This e-boxed set includes Rot & Ruin, Dust & Decay, Flesh & Bone, and the all-new short story “Dead & Gone.”
Reeling from the devastation of Dust & Decay, Benny Imura and his friends plunge deep into the zombie-infested wastelands of the great Rot & Ruin. Benny, Nix, Lilah, and Chong journey through a fierce wilderness that was once America, searching for the jet they saw in the skies months ago. If that jet exists then humanity itself must have survived…somewhere. Finding it is their best hope for having a future and a life worth living.
But the Ruin is far more dangerous than any of them can imagine. Fierce animals hunt them. They come face to face with a death cult. And then there’s the zombies—swarms of them coming from the east, devouring everything in their paths. And these zoms are different. Faster, smarter, and infinitely more dangerous. Has the zombie plague mutated, or is there something far more sinister behind this new invasion of the living dead?
One thing Benny and his companions can’t afford to forget: In the great Rot & Ruin, everything wants to kill you.
Benny Imura and his friends have found the jet and Sanctuary—but neither is what they expected. Instead of a refuge, Sanctuary is a hospice, and the soldiers who flew the plane seem to be little more than bureaucrats who have given up hope for civilization’s future. With Chong hovering between life and death, clinging to his humanity by a thread, Benny makes a startling discovery: A scientist may have discovered a cure for the zombie plague. Desperate to save Chong, Benny and his friends mount a search and rescue mission. But they’re not the only ones on the hunt. The reapers are after the cure too, and they want to use it turn all the zombies into superfast shock troops—and wipe humanity off the face of the earth.
In this riveting conclusion to the Rot & Ruin series, the battle to end all battles is just beginning.
Six months have passed since the terrifying battle with Charlie Pink-eye and the Motor City Hammer in the zombie-infested mountains of the Rot & Ruin. It’s also been six months since Benny Imura and Nix Riley saw something in the air that changed their lives. Now, after months of rigorous training with Benny’s zombie-hunter brother Tom, Benny and Nix are ready to leave their home forever and search for a better future. Lilah the Lost Girl and Benny’s best friend Lou Chong are going with them.
But before they even leave there is a shocking zombie attack in town, and as soon as they step into the Rot & Ruin they are pursued by the living dead, wild animals, insane murderers, and the horrors of Gameland—where teenagers are forced to fight for their lives in the zombie pits. Worst of all…could the evil Charlie Pink-eye still be alive?
In the great Rot & Ruin, everything wants to kill you. And not everyone in Benny’s small band of travelers will survive….
Benny Imura’s zombie-infested adventures are well-chronicled in the gripping novels Rot & Ruin, Dust & Decay, Flesh & Bone, and Fire & Ash. But what else was happening while he was on his quest? Who were the others navigating the ravaged landscape full of zombies?
Bits & Pieces fills in the gaps about what we know about First Night, surviving the plague, and traveling the land of Rot & Ruin. Eleven all-new short stories from Nix’s journal and eleven previously published stories, including “Dead & Gone” and “Tooth & Nail,” are now together and in print for the first time, along with the first-ever script for the Rot & Ruin comic books.
When Joe Ledger and Echo Team rescue a group of American college kids held hostage in Iran, the Iranian government then asks them to help find six nuclear bombs planted in the Mideast oil fields. These stolen WMDs will lead Joe and Echo Team into hidden vaults of forbidden knowledge, mass-murder, betrayal, and a brotherhood of genetically-engineered killers with a thirst for blood. Accompanied by the beautiful assassin called Violin, Joe follows a series of clues to find the Book of Shadows, which contains a horrifying truth that threatens to shatter his entire worldview. They say the truth will set you free...not this time. The secrets of the Assassin's Code will set the world ablaze.
Code Zero, a Joe Ledger novel from Jonathan Maberry, is the exciting direct sequel to Patient Zero.
Seconds later a swarm of killer drones descend upon the picnicked crowd, each one carrying a powerful bomb. All across the country artificial intelligence drive systems in cars, commuter trains and even fighter planes go out of control. The death toll soars as the machines we depend upon every day are turned into engines of destruction.
Joe Ledger and the Department of Military Sciences go on the hunt for whoever is controlling these machines, but the every step of the way they are met with traps and shocks that strike to the very heart of the DMS. No one is safe. Nowhere is safe. Enemies old and new rise as America burns.
Joe Ledger and his team are back in Jonathan Maberry's seventh book in the series. They begin a desperate search for the secret to this new technology and the madmen behind it. But before they can close in the enemy virus infects Air Force One. The president is trapped aboard as the jet heads toward the heart of New York City. It has become PREDATOR ONE.
The President of the United States vanishes from the White House.
A top-secret prototype stealth fighter is destroyed during a test flight. Witnesses on the ground say that it was shot down by a craft that immediately vanished at impossible speeds.
All over the world reports of UFOs are increasing at an alarming rate.
And in a remote fossil dig in China dinosaur hunters have found something that is definitely not of this earth. There are rumors of alien-human hybrids living among us.
Joe Ledger and the Department of Military Sciences rush headlong into the heat of the world's strangest and deadliest arms race, because the global race to recover and retro-engineer alien technologies has just hit a snag. Someone—or something--wants that technology back.
Terrorists have acquired a terrible new weapon that can crash the power grid and plunge America into a new dark age. A coordinated attack is planned to shut out all lights and emergency services to ten major cities. Planes will fall, hospitals will go dark, no help will come.
And in that terrible darkness, a dreadful plague will be released. If the lights go off, nothing can stop the bioweapon from killing millions.
At the same time, the intelligence services are being torn apart from within by a plague of betrayal, murder, and suicide. Even the Department of Military Sciences is stumbling in its response to the growing threat.
Time is running out, and Joe is being hunted by a terrifying new kind of assassin. A team of remote viewers have the ability to take over any person and turn ordinary citizens into killers. Where can you turn when there’s nobody left to trust?
Joe Ledger faces his deadliest challenge as friends and allies become enemies and all of the lights begin to go out...
Officers Fox and Hammond, along with journalist Billy Trout, are calling it the beginning of the end. This is the zombie apocalypse. An insane escaped serial killer is infecting Stebbins County with a deadly virus, and now the whole world is watching while Fox, Trout, and the remaining inhabitants of Stebbins fight for their life against...what? The undead? The President and the National Guard are ready to nuke Stebbins, PA off the map and cut their losses. But the infection is spreading and fast. Worse, the scientist who created the virus is missing. It's a numbers game as the body count rises; Fox has to contain the infected and evacuate the living before it's too late, and the clock is ticking...
Fall of Night, Maberry's nail-biting sequel to Dead of Night, picks up where the first novel left off—on a wild goose chase for a madman and the missing scientist who gave him new "un"-life. Chilling, gory, and hair-raisingly scary, Maberry fans won't be able to read this fast-paced thriller with the lights off.
A freelance terrorist uses the latest generation of robot dogs to deliver WMDs into cities across America. Sophisticated military weapons systems turn on their human masters. A technological apocalypse is coming and we may be too late to stop it.
Joe Ledger and a newly rebuilt Department of Military Sciences square off against this new and terrible threat. Dogs of War pits Joe against a merciless new enemy and an army of techno-terrorists in a race to prevent a global destruction.
Let loose the Dogs of War.
In Patient Zero, Ledger knows that when you have to kill the same terrorist twice in one week there's either something wrong with your world or something wrong with your skills... and there's nothing wrong with his skills. And that's both a good, and a bad thing. It's good because he's a Baltimore detective that has just been secretly recruited by the government to lead a new taskforce created to deal with the problems that Homeland Security can't handle. This rapid response group is called the Department of Military Sciences or the DMS for short. It's bad because his first mission is to help stop a group of terrorists from releasing a dreadful bio-weapon that can turn ordinary people into zombies. The fate of the world hangs in the balance....
In The Dragon Factory, Joe Ledger and the DMS (Department of Military Sciences) are called upon again to go up against two competing groups of geneticists. One side is creating exotic transgenic monsters and genetically enhanced mercenary armies; the other is using 21st century technology to continue the Nazi Master Race program begun by Josef Mengele. Both sides want to see the DMS destroyed, and they've drawn first blood. Neither side is prepared for Ledger as he leads Echo Team to war under a black flag.
In The King of Plagues it's Saturday at 09:11 Hours when a blast rocks a London hospital and thousands are left dead or injured... At 10:09 Hours: Joe Ledger arrives on scene to investigate. The horror is unlike anything he has ever seen. Compelled by grief and rage, Joe rejoins the DMS and within hours is attacked by a hit-team of assassins and sent on a suicide mission into a viral hot zone during an Ebola outbreak. Soon Joe Ledger and the Department of Military Sciences begin tearing down the veils of deception to uncover a vast and powerful secret society using weaponized versions of the Ten Plagues of Egypt to destabilize world economies and profit from the resulting chaos. Millions will die unless Joe Ledger meets the this powerful new enemy on their own terms as he fights terror with terror.
Lawrence Talbot's childhood ended the night his mother died. After he left the sleepy Victorian hamlet of Blackmoor, he spent decades recovering and trying to forget. But when his brother's fiancée tracks him down to help find her missing love, Talbot returns home to join the search. He learns that something with brute strength and insatiable bloodlust has been killing the villagers, and that a suspicious Scotland Yard inspector has come to investigate.
As Talbot pieces together the gory puzzle, he hears of an ancient curse that turns the afflicted into werewolves when the moon is full. Now, if he has any chance at ending the slaughter and protecting the woman he has grown to love, Talbot must destroy the vicious creature that stalks the woods surrounding Blackmoor. But as he hunts for the nightmarish beast, a simple man with a tortured past will uncover a primal side to himself . . . one he never imagined existed.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Tristan has known that he and his family were going to be on the first mission to colonize Mars since he was twelve years old, and he has been training ever since. However, knowing that he would be leaving for Mars with no plan to return didn’t stop him from falling in love with Izzy.
But now, at sixteen, it’s time to leave Earth, and he’s forced to face what he must leave behind in exchange for an uncertain future. When the news hits that another ship is already headed to colonize Mars, and the NeoLuddite terrorist group begins threatening the Mars One project, the mission’s purpose is called into question. Is this all worth it?
You think you're safe. What a joke.
You don't think about the places you pass every day.
The side streets. The alleys.
All you'd have to do is take a step to the side.
Then you'd know.
The streets are filled with shadows.
Welcome to the Deadlands, where steely-eyed gunfighters rub shoulders with mad scientists and dark, unnatural forces. Where the Great Quake of 1868 has shattered California into a labyrinth of sea-flooded caverns . . . and a mysterious substance called "ghost rock" fuels exotic steampunk inventions as well as plenty of bloodshed and flying bullets.
In Ghostwalkers, a gun-for-hire, literally haunted by his bloody past, comes to the struggling town of Paradise Falls, where he becomes embroiled in a deadly conflict between the besieged community and a diabolically brilliant alchemist who is building terrible new weapons of mass destruction . . . and an army of the living dead!
Deadlands is one of the most popular RPGs in history, with over a million Deadlands gaming books sold.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
After joining forces with the magical Nightsiders and surviving a trip to the enemy Bugs’ Hive ship, Milo Silk still has a lot to fear.
The Huntsman has pledged a revenge worse than death on Milo, a group of nefarious fairies are bent on taking back Earth, and zombie-like holo-men are trapping humans for the Bugs to take. Even more unsettling is that the Witch of the World has disappeared and a mysterious boy is haunting Milo’s dreams in her stead.
But none of these threats compare to what may happen to the world if the humans and the Nightsiders don’t unite to fight for each other.
Patient Zero introduces readers to the legend that is Joe Ledger and to the secret government agency, the Department of Military Sciences (DMS) that recruits him. Terrorists have a death-defying bioweapon that threatens to turn innocent civilians into man-eating zombies.
In Dragon Factory, Joe Ledger and the DMS face-off against two competing groups of geneticists. One side is creating exotic transgenic monsters and enhanced mercenary armies; the other is using modern technology to continue the Nazi Master Race program begun by Josef Mengele.
King of Plagues introduces Joe and his DMS team to a massively powerful secret society bent on world destruction. They plan to use the Ten Plagues of Egypt to destroy global economies unless Joe can stop them.
In Assassin’s Code, Joe Ledger and Echo Team go on a relentless chase to stop an ancient order of killers from plunging the world into Holy War. When they rescue American hostages, the Iranian government asks them to help find six nuclear bombs, a chase that leads them into vaults of forbidden knowledge, mass-murder, and a brotherhood of genetically-engineered blood-thirsty killers.
Extinction Machine finds UFOs in the sky, the president of the United States missing, and Joe Ledger and the Department of Military Sciences rushing headlong into the world's deadliest arms race. The global sprint to retro-engineer alien technologies halts when someone—or something—wants that technology back.
Code Zero is the exciting and direct sequel to Patient Zero. A highly elite team of killers breaks through unbreakable security and steals the world's most dangerous weapons. Within days there are outbreaks of mass slaughter and murderous insanity. Joe Ledger must stop the Land of the Free from turning into a land of the dead.
When armies of killer drones explode across the nation, on baseball’s opening day, Joe Ledger and his team realize that American technology has been compromised at all levels, most importantly, on Air Force One. The president is trapped, and the plane is now a missal; it has become Predator One.
In Kill Switch, a terrifying new kind of assassin has the power to take over people’s minds in order to wreak chaos on the world. A terrorist group has acquired one hundred E-bombs. Each bomb's electromagnetic pulse is powerful enough to blow out all power and all technology from a major city. Joe must stop the criminals waiting for the lights to go out.
In a world filled with Bugs—monsters that ceaselessly ravage the Earth—Milo Silk has a hard time keeping his dreams separate from reality. So he keeps them locked up in his dream journal and hopes they’ll never come to pass. But too often, they do—like when his father disappeared three years ago. Lately, the Witch of the World has been haunting his dreams, saying he is destined to be the hero who saves everyone. But all Milo can think about is how he fears the Bugs will attack his own camp, and bring something even more terrible than ever before.
What Milo doesn’t know is that the Earth is already fighting back with its own natural power in the form of Nightsiders, magical creatures who prefer shadows to sunlight and who reside in trees, caves, and rivers. And the Nightsiders are ready to find an ally in Milo…
The final novel in the award-winning Pine Deep saga . . .
In the Pennsylvania town of Pine Deep, a handful of brave souls prepare for an unspeakable evil that has been gathering strength for thirty years. On Halloween night, the legend that has haunted their community will return with a vengeance. The dead will rise, the damned will take human form, and a red wave of terror will consume every man, woman, and child. For the few left standing, time is running out. Daylight is fading, and the ultimate battle between good and evil is about to begin . . .
“Horror on a grand scale, reminiscent of Stephen King.” —Publishers Weekly
“Jonathan Maberry’s horror is rich and visceral. It’s close to the heart . . . and close to the jugular.” —Kevin J. Anderson
“Maberry’s works will be read for many, many years to come.” —Ray Bradbury
“Unique and masterful.” —Richard Matheson
What if the dead could be summoned from their graves—for a price? What if a quartet of distinctive storytellers took a stab at this deceptively simple idea—on a dare? The answers lie here, in Four Summoner’s Tales, as these acclaimed writers accept the challenge and rise to the occasion—in four brilliantly chilling ways. It’s all in the execution. . .
“SUFFER THE CHILDREN” BY KELLEY ARMSTRONG, #1 New York Times bestselling author
A preacher and his adopted daughter must solve the mystery of the newcomers to their isolated 19th century village—men who are preying on residents' overwhelming grief with promises to bring the stricken back to life.
“PIPERS” BY CHRISTOPHER GOLDEN, New York Times bestselling author
Twenty-three people have already lost their lives to the ruthless cartel terrorizing their small Texas border town. But one man has a plan for revenge, if the town’s survivors will let him use their loved ones—to raise an army of the undead.
“A BAD SEASON FOR NECROMANCY” BY DAVID LISS, National bestselling author
In merry old England, a rascally con man stumbles upon a book for raising the dead. But instead of using it to make money by reviving relatives for the rich, he'll do just the opposite. Because some family skeletons need to stay buried.
“ALIVE DAY” BY JONATHAN MABERRY, New York Times bestselling author
In war-torn Afghanistan, a U.S. military operative and his team face off against an ancient horror during a harrowing off-the-books search-and-rescue mission.
The book that launched the Pine Deep trilogy
Thirty years ago, a blues musician called the Bone Man killed the devil at the crossroads, only to be beaten and hung like a scarecrow in a cornfield--or so the story goes. Today, the people of Pine Deep celebrate their town's grisly past by luring tourists to the famous haunted hayride, full of chills and scares. But this year, "The Spookiest Town in America" will learn the true meaning of fear. Its residents will see the real face of evil lurking behind the masks of ordinary people. They will feel it--in their hearts, in their bones, in their nightmares. Because evil never dies. It only grows stronger…
"Jonathan Maberry's horror is rich and visceral. It's close to the heart…and close to the jugular." --Kevin J. Anderson
"Maberry has the chops to craft stories at once intimate, epic, real, and horrific." --Bentley Little
"Maberry spins great stories. His (Pine Deep) vampire novels are unique and masterful." --Richard Matheson
"Maberry's works will be read for many, many years to come." --Ray Bradbury
The award-winning Pine Deep saga continues . . .
Something evil has awakened in the town of Pine Deep. While a local newsman tries to piece together the gruesome events of a long-buried crime, others are preparing for the return of an unstoppable scourge. Bodies mutilated beyond description, innocents driven to acts of vicious madness—a monstrous legacy is preying on the living and the dead. There are those in Pine Deep who are not what they seem. Who are driven by a thirst for blood and revenge. And who are quietly building an army of the undead . . .
“Horror on a grand scale, reminiscent of Stephen King.” —Publishers Weekly
“Maberry’s works will be read for many, many years to come.” —Ray Bradbury
“Jonathan Maberry’s horror is rich and visceral. It’s close to the heart…and close to the jugular.” —Kevin J. Anderson
“Maberry will scare the hell out of you.” —Tess Gerritsen
Featuring excerpts from:
-The Blackthorn Key by Kevin Sands
-Story Thieves by James Riley
-Crown of Three by J.D. Rinehart
-The Nightsiders: The Orphan Army by Jonathan Maberry
-Miles Taylor and the Golden Cape: Attack of the Alien Horde by Robert Venditti & illustrated by Dusty Higgins
-MINRS by Kevin Sylvester
Everyone’s favorite snarky, dangerous, idealistic, relentless covert operative is back, and this time he’s brought friends. Joe Ledger: Unstoppable presents original short stories about Joe Ledger and the Department of Military Sciences by some of New York Times bestseller Jonathan Maberry’s "friends in the industry." Buckle up for powerful, exciting, and nail-biting adventures by Seanan McGuire, Scott Sigler, Larry Correia, Weston Ochse, Steve Alten, David Farland, Aaron Rosenberg, James A. Moore, James Ray Tuck, Javier Grillo Marxuach, Jennifer Campbell-Hicks, Jeremy Robinson, Joe McKinney, Jon McGoran, Keith R.A. DeCandido, Nicholas Seven, Bryan Thomas Schmidt, P.G. Charles, and Dana Fredsti!
Joe Ledger is a former Baltimore cop who was recruited into a secret government agency tasked with stopping terrorists who are using bleeding-edge science weapons. The stakes are always high. If you have to call Joe Ledger, it’s already hit the fan!
And law enforcement is ready to take them down!
Since Night of the Living Dead, zombies have been a frightening fixture on the pop culture landscape, lumbering after hapless humans, slurping up brains and veins and whatever warm, fleshy matter they can clench in their rotting limbs. But what if they were real? What would happen if, tomorrow, corpses across the nation began springing up out of their graves and terrorizing the living?
Employing hard science and solid police work--not to mention jaw-dropping (literally!) humor--Zombie CSU is the only guide you need to make it through alive--not undead. At last you can:
• Investigate zombie crime scenes, collecting and analyzing evidence of zombie attacks, and create a "murder book."
• Examine the psychology of the zombie and develop a perp profile.
• Observe medical science pros as they probe felled zombies for forensic clues.
• Devise a zombie apocalypse survival scorecard and more!
Complete with lists of must-see zombie flicks from around the globe and tons of tips for kicking undead butt, Zombie CSU features hundreds of interviews with real zombie experts, forensics experts, detectives, filmmakers, and more.
Special guest stars: Tony Todd, Brian Keene, Patricia Tallman, David Wellington, James Gunn, Robert Kirkman, Dr. Wade Davis, Robert Sacchetto, Zombie Squad, Ramsey Campbell, Kim Paffenroth, Jamie Russell, Michael "CJ" Kelly, Bruce "Andy" Bohne, and dozens more!
"Fascinating! An indispensable tool for anyone contemplating tackling a festering corpse onslaught." -- Fearzone.com
"Candid, eye-opening, cutting-edge, startling . . . the existence of zombies may not be so far-fetched after all." --Rue Morgue
What if you could live forever?
Is eternal life a blessing or a curse? That is what young Winnie Foster must decide when she discovers a spring on her family’s property whose waters grant immortality. Members of the Tuck family, having drunk from the spring, tell Winnie of their experiences watching life go by and never growing older.
But then Winnie must decide whether or not to keep the Tucks’ secret—and whether or not to join them on their never-ending journey.
Praise for Tuck Everlasting by Natalie Babbitt:
“A fearsome and beautifully written book that can't be put down or forgotten.” —The New York Times
“Exciting and excellently written.” —The New York Times Book Review
“With its serious intentions and light touch the story is, like the Tucks, timeless.” —Chicago Sun-Times
“Probably the best work of our best children's novelist.” —Harper's
“Natalie Babbitt's great skill is spinning fantasy with the lilt and sense of timeless wisdom of the old fairy tales. . . . It lingers on, haunting your waking hours, making you ponder.” —The Boston Globe
“This book is as shapely, crisp, sweet, and tangy as a summer-ripe pear.” —Entertainment Weekly
Jess Aarons has been practicing all summer so he can be the fastest runner in the fifth grade. And he almost is, until the new girl in school, Leslie Burke, outpaces him. The two become fast friends and spend most days in the woods behind Leslie's house, where they invent an enchanted land called Terabithia. One morning, Leslie goes to Terabithia without Jess and a tragedy occurs. It will take the love of his family and the strength that Leslie has given him for Jess to be able to deal with his grief.
Bridge to Terabithia was also named an ALA Notable Children’s Book and has become a touchstone of children’s literature, as have many of Katherine Paterson’s other novels, including The Great Gilly Hopkins and Jacob Have I Loved.
Mara Dyer wants to believe there's more to the lies she’s been told.
She doesn’t stop to think about where her quest for the truth might lead.
She never had to imagine how far she would go for vengeance.
She will now.
Loyalties are betrayed, guilt and innocence tangle, and fate and chance collide in this shocking conclusion to Mara Dyer’s story.
Retribution has arrived.
Caitlin has Asperger's. The world according to her is black and white; anything in between is confusing. Before, when things got confusing, Caitlin went to her older brother, Devon, for help. But Devon was killed in a school shooting, and Caitlin's dad is so distraught that he is just not helpful. Caitlin wants everything to go back to the way things were, but she doesn't know how to do that. Then she comes across the word closure--and she realizes this is what she needs. And in her search for it, Caitlin discovers that the world may not be so black and white after all.
"A strong and complex character study."--The Horn Book
"Allusions to Harper Lee's To Kill a Mockingbird, the portrayal of a whole community's healing process, and the sharp insights into Caitlyn's behavior enhance this fine addition to the recent group of books with narrators with autism and Asbergers."--Booklist
Ali Bell and Cole Holland's crew of zombie slayers thought they'd won the war against Anima Industries, the evil company responsible for capturing and experimenting on zombies in an effort to discover the secret to immortality. In the last epic clash, the slayers lost many of their crew and closest friends. But Frosty, the ice man himself, has not recovered from one casualty in particular—the love of his life, Kat Parker.
On the path to self-annihilation, Frosty receives a message from beyond—Kat's spirit returns, insisting he partner with rogue slayer Camilla Marks. Frosty will do anything for Kat. Except that. Camilla is the one who betrayed them all, leading to Kat's death.
But when Anima rises from the grave to become a force the slayers may not have the strength to overcome, Frosty, Camilla and all the slayers will have to work together to survive. And one broken slayer will learn that sometimes, the line between hate and attraction is blurred…and the road to redemption isn't through revenge, but in letting go of the past and grabbing hold of the future.Don't miss FIRSTLIFE, book 1 of Gena Showalter's action-packed, romantic and exhilarating new series, the Everlife novels!
Seventeen-year-old Emily likes her life the way it is: doting parents, good friends, good school in a safe neighborhood. Sure, she's curious about her biological father—the one who chose life in a motorcycle club, the Reign of Terror, over being a parent—but that doesn't mean she wants to be a part of his world. But when a reluctant visit turns into an extended summer vacation among relatives she never knew she had, one thing becomes clear: nothing is what it seems. Not the club, not her secret-keeping father and not Oz, a guy with suck-me-in blue eyes who can help her understand them both.
Oz wants one thing: to join the Reign of Terror. They're the good guys. They protect people. They're…family. And while Emily—the gorgeous and sheltered daughter of the club's most respected member—is in town, he's gonna prove it to her. So when her father asks him to keep her safe from a rival club with a score to settle, Oz knows it's his shot at his dream. What he doesn't count on is that Emily just might turn that dream upside down.
No one wants them to be together. But sometimes the right person is the one you least expect, and the road you fear the most is the one that leads you home.
Look for Katie McGarry's latest poignant and thrilling title in her Thunder Road series, Walk the Edge.