Clean up on aisle ÒdooÓ! The gang is going to need all the help they can get when it comes to escaping from the shopping wasteland known as Mall Mart. Does Freddy have what it takes to lead the team to safety? Or will he need an assist from the resident team scaredy cat, Shaggy?
Escaping Mall-Mart took a toll on Scooby and friends-particularly on Fred, whose broken leg needs more attention than the Mystery MachineÕs rinky-dink first aid kit can provide. The gang needs to find a hospital stat-but Velma would rather let FredÕs leg crumble to dust than fight more bloodthirsty creatures. But wait-are those paramedics? Nurses? Are they at least friendly? No? Really?
Now that Velma has a fully charged laptop, she canÕt keep her secrets from the rest of the gang any longer. And when they learn how Velma was behind the infection that turned the world into a horror-infected wasteland, sheÕll be lucky if her new friends donÕt kill her before the monsters do!
As Magneto's Acolytes amp up their attacks on Homo sapiens everywhere, the X-teams join forces to put an end to their mad crusade against humanity once and for all. And as a mysterious disease begins creeping through the mutant community, claiming the lives of hated foe and dear friend alike, which X-Man will buckle under the strain? Matters come to a head in the most shocking way possible, culminating in a shocking attack on Wolverine - and a showdown between Professor X and Magneto that must be seen to be believed.
Collects Amazing Spider-Man #634-637. Kraven the Hunter died with a violent, misbegotten honor, stalking his greatest prey - Spider-Man. Now, two women claiming to be his wife and daughter have weakened Spider-Man through the Gauntlet while they prepare to attempt an unholy resurrection.
After fleeing a monster-infested underground base, Fred, Daphne, Velma, Shaggy and Scooby stumble upon a desert ghost town where they hope to catch their breath. But when night falls, they learn itÕs not a ghost town after allÑand the terrors that show up like to bite! Scooby Snack is about to take on a whole new meaning.
After fleeing a monster-infested underground base, Fred, Daphne, Velma, Shaggy and Scooby stumble upon a desert ghost town where they hope to catch their breath. But when night falls, they learn itÕs not a ghost town after all-and the terrors that show up like to bite! Scooby Snack is about to take on a whole new meaning.
FLASH BACK! One thousand years from now, the greatest minds of the future brought the greatest heroes of the past back from the dead. Reborn into a twisted era of tyranny, the Justice League overcame missing memories, warped personalities, and bizarre new powers to band together and battle the all-powerful dictators who ruled the galaxies like gods, known as the Five. They blew it. Now the Flash is dead (again). The Green Lantern has been reduced to a flicker of his former self. Superman, Batman, and Wonder Woman are at each other's throats. And the Five have revealed their secret weapon: One of the supergenius siblings called the Wonder Twins, who resurrected the Justice League from oblivion, has been the League's enemy all along. But his twin sister Terri is alive and well. With the help of super-science, the Fastest Man Alive is about to be reborn...as the Fastest Woman. And if she isn't quick enough to defeat the Five, the future's greatest heroes may have to turn to the past's goofiest ones faster than you can say "bwa-ha-ha". It's time-traveling, galaxy-hopping, gender-bending action as you like it! Writers Keith Giffen (THE NEW 52: FUTURES END) and J.M. Dematteis (JUSTICE LEAGUE DARK) re-team with artist Howard Porter (JLA) -and reunite with Blue Beetle and Booster Gold, the characters that helped make them superstars-in JUSTICE LEAGUE 3000: THE CAMELOT WAR (collecting issues #8-13).
Prequel to the DC Universe Movie Justice League: Gods & Monsters! When an experimental treatment turned Kirk Langstrom into a vampire, life as he knew it was over. Now he tries to contain his need for blood by preying on evil men. But who decides when redemption is still possible?
The prequel to the critically acclaimed animated film, from an all-star lineup of creators including Bruce Timm (BATMAN: THE ANIMATED SERIES), J.M. DeMatteis (JUSTICE LEAGUE INTERNATIONAL), Thony Silas (BATMAN BEYOND) and many more! In this alternate universe, the Justice League isnÕt a team of the worldÕs greatest superheroes who protect Earth from evil and save it from disaster. No-this Justice League is a trio of ruthless ÒheroesÓ who answer to no one and will stop at nothing to destroy their enemies. The names are the same, but not the people theyÕre attached to: Superman is the son of Zod, Batman is an inhuman vampire, and Wonder Woman is a tragic former resident of New Genesis. These are the worldÕs best and only hope. Collects JUSTICE LEAGUE: GODS AND MONSTERS #1-3, JUSTICE LEAGUE: GODS AND MONSTERS SUPERMAN #1, JUSTICE LEAGUE: GODS AND MONSTERS BATMAN #1, and JUSTICE LEAGUE: GODS AND MONSTERS WONDER WOMAN #1.
The origin of Blue Beetle begins! Jaime relates the story of how he came to acquire the scarab on his back that grants him his powers and more is revealed about its magical foundation. Meanwhile, Ted Kord is tied up with a new arrival in El Paso-and wait till you see who it is!
The universe spins through cycles of light and darkness, and now that the Lords of Order have surrendered to the inevitable coming of their dark counterparts, the Lords of Chaos, it's doubtful that even the new Doctor Fate who arises to meet this crisis will be able to turn the tide!
ÒTHE POSSEÓ part five! Things are getting stranger in El Paso, where deep beneath the earth, something-or someone-has been sending out waves of mystical energy that are creating beings with super powers-and they all seem to be after Blue Beetle! Now one such being has been summoned to prepare the way for this entityÕs rising. All of this puts Jaime way out of his territory, so itÕs time for Doctor Fate to toss his helmet into the ring!
With the Justice League missing and the villains in control, Phantom Stranger finds himself with the Justice League Dark in an attempt to stop FOREVER EVIL by destroying the very embodiment of evil -- EVIL ITSELF! Phantom Stranger, Pandora, Swamp Thing, Constantine, Nightmare Curse and Deadman find themselves in a different plane of existence trying to destroy the very embodiment of evil. But to stop the Crime Syndicate, Deadman must possess the Sea King's body and strike an unholy truce with him if they are going to make it out alive! Collects TRINITY OF SIN: PHANTOM STRANGER #12-22 and TRINITY OF SIN: FUTURES END #1.
Written by Kieth Giffen, J.M. DeMatteis and William Messner-Loebs with art by Adam Hughes, Justice League America and the Justice League Europe team up to face the threat of-vampires in the Balkans? Collecting JUSTICE LEAGUE AMERICA #31-35 and JUSTICE LEAGUE EUROPE #7-11!
Collects Captain America (1968) #318-332, Annual #8; Amazing Spider-Man (1963) #278; material from Marvel Fanfare (1982) #29, #31-32. Cap faces a Scourge on the Marvel Universe! A super villain serial killer is on the loose, marking every death with the enigmatic epitaph: "Justice is served!" As the bodies pile up, can the Living Legend take down this Scourge of the Underworld before there are no more criminals left to fight? And if Scourge wasn't enough, there's Blue Streak, Flag-Smasher and the Slug to contend with! Other heroes can be just as much trouble -like enthusiastic D-Man, savage Wolverine and misguided vigilante Super-Patriot! But the government itself might strike the final blow!
TOTAL ECLIPSO! The war is over. The world is overrun. And the good guys lost. The legions of Lady Styx have overwhelmed galaxy after galaxy, destroying their defenders and converting their people to her sinister creed. Even the Justice League, the future’s greatest super-team, has fallen before her wrath. But amid the carnage, there are survivors who still stand against the darkness-and newcomers ready to take up the mantle of the slain. From the ashes, a new Justice League will arise! But for how long? Sensing the threat, Lady Styx has dispatched her deadliest assassin-the avatar of darkness known as Eclipso-to smother the reborn League in its cradle. Now the stage is set for a final showdown. Who lives? Who dies? And will justice prevail? Discover the shocking answers in JUSTICE LEAGUE 3001 VOL. 2: THINGS FALL APART, from the all-star creative team of KEITH GIFFEN (LEGION OF SUPER-HEROES), J.M. DEMATTEIS (JUSTICE LEAGUE OF AMERICA) and Scott Kolins (THE FLASH)! Collects issues #7-12.
EMERALD DAWN Classic stories of the greatest Green Lantern, Hal Jordan, are collected in this new edition for the first time ever! Only the fearless can be entrusted with a Green LanternÕs power ring, the universeÕs most powerful weapon. When Abin Sur, the Green Lantern of Space Sector 2814, crash-landed on Earth, he knew it was time to pass the emerald mantle to a deserving human. After quickly studying billions of people, the ring selected test pilot Hal Jordan, who was busy making a mess of his life. Now gifted with an incredible trust, Jordan needs a crash course in both using the ring and what it means to be a Green Lantern. And he had better learn fast. Legion, the alien marauder who has already killed four Green Lanterns, has arrived on Earth to hunt down his fifth. Witness the beginning of Hal JordanÕs heroic career post-Crisis on Infinite Earths, with legendary comics creators Gerard Jones, Keith Giffen, M.D. Bright and Romeo Tanghal, in GREEN LANTERN: HAL JORDAN VOL. 1, collecting GREEN LANTERN: EMERALD DAWN #1-6 and GREEN LANTERN: EMERALD DAWN II #1-6 for the first time in chronological order.
At the dawn of magic, three individuals were singled out as possessing the most sin, and a curse was placed upon them. The Phantom Stranger, forced to betray those who trust him in order to gain his freedom. The Question, wiped of all memory, able to discover every answer except the one of his identity. Pandora, doomed to eternal wandering for the crime of curiosity. Each blames the others for their plight, and they've spent centuries as immortal enemies. But now an evil force has risen that will drive them to become uneasy allies. The demon Nimraa has returned to snuff out the light of the world and replace it with an ancient darkness. To stop her, this Trinity of Sin will have to combine their powers and talents. They will have to move beyond their hatred and distrust of one another - but first, they will have to find faith in their own virtue. Writer J.M. DeMatteis (PHANTOM STRANGER, JUSTICE LEAGUE DARK) and artist Yvel Guichet (STORMWATCH, AQUAMAN) turn the world's greatest sinners into its greatest champions in TRINITY OF SIN: THE WAGES OF SIN (collects issues #1-6).
When the world is tossed into chaos, it's up to a group of meddling kids—Fred, Daphne, Velma, Shaggy and their dog, Scooby-Doo—to solve the mystery and survive hordes of zombies! But can they save the day and cure everyone, or will they become brain-eating monsters? The creatures of the night are among us, and the crew of the Mystery Machine has to fight to survive—because in the apocalyptic badlands of the near future, the horrors are real! Hanna-Barbera has created some of the most recognizable animated characters of all time. As part of DC Comics' reimagining of cartoons like Scooby-Doo, The Flintstones, Jonny Quest, Space Ghost and Wacky Racers, these new series will be infused with modern and contemporary concepts while keeping the heart and soul of the classic animation. Collects SCOOBY APOCALYPSE #1-6.
The Justice LeagueÕs wildest year yet, from superstar creative team KEITH GIFFEN (LEGION OF SUPER-HEROES), J.M. DEMATTEIS (JUSTICE LEAGUE OF AMERICA) and HOWARD PORTER (JLA)! Thanks to Wonder Twins Terry and Teri Magnus, the original JLÕs DNA has been resurrected in 31st-century bodies. Their powers may be on the fritz and their memories may be patchy, but Superman, Batman, Wonder Woman, Flash and Green Lantern are, well, trying their best. Since they were brought together a year ago, the team has endured countless threats, endless in-house bickering, death, rebirth, death again, and various states in between. But now things are really getting serious: Starro, one of the original LeagueÕs oldest enemies, has enslaved an entire planetÕs population-legally. Meanwhile, itÕs becoming obvious to everyone except the Justice League that their leader, Ariel Masters, is, in fact, trying to kill them, and old friends from the distant past are making their mysterious reappearances (and having some very mixed feelings about the whole thing). Not to mention thereÕs a new Gal Gardner in town. Collects JUSTICE LEAGUE 3000 #14-15, JUSTICE LEAGUE 3001 #1-6 and DC SNEAK PEEK: JUSTICE LEAGUE 3001 #1.
After the harrowing events of FOREVER EVIL, the Justice League Dark is a league no longer. To defeat the menace of the Blight and end the horrors of Project Thaumaton, John Constantine betrayed his teammates when they needed them the most. Now he's been expelled from the League by his own former lover and friend Zatanna. And when Frankenstein and Black Orchid decide to part ways as well, it seems the Justice League Dark's day has ended. Legendary writer J.M DeMatteis and artist Andres Guinaldo present JUSTICE LEAGUE DARK: PARADISE LOST-a saga of supernatural secrets and suspense! Collects JUSTICE LEAGUE DARK #30-34, JUSTICE LEAGE DARK: FUTURE'S END #1.
Those meddling kids-Fred, Daphne, Velma, Shaggy, and their dog, Scooby-Doo-get more ghost-debunking than they bargained for when faced with a fundamental change in their world. The apocalypse has happened. Old rules about logic no longer apply. The creatures of the night are among us, and the crew of the Magical Mystery Machine has to fight to survive-because in the apocalyptic badlands of the near-future, the horrors are real! This new monthly series takes Scooby and the gang to a whole new level and features character designs by comics superstar Jim Lee!
ÒTHE POSSEÓ part three! How do you defeat a foe with 150 bodies? Meet the hive mind called Horde, an entity that can summon a host of minions to overwhelm any foe. ThatÕs not the sort of complication Jaime Reyes needs in his life as he continues to deal with his overbearing mentor, Ted Kord, and a new romantic interest.
Since defeating Gongar and his hordes in a battle that cost them their headquarters, the P.O.O.P. Ops scour the universe looking for the fiend. But when Gongar finally does turn up, it's with a devious plan to legally take over one of the most powerful planets in the galaxy! Now it's up to Armand to save the day, and make it to the school dance... hopefully, alive!
After taking on the mystical Mordecai Cull, Blue Beetle is left broken and powerless. With an even more powerful menace about to appear, Jaime Reyes is going to have to defend the people he loves without the powers of the scarab and show what it really means to be a hero!
“THE POSSE” finale! The mystical being known as Mordecai Cull has come to El Paso to help pave the way for the rise of an even more powerful and malevolent entity. What he wasn’t planning on was facing Blue Beetle and the power of the scarab! Now Cull is out to wrest the device from Jaime by any means necessary. But the Beetle doesn’t stand alone-Dr. Fate’s not about to stay on the sidelines in this epic battle!
VelmaÕs brother turns sibling rivalry up to extremes in his quest to rule the monstersÉbut the creatures are more interested in attacking his skyscraper than in being his loyal subjects. Can Velma, Scooby and the gang stop him from carrying out his plans to mutate the creatures even more? Plus, in the backup story: Brainy super-dog Scrappy-Doo and his pet human kid are hot on the trail of a puzzle. Monsters are migrating, but to where?