reveal Arduino’s incredible potential for sensing and controlling the environment–projects that inspire you to create, invent, and build the future!
· Use breadboards to quickly create circuits without soldering
· Create a laser/infrared trip beam to protect your home from intruders
· Use Bluetooth wireless connections and XBee to build doorbells and more
· Write useful, reliable Arduino programs from scratch
· Use Arduino’s ultrasonic, temperature, flex, and light sensors
· Build projects that react to a changing environment
· Create your own plant-watering robot
· Control DC motors, servos, and stepper motors
· Create projects that keep track of time
· Safely control high-voltage circuits
· Harvest useful parts from junk electronics
· Build pro-quality enclosures that fit comfortably in your home
-- Dave Parrish, Industry Marketing Manager, J.D. Edwards
This proven, easy-to-understand “how to” manual gives you the progressive steps to factory transformation to Lean without the aid of a consultant. It provides a toolbox of techniques for problem solving, continuous improvement, and for operating a Lean manufacturing facility on a day-to-day basis after the initial line design is completed. The book also features Kanban strategies for managing inventory including Single-Card and Multiple-Card Kanban Systems.
The new edition of this Shingo Prize-winning bestseller provides critical insights and approaches to make any Lean transformation an ongoing success. It shows you how to implement a sustainable, successful transformation by developing a culture that has your stakeholders throughout the organizational chart involved and invested in the outcome. It teaches you how to successfully navigate the politics in cross-functional process improvement projects, and to engage executives in ways that are personally meaningful to them. If you are a leader at any level in an organization undergoing or considering a Lean transformation, this is where you should start and finish ... and start again.
Read the Reviews:
"This book became an instant classic in the literature of professional operations. In this third edition, David Mann updates and expands his teaching with five additional years of valuable experience and expertise derived from his very active, multi-industry consultancy. I have benefitted greatly from his writing and wholeheartedly recommend this book to be top-of-the desk of any serious Lean practitioner or performance transformation leader."
— Raymond C. Floyd, two-time Shingo Prize Winner, President and CEO, Plasco Energy Group
"David Mann builds substantially on his seminal work on the Lean management system. The book is full of new insight and polishes the most important ideas about Lean management. The new chapter on engaging executive leadership alone is worth the price of the book."
— Peter Ward, Richard M. Ross Professor and Chair, Department of Management Science, Fisher College of Business, The Ohio State University
"This book has long been my ‘go-to’ guide on Lean management practices that help create a culture of continuous improvement and excellence. I have recommended the book to countless healthcare leaders who rave about how helpful it is in translating Lean principles into daily management behaviors. The healthcare examples make it even more relevant as a must read for any hospital leader who aims to move beyond Lean tools.."
—Mark Graban, author of Lean Hospitals, co-author of Healthcare Kaizen and The Executive Guide to Healthcare Kaizen
"As more companies outside the manufacturing sector pursue Lean transformations, Creating a Lean Culture is as critical a resource as ever. Breaking down silos and navigating tricky internecine politics remain a momentous challenge, and Mann’s case-based insights are an invaluable tool."
— Peg Pennington, Executive Director, Center for Operational Excellence, Fisher College of Business, The Ohio State University
"David has once again taken the topics that trip us up and put structure and guidance around them. His new work on executive involvement is worth the price of the book all by itself. Many of us have struggled with this topic and David provides a path to success."
— Elizabeth M. King, Vice President Organizational Effectiveness, ESCO Corporation
New in the Third Edition:
Contains new chapter on engaging executives in Lean initiatives Includes 21 new case studies Presents new examples from the healthcare and process industries Includes additional gemba worksheets for learning and teaching Lean Provides expanded coverage of Lean applications in complex cross functional value stream process improvement projectsWatch David Mann discuss how the latest edition of Creating a Lean Culture can help you and your organization succeed. http://www.youtube.com/watch?v=zX7jrtV3cBA&feature=youtu.be
Following on from the Industrial or machine age, the space age and the digital age, the Augmented Age will be based on four key disruptive themes—Artificial Intelligence, Experience Design, Smart Infrastructure, and HealthTech. Historically the previous ‘ages’ bought significant disruption and changes, but on a net basis jobs were created, wealth was enhanced, and the health and security of society improved. What will the Augmented Age bring? Will robots take our jobs, and AI’s subsume us as inferior intelligences, or will this usher in a new age of abundance?
Augmented is a book on future history, but more than that, it is a story about how you will live your life in a world that will change more in the next 20 years than it has in the last 250 years. Are you ready to adapt? Because if history proves anything, you don't have much of a choice.
This book is for Java developers with basic Java programming knowledge. No previous knowledge of neural networks is required as this book covers the concepts from scratch.What You Will LearnGet to grips with the basics of neural networks and what they are used forDevelop neural networks using hands-on examplesExplore and code the most widely-used learning algorithms to make your neural network learn from most types of dataDiscover the power of neural network's unsupervised learning process to extract the intrinsic knowledge hidden behind the dataApply the code generated in practical examples, including weather forecasting and pattern recognitionUnderstand how to make the best choice of learning parameters to ensure you have a more effective applicationSelect and split data sets into training, test, and validation, and explore validation strategiesDiscover how to improve and optimize your neural networkIn Detail
Vast quantities of data are produced every second. In this context, neural networks become a powerful technique to extract useful knowledge from large amounts of raw, seemingly unrelated data. One of the most preferred languages for neural network programming is Java as it is easier to write code using it, and most of the most popular neural network packages around already exist for Java. This makes it a versatile programming language for neural networks.
This book gives you a complete walkthrough of the process of developing basic to advanced practical examples based on neural networks with Java.
You will first learn the basics of neural networks and their process of learning. We then focus on what Perceptrons are and their features. Next, you will implement self-organizing maps using the concepts you've learned. Furthermore, you will learn about some of the applications that are presented in this book such as weather forecasting, disease diagnosis, customer profiling, and characters recognition (OCR). Finally, you will learn methods to optimize and adapt neural networks in real time.
All the examples generated in the book are provided in the form of illustrative source code, which merges object-oriented programming (OOP) concepts and neural network features to enhance your learning experience.Style and approach
This book adopts a step-by-step approach to neural network development and provides many hands-on examples using Java programming. Each neural network concept is explored through real-world problems and is delivered in an easy-to-comprehend manner.
Written by three experts from the field, The Hardware Startup takes you from idea validation to launch, complete with practical strategies for funding, market research, branding, prototyping, manufacturing, and distribution. Two dozen case studies of real-world startups illustrate possible successes and failures at every stage of the process.
Validate your idea by learning the needs of potential usersDevelop branding, marketing, and sales strategies early onForm relationships with the right investment partnersPrototype early and often to ensure you're on the right pathUnderstand processes and pitfalls of manufacturing at scaleJumpstart your business with the help of an acceleratorLearn strategies for pricing, marketing, and distributionBe aware of the legal issues your new company may face
Readers familiar with the previous two critically acclaimed editions will find much new material in this latest edition, including: Multiple views of and approaches to architectures The systems engineer and software engineering The acquisition of systems Problems with systems, software, and requirements Group processes and decision making System complexity and integration Throughout the presentation, clear examples help readers understand how concepts have been put into practice in real-world situations.
With its unique integration of project management and systems engineering, this book helps both engineers and project managers across a broad range of industries successfully develop and manage a project team that, in turn, builds successful systems. For engineering and management students in such disciplines as technology management, systems engineering, and industrial engineering, the book provides excellent preparation for moving from the classroom to industry.
Start programming robots NOW!
Learn hands-on, through easy examples, visuals, and code
This is a unique introduction to programming robots to execute tasks autonomously. Drawing on years of experience in artificial intelligence and robot programming, Cameron and Tracey Hughes introduce the reader to basic concepts of programming robots to execute tasks without the use of remote controls.
Robot Programming: A Guide to Controlling Autonomous Robots takes the reader on an adventure through the eyes of Midamba, a lad who has been stranded on a desert island and must find a way to program robots to help him escape. In this guide, you are presented with practical approaches and techniques to program robot sensors, motors, and translate your ideas into tasks a robot can execute autonomously. These techniques can be used on today’s leading robot microcontrollers (ARM9 and ARM7) and robot platforms (including the wildly popular low-cost Arduino platforms, LEGO® Mindstorms EV3, NXT, and Wowee RS Media Robot) for your hardware/Maker/DIY projects. Along the way the reader will learn how to: