The first book of its kind devoted entirely to the subject, the Handbook of Iris Recognition introduces the reader to this exciting, rapidly developing, technology of today and tomorrow. Blending insights from the editors’ own work, and exploiting their broad overview of the field, this authoritative collection introduces the reader to the state of the art in iris recognition technology.
Topics and features: with a Foreword by the “father of iris recognition,” Professor John Daugman of Cambridge University; presents work from an international selection of preeminent researchers, reflecting the uses of iris recognition in many different social contexts; provides viewpoints from researchers in government, industry and academia, highlighting how iris recognition is both a thriving industry and an active research area; surveys previous developments in the field, and covers topics ranging from the low-level (e.g., physics of iris image acquisition) to the high level (e.g., alternative non-Daugman approaches to iris matching); introduces many active and open areas of research in iris recognition, including cross-wavelength matching and iris template aging.
This comprehensive text/reference is an essential resource for anyone wishing to improve their understanding of iris recognition technology, be they practitioners in industry, managers and executives, or researchers searching for new insights and ideas.
Features and topics: practical examples and carefully constructed chapter-ending exercises drawn from the authors' years of experience teaching this material; real implementations, concise mathematical notation, and precise algorithmic descriptions designed for programmers and practitioners; easily adaptable Java code and completely worked-out examples for easy inclusion in existing (and rapid prototyping of new) applications; uses ImageJ, the image processing system developed, maintained, and freely distributed by the U.S. National Institutes of Health (NIH); provides a supplementary website with the complete Java source code, test images, and corrections—www.imagingbook.com; additional presentation tools for instructors including a complete set of figures, tables, and mathematical elements.
This thorough, reader-friendly text will equip undergraduates with a deeper understanding of the topic and will be invaluable for further developing knowledge via self-study.
The text is supported by practical examples and carefully constructed chapter-ending exercises drawn from the authors' years of teaching experience, including easily adaptable Java code and completely worked out examples. Source code, test images and additional instructor materials are also provided at an associated website. Digital Image Processing is the definitive textbook for students, researchers, and professionals in search of critical analysis and modern implementations of the most important algorithms in the field, and is also eminently suitable for self-study.
Contents:IntroductionRelated WorkThe “Knowledge Primitives”The Functional PropertiesThe “Category Definition Tree”The Function-Based Analysis ProcessRecognition Results for Completely 3-D ShapesFunction-Based Analysis Using Partial ShapeReasoning about Articulated ShapesPlanned Interactions to Verify FunctionalityFuture DirectionsReferencesIndex
Readership: Computer scientists and engineers.
keywords:Computer Vision;Robot Vision;Model-Based Vision;Artificial Intelligence;Knowledge-Based Vision;Scene Understanding
“The book gives a complete description of the recognition-by-function systems developed by the authors. Thus, it provides a more complete picture than any of the individual papers can. All of the data used in the experiments are available: a general URL is given in the preface, and specific directories are mentioned in the text.”Computing Reviews
Designed for undergraduate and graduate students in computer science and electrical engineering, "Introduction to Biometrics" is also suitable for researchers and biometric and computer security professionals.
The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
The Handbook of Biometrics -- an edited volume contributed by prominent invited researchers in Biometrics -- describes the fundamentals as well as the latest advancements in the burgeoning field of biometrics. It is designed for professionals composed of practitioners and researchers in Biometrics, Pattern Recognition and Computer Security. The Handbook of Biometrics can be used as a primary textbook for an undergraduate biometrics class. This book is also suitable as a secondary textbook or reference for advanced-level students in computer science.
Learning OpenCV puts you in the middle of the rapidly expanding field of computer vision. Written by the creators of the free open source OpenCV library, this book introduces you to computer vision and demonstrates how you can quickly build applications that enable computers to "see" and make decisions based on that data.
Computer vision is everywhere-in security systems, manufacturing inspection systems, medical image analysis, Unmanned Aerial Vehicles, and more. It stitches Google maps and Google Earth together, checks the pixels on LCD screens, and makes sure the stitches in your shirt are sewn properly. OpenCV provides an easy-to-use computer vision framework and a comprehensive library with more than 500 functions that can run vision code in real time.
Learning OpenCV will teach any developer or hobbyist to use the framework quickly with the help of hands-on exercises in each chapter. This book includes:A thorough introduction to OpenCVGetting input from camerasTransforming imagesSegmenting images and shape matchingPattern recognition, including face detectionTracking and motion in 2 and 3 dimensions3D reconstruction from stereo visionMachine learning algorithms
Getting machines to see is a challenging but entertaining goal. Whether you want to build simple or sophisticated vision applications, Learning OpenCV is the book you need to get started.
By using concrete examples, minimal theory, and two production-ready Python frameworks—scikit-learn and TensorFlow—author Aurélien Géron helps you gain an intuitive understanding of the concepts and tools for building intelligent systems. You’ll learn a range of techniques, starting with simple linear regression and progressing to deep neural networks. With exercises in each chapter to help you apply what you’ve learned, all you need is programming experience to get started.Explore the machine learning landscape, particularly neural netsUse scikit-learn to track an example machine-learning project end-to-endExplore several training models, including support vector machines, decision trees, random forests, and ensemble methodsUse the TensorFlow library to build and train neural netsDive into neural net architectures, including convolutional nets, recurrent nets, and deep reinforcement learningLearn techniques for training and scaling deep neural netsApply practical code examples without acquiring excessive machine learning theory or algorithm details
Programming Computer Vision with Python explains computer vision in broad terms that won’t bog you down in theory. You get complete code samples with explanations on how to reproduce and build upon each example, along with exercises to help you apply what you’ve learned. This book is ideal for students, researchers, and enthusiasts with basic programming and standard mathematical skills.Learn techniques used in robot navigation, medical image analysis, and other computer vision applicationsWork with image mappings and transforms, such as texture warping and panorama creationCompute 3D reconstructions from several images of the same sceneOrganize images based on similarity or content, using clustering methodsBuild efficient image retrieval techniques to search for images based on visual contentUse algorithms to classify image content and recognize objectsAccess the popular OpenCV library through a Python interface
It includes Matlab code of the most common methods and algorithms in the book, together with a descriptive summary and solved examples, and including real-life data sets in imaging and audio recognition.
This text is designed for electronic engineering, computer science, computer engineering, biomedical engineering and applied mathematics students taking graduate courses on pattern recognition and machine learning as well as R&D engineers and university researchers in image and signal processing/analyisis, and computer vision.Matlab code and descriptive summary of the most common methods and algorithms in Theodoridis/Koutroumbas, Pattern Recognition, Fourth EditionSolved examples in Matlab, including real-life data sets in imaging and audio recognitionAvailable separately or at a special package price with the main text (ISBN for package: 978-0-12-374491-3)
This book is dedicated to all the machine learning and deep learning enthusiasts, data scientists, researchers, and even students who want to perform more accurate, fast machine learning operations with TensorFlow. Those with basic knowledge of programming (Python and C/C++) and math concepts who want to be introduced to the topics of machine learning will find this book useful.What You Will LearnInstall and adopt TensorFlow in your Python environment to solve mathematical problemsGet to know the basic machine and deep learning conceptsTrain and test neural networks to fit your data modelMake predictions using regression algorithmsAnalyze your data with a clustering procedureDevelop algorithms for clustering and data classificationUse GPU computing to analyze big dataIn Detail
Google's TensorFlow engine, after much fanfare, has evolved in to a robust, user-friendly, and customizable, application-grade software library of machine learning (ML) code for numerical computation and neural networks.
This book takes you through the practical software implementation of various machine learning techniques with TensorFlow. In the first few chapters, you'll gain familiarity with the framework and perform the mathematical operations required for data analysis. As you progress further, you'll learn to implement various machine learning techniques such as classification, clustering, neural networks, and deep learning through practical examples.
By the end of this book, you'll have gained hands-on experience of using TensorFlow and building classification, image recognition systems, language processing, and information retrieving systems for your application.Style and approach
Get quickly up and running with TensorFlow using this fast-paced guide. You will get to know everything that can be done with TensorFlow and we'll show you how to implement it in your environment. The examples in the book are from the core of the computation industry—something you can connect to and will find familiar.
3D Printing with Delta Printers contains detailed descriptions of the innovative delta design including unique hardware, software, and maintenance requirements. The book also covers tips for building your own delta printer as well as examples of common enhancements.
This book will enable you to build, configure, and enhance your delta printer. The topics covered will reveal the often-mysterious nuances of the delta design that will enable your printer to compete with the best of what your 3D printer friends can build.
This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design.
The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
· Thoroughly developed to include many more worked examples to give greater understanding of the various methods and techniques
· Many more diagrams included--now in two color--to provide greater insight through visual presentation
· Matlab code of the most common methods are given at the end of each chapter.
· More Matlab code is available, together with an accompanying manual, via this site
· Latest hot topics included to further the reference value of the text including non-linear dimensionality reduction techniques, relevance feedback, semi-supervised learning, spectral clustering, combining clustering algorithms.
· An accompanying book with Matlab code of the most common methods and algorithms in the book, together with a descriptive summary, and solved examples including real-life data sets in imaging, and audio recognition. The companion book will be available separately or at a special packaged price (ISBN: 9780123744869).Thoroughly developed to include many more worked examples to give greater understanding of the various methods and techniques Many more diagrams included--now in two color--to provide greater insight through visual presentation Matlab code of the most common methods are given at the end of each chapter An accompanying book with Matlab code of the most common methods and algorithms in the book, together with a descriptive summary and solved examples, and including real-life data sets in imaging and audio recognition. The companion book is available separately or at a special packaged price (Book ISBN: 9780123744869. Package ISBN: 9780123744913) Latest hot topics included to further the reference value of the text including non-linear dimensionality reduction techniques, relevance feedback, semi-supervised learning, spectral clustering, combining clustering algorithms Solutions manual, powerpoint slides, and additional resources are available to faculty using the text for their course. Register at www.textbooks.elsevier.com and search on "Theodoridis" to access resources for instructor.
Peter Christen’s book is divided into three parts: Part I, “Overview”, introduces the subject by presenting several sample applications and their special challenges, as well as a general overview of a generic data matching process. Part II, “Steps of the Data Matching Process”, then details its main steps like pre-processing, indexing, field and record comparison, classification, and quality evaluation. Lastly, part III, “Further Topics”, deals with specific aspects like privacy, real-time matching, or matching unstructured data. Finally, it briefly describes the main features of many research and open source systems available today.By providing the reader with a broad range of data matching concepts and techniques and touching on all aspects of the data matching process, this book helps researchers as well as students specializing in data quality or data matching aspects to familiarize themselves with recent research advances and to identify open research challenges in the area of data matching. To this end, each chapter of the book includes a final section that provides pointers to further background and research material. Practitioners will better understand the current state of the art in data matching as well as the internal workings and limitations of current systems. Especially, they will learn that it is often not feasible to simply implement an existing off-the-shelf data matching system without substantial adaption and customization. Such practical considerations are discussed for each of the major steps in the data matching process.
New features of the 2nd Edition:Contains more than 1000 new terms, notably an increased focus on image processing and machine vision terms; Includes the addition of reference links across the majority of terms pointing readers to further information about the concept under discussion so that they can continue to expand their understanding; Now available as an eBook with enhanced content: approximately 50 videos to further illustrate specific terms; active cross-linking between terms so that readers can easily navigate from one related term to another and build up a full picture of the topic in question; and hyperlinked references to fully embed the text in the current literature.
Liu has written a comprehensive text on Web mining, which consists of two parts. The first part covers the data mining and machine learning foundations, where all the essential concepts and algorithms of data mining and machine learning are presented. The second part covers the key topics of Web mining, where Web crawling, search, social network analysis, structured data extraction, information integration, opinion mining and sentiment analysis, Web usage mining, query log mining, computational advertising, and recommender systems are all treated both in breadth and in depth. His book thus brings all the related concepts and algorithms together to form an authoritative and coherent text.
The book offers a rich blend of theory and practice. It is suitable for students, researchers and practitioners interested in Web mining and data mining both as a learning text and as a reference book. Professors can readily use it for classes on data mining, Web mining, and text mining. Additional teaching materials such as lecture slides, datasets, and implemented algorithms are available online.
This important guide/reference presents a comprehensive overview of medical image analysis. Highly practical in its approach, the text is uniquely structured by potential applications, supported by exercises throughout. Each of the key concepts are introduced in a concise manner, allowing the reader to understand the interdependencies between them before exploring the deeper details and derivations.
Topics and features: presents learning objectives, exercises and concluding remarks in each chapter, in addition to a glossary of abbreviations; describes a range of common imaging techniques, reconstruction techniques and image artefacts; discusses the archival and transfer of images, including the HL7 and DICOM standards; presents a selection of techniques for the enhancement of contrast and edges, for noise reduction and for edge-preserving smoothing; examines various feature detection and segmentation techniques, together with methods for computing a registration or normalisation transformation; explores object detection, as well as classification based on segment attributes such as shape and appearance; reviews the validation of an analysis method; includes appendices on Markov random field optimization, variational calculus and principal component analysis.
This easy-to-follow, classroom-tested textbook is ideal for undergraduate and graduate courses on medical image analysis and related subjects – with possible course outlines suggested in the Preface. The work can also be used as a self-study guide for professionals in medical imaging technology, and for computer scientists and engineers wishing to specialise in medical applications.
If you want to do computational photography and computer vision on Apple's mobile devices, then this book is for you. No previous experience with app development or OpenCV is required. However, basic knowledge of C++ or Objective-C is recommended.What You Will LearnUse Xcode and Interface Builder to develop iOS appsObtain OpenCV's standard modules and build extra modules from sourceControl all the parameters of the iOS device's cameraCapture, save, and share photos and videosAnalyze colors, shapes, and textures in ordinary and specialized photographsBlend and compare images to create special photographic effects and augmented reality toolsDetect faces and morph facial featuresClassify coins and other objectsIn Detail
iOS Application Development with OpenCV 3 enables you to turn your smartphone camera into an advanced tool for photography and computer vision. Using the highly optimized OpenCV library, you will process high-resolution images in real time. You will locate and classify objects, and create models of their geometry. As you develop photo and augmented reality apps, you will gain a general understanding of iOS frameworks and developer tools, plus a deeper understanding of the camera and image APIs.
After completing the book's four projects, you will be a well-rounded iOS developer with valuable experience in OpenCV.Style and approach
The book is practical, creative, and precise. It shows you the steps to create and customize five projects that solve important problems for beginners in mobile app development and computer vision. Complete source code and numerous visual aids are included in each chapter. Experimentation is an important part of the book. You will use computer vision to explore the real world, and then you will refine the projects based on your findings.
This book is unique in that it gives readers the skills necessary for obtaining excellent images for scientific purposes in a concise and procedurally oriented manner. This not only gets the reader used to a disciplined approach to imaging to maximize quality, but also to maximize the success (and minimize the frustration!) inherent in the pursuit of astrophotography. The knowledge and skills imparted to the reader of this handbook also provide an excellent basis for “beautiful picture” astrophotography!
There is a wealth of information in this book – a distillation of ideas and data presented by a diverse set of sources and based on the most recent techniques, equipment, and data available to the amateur astronomer. There are also numerous practical exercises. Scientific Astrophotography is perfect for any amateur astronomer who wants to go beyond just astrophotography and actually contribute to the science of astronomy.
The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.
Written by leading experts in the field, this book presents a unique practical perspective of state-of-the-art microscope image processing and the development of specialized algorithms. It contains in-depth analysis of methods coupled with the results of specific real-world experiments. Microscope Image Processing covers image digitization and display, object measurement and classification, autofocusing, and structured illumination.
• Detailed descriptions of many leading-edge methods and algorithms
• In-depth analysis of the method and experimental results, taken from real-life examples
• Emphasis on computational and algorithmic aspects of microscope image processing
• Advanced material on geometric, morphological, and wavelet image processing, fluorescence, three-dimensional and time-lapse microscopy, microscope image enhancement, MultiSpectral imaging, and image data management
This book is of interest to all scientists, engineers, clinicians, post-graduate fellows, and graduate students working in the fields of biology, medicine, chemistry, pharmacology, and other related fields. Anyone who uses microscopes in their work and needs to understand the methodologies and capabilities of the latest digital image processing techniques will find this book invaluable.
* Presents a unique practical perspective of state-of-the-art microcope image processing and the development of specialized algorithms.
* Each chapter includes in-depth analysis of methods coupled with the results of specific real-world experiments.
* Co-edited by Kenneth R. Castleman, world-renowned pioneer in digital image processing and author of two seminal textbooks on the subject.
The author presents the first extended treatment of MM algorithms, which are ideal for high-dimensional optimization problems in data mining, imaging, and genomics; derives numerous algorithms from a broad diversity of application areas, with a particular emphasis on statistics, biology, and data mining; and summarizes a large amount of literature that has not reached book form before.
Due to its inherent time-scale locality characteristics, the discrete wavelet transform (DWT) has received considerable attention in digital signal processing (speech and image processing), communication, computer science and mathematics. Wavelet transforms are known to have excellent energy compaction characteristics and are able to provide perfect reconstruction. Therefore, they are ideal for signal/image processing. The shifting (or translation) and scaling (or dilation) are unique to wavelets. Orthogonality of wavelets with respect to dilations leads to multigrid representation.
The nature of wavelet computation forces us to carefully examine the implementation methodologies. As the computation of DWT involves filtering, an efficient filtering process is essential in DWT hardware implementation. In the multistage DWT, coefficients are calculated recursively, and in addition to the wavelet decomposition stage, extra space is required to store the intermediate coefficients. Hence, the overall performance depends significantly on the precision of the intermediate DWT coefficients.This work presents new implementation techniques of DWT, that are efficient in terms of computation requirement, storage requirement, and with better signal-to-noise ratio in the reconstructed signal.
The book proposes novel 3D feature representations called Point Feature Histograms (PFH), as well as a frameworks for the acquisition and processing of Semantic 3D Object Maps with contributions to robust registration, fast segmentation into regions, and reliable object detection, categorization, and reconstruction. These contributions have been fully implemented and empirically evaluated on different robotic systems, and have been the original kernel to the widely successful open-source project the Point Cloud Library (PCL) -- see http://pointclouds.org.
What is one-shot color imaging? Typically, astronomical cooled-chip CCD cameras record only one color at a time - rather like old-fashioned black & white cameras fitted with color filters. Three images are taken in sequence - in red, blue, and green light - and these are then merged by software in a PC to form a color image. Each of the three images must be taken separately through a suitable color filter, which means that the total exposure time for every object is more than tripled. When exposure times can run into tens of minutes or even hours for each of the three colors, this can be a major drawback for the time-pressed amateur.
"One-Shot Color Astronomical Imaging" describes the most cost-effective and time-efficient way for any amateur astronomer to begin to photograph the deep-sky.
“Lessons from the Masters” includes a brilliant body of recognized leaders in astronomical imaging, assembled by Robert Gendler, who delivers the most current, sophisticated and useful information on digital enhancement techniques in astrophotography available today. Each chapter focuses on a particular technique, but the book as a whole covers all types of astronomical image processing, including processing of events such as eclipses, using DSLRs, and deep-sky, planetary, widefield, and high resolution astronomical image processing. Recognized contributors include deep-sky experts such as Jay GaBany, Tony Hallas, and Ken Crawford, high-resolution planetary expert Damian Peach, and the founder of TWAN (The World at Night) Babak A. Tafreshi.
A large number of illustrations (150, 75 in color) present the challenges and accomplishments involved in the processing of astronomical images by enthusiasts.
The potential of consumer depth cameras extends well beyond entertainment and gaming, to real-world commercial applications such virtual fitting rooms, training for athletes, and assistance for the elderly. This authoritative text/reference reviews the scope and impact of this rapidly growing field, describing the most promising Kinect-based research activities, discussing significant current challenges, and showcasing exciting applications.
Topics and features: presents contributions from an international selection of preeminent authorities in their fields, from both academic and corporate research; addresses the classic problem of multi-view geometry of how to correlate images from different viewpoints to simultaneously estimate camera poses and world points; examines human pose estimation using video-rate depth images for gaming, motion capture, 3D human body scans, and hand pose recognition for sign language parsing; provides a review of approaches to various recognition problems, including category and instance learning of objects, and human activity recognition; with a Foreword by Dr. Jamie Shotton of Microsoft Research, Cambridge, UK.
This broad-ranging overview is a must-read for researchers and graduate students of computer vision and robotics wishing to learn more about the state of the art of this increasingly “hot” topic.
Vein Pattern Recognition: A Privacy-Enhancing Biometric provides a comprehensive and practical look at biometrics in general and at vein pattern recognition specifically. It discusses the emergence of this reliable but underutilized technology and evaluates its capabilities and benefits. The author, Chuck Wilson, an industry veteran with more than 25 years of experience in the biometric and electronic security fields, examines current and emerging VPR technology along with the myriad applications of this dynamic technology. Wilson explains the use of VPR and provides an objective comparison of the different biometric methods in use today—including fingerprint, eye, face, voice recognition, and dynamic signature verification.
Highlighting current VPR implementations, including its widespread acceptance and use for identity verification in the Japanese banking industry, the text provides a complete examination of how VPR can be used to protect sensitive information and secure critical facilities. Complete with best-practice techniques, the book supplies invaluable guidance on selecting the right combination of biometric technologies for specific applications and on properly implementing VPR as part of an overall security system.
This book focuses on the core skill set you need to feel at home with Flash CS4, and also introduces you to some of the biggest names in today's Flash community through interviews and actual "How To" examples, so you can learn from the masters. You will start by studying the Flash CS4 interface, and while you're at it, you'll be guided toward mastery of the fundamentals, such as movie clips, text, and graphics, which will lead you into some of the more fascinating aspects of Flash, including audio, video, animation, and 3D transformations.
By the time you finish, you will have created an MP3 player and a Flash video player, been introduced to the basics of ActionScript 3.0, learned how to combine Flash with XML, styled Flash text with CSS, created animated scenes, and worked your way through a host of additional projects. All of these exercises are designed to give you the knowledge necessary to master Flash CS4 from the ground up. If you're already a seasoned Flash designer, this book will get you up to speed with the fourth version in relatively short order.
This book covers all of the new Flash CS4 features, such as the new animation and 3D tools, the new Adobe Media Encoder, and a pair of the coolest new additions to the tools panel: a spray brush tool and a deco tool.
You can discover more about this book, download source code, and more at the book's companion website: www.foundationflashcs4.com.
Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos.
More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques
Topics and features:Structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses Presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects Provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory Suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book Supplies supplementary course material for students at the associated website, http://szeliski.org/Book/
Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.
This book addresses important aspects and fundamental concepts in hydrocarbon exploration and production. Moreover, new developments and recent advances in the relevant research areas are discussed, whereby special emphasis is placed on mathematical methods and modelling. The book reflects the multi-disciplinary character of the hydrocarbon production workflow, ranging from seismic data imaging, seismic analysis and interpretation and geological model building, to numerical reservoir simulation. Various challenges concerning the production workflow are discussed in detail.
The thirteen chapters of this joint work, authored by international experts from academic and industrial institutions, include survey papers of expository character as well as original research articles. Large parts of the material presented in this book were developed between November 2000 and April 2004 through the European research and training network NetAGES, "Network for Automated Geometry Extraction from Seismic". The new methods described here are currently being implemented as software tools at Schlumberger Stavanger Research, one of the world's largest service providers to the oil industry.