BOOK 1: A LEGACY OF LIGHT -- The traitor Cadigus has captured the throne of Requiem, an ancient kingdom whose people can become dragons. In the wilderness, rebellion brews. The Resistance is small, but its cry is loud: "The tyrant must fall."
BOOK 2: A BIRTHRIGHT OF BLOOD -- War rages. Fire rains. Requiem, the land of dragons, is tearing apart. When the hosts of Cadigus fly against them, can the resistors save their homeland?
BOOK 3: A MEMORY OF FIRE -- Darkness covers Requiem. General Cadigus, usurper of the throne, rules with an iron fist. Bloodied after a long war, the Resistance musters. Rising as dragons, lighting the sky with fire, the resistors fly to their last stand.
The Dragon War -- an epic fantasy trilogy. For fans of dragons, shapeshifters, swords and sorcery, A Game of Thrones, Eragon, The Hobbit and The Lord of the Rings.
BOOK TWO: TEARS OF REQUIEM
The nightshades cover the land. Demons of smoke and shadow, they fear no sword or arrow. They suck the souls from all who live, like a glutton sucking marrow from bones. The world falls under their darkness.
But the nightshades crave more than random ruin. The souls of mere humans will not sate them. They seek dragons.
Requiem's last dragons, a mere scattering of survivors, have fought off men and griffins. But how can they fight the nightshades, creatures they cannot cut or burn?
Book 1: A Dawn of Dragonfire -- Queen Solina, a desert tyrant, leads an army of phoenixes. She invades Requiem, vowing to destroy it. Requiem's people can become dragons, but how can they defeat the phoenixes, beasts woven of sunfire?
Book 2: A Day of Dragon Blood -- Solina raises new champions: the wyverns, creatures of iron scales and leathern wings. From their maws spews acid to eat through stone, steel, and dragon flesh. When the wyverns attack, can Requiem survive?
Book 3: A Night of Dragon Wings -- Vowing to kill every dragon, Solina summons her greatest warriors: the nephilim, the spawn of demons and their mortal brides. As ancient evil engulfs the world, Requiem's dragons roar, blow their fire, and fly to their last stand.
Dragonlore -- an epic fantasy trilogy. For fans of dragons, shapeshifters, swords and sorcery, A Game of Thrones, Eragon, The Hobbit and The Lord of the Rings.
"Arenson has brought fun back to space opera. If you love Firefly or Guardians of the Galaxy, you'll dig this." -- Colin F. Barnes, author of Hollow Space
The skelkrins. Predators from deep space. Creatures of claws, fangs, and unending malice. They swarm across the galaxy, slaying all in their path. Planets burn in their wake. And now they're heading to Earth.
Raphael "Riff" Starfire commands the Alien Hunters, a group of scruffy mercenaries. Galactic pest controllers, they mostly handle small critters--aliens that clog up your engine pipes, gnaw on your hull, or burrow through your silos.
Riff and his crew have never faced anything like the skelkrins before. As these cosmic killers invade our solar system, will Riff be the one hunting aliens . . . or will aliens hunt him?
ALIEN HUNTERS -- a free space opera, alien invasion adventure for fans of Star Wars, Firefly, and Guardians of the Galaxy.
Many eras ago, the world of Moth fell still, leaving one side in perpetual daylight, the other in darkness. Torin and Bailey have spent their lives in the light, but now they're about to venture into the dark . . . and discover a world of danger, secrets, and wonder.
This bundle includes all three novels in Requiem for Dragons, an epic fantasy trilogy about myth, memory, and dragonfire.
BOOK 1: DRAGONS LOST: The kingdom of dragons is all but forgotten. The Cured Temple now rules over the ashes of that lost realm. Yet some still carry the dragon magic. Some still whisper the forbidden word: "Requiem..."
BOOK 2: DRAGONS REBORN: The last dragons in the world, only a handful of souls, bind together. They fly again. They fight the Cured Temple. They cry out in the open sky: "Remember Requiem!"
BOOK 3: DRAGONS RISING: The Cured Temple's armies swarm across land, sea, and sky. The world's last dragons fly to face them... vowing to defeat the Temple and see Requiem rise again.
In a distant star system, a planet-sized computer unleashes its hosts: fleets of warships, armies of robots, and a swarm of killer drones. Their purpose is one: destroy all life.
As the cosmos crumbles, one team steps up to the plate: The Alien Hunters.
The Alien Hunters are galactic pest controllers, not an army. Their spaceship is old and clunky. They specialize in crushing the odd space bug, not a fleet of vicious machines. They're a rolled-up newspaper when the cosmos needs an A-bomb.
But they're fast, they're brave, and they're just foolhardy enough to charge right into battle. As the robots spread across the galaxy, slaying all in their path, the Alien Hunters fly out to meet them. The war between life and machine begins.
And they came to kill.
We are the children of never-ending night. We are the dwellers of shadow. In the light of our enemy, we are dying.
We were born in darkness. We must cast out the light. This is our story.
A Dawn of Dragonfire (Dragonlore, Book One): A new epic fantasy for fans of A Game of Thrones, The Hobbit, and The Lord of the Rings
The people of Requiem, an ancient kingdom, can grow wings and scales, breathe fire, and take flight as dragons. Their hearts are noble, their wisdom great, their kingdom a land of beauty and peace.
This peace will soon burn. From the south, a fire rises. Birds of flame take flight. The phoenixes soar, beasts of heat and wrath, large as dragons and cruel as wildfire. Their purpose is one: destroy the land of dragons.
Requiem's dragons have defeated countless enemies. Their claws are sharp and their flames bright. But how can they fight the phoenixes, creatures woven of sunfire itself?
In 2011, the Song of Dragons trilogy introduced readers to mythical Requiem. Today, after 200,000 copies sold, a new dawn rises. Dragonlore returns to Requiem with an epic story--for both new readers and old fans--of blood, steel, and dragonfire.
A Dawn of Dragonfire -- an epic fantasy novel. For fans of dragons, shapeshifters, swords and sorcery, A Game of Thrones, Eragon, The Hobbit and The Lord of the Rings.
A Legacy of Light (The Dragon War, Book One) -- a new fantasy trilogy for fans of A Game of Thrones and The Lord of the Rings
The people of Requiem, an ancient kingdom, can grow wings and scales, breathe fire, and take flight as dragons. For years, Requiem's holy stars have blessed the kingdom with light and magic. But now a darkness falls.
General Cadigus, traitor to the crown, has captured the throne. Bloodthirsty and cruel, he rules with an iron fist. He crushes his own people under his heel. He burns all foreign lands. The noble kingdom of Requiem fades; a dark empire rises.
In the wilderness, a small light kindles. Rebellion brews. The rebels are haggard, outnumbered, and desperate. They hide in forests and ruins. They fight for the memory of Old Requiem, for a legacy of light.
The Resistance is small, but its cry is loud: "The tyrant must fall."
A Legacy of Light -- an epic fantasy novel. For fans of dragons, shapeshifters, swords and sorcery, A Game of Thrones, Eragon, The Hobbit and The Lord of the Rings.
BOOK 1: Alien Hunters -- The skelkrins. Predators from deep space. Creatures of claws, fangs, and malice. Riff and his crew are the Alien Hunters, ragtag mercenaries who travel the galaxy, trapping and removing cosmic critters. They're just galactic pest controllers, not an army. When the skelkrins attack, will the Alien Hunters be the ones hunting aliens . . . or will aliens hunt them?
BOOK 2: Alien Sky -- The Singularity. The day the machines gained awareness. The day they turned cruel. The robotic fleet swarms across the galaxy, slaying all in its path. The Alien Hunters--outgunned, outsmarted, outclassed--fly up to meet these killer robots. The battle between life and machine begins.
BOOK 3: Alien Shadows -- On a dead planet orbiting a black hole, shadows stir. Some call them ghosts, others merely figments of the imagination. As these astral beings spread across the cosmos, the Alien Hunters stare into the darkness of deepest space . . . and find terror.
Civil war rages. Brothers fight against sisters, friends against friends, sons against fathers. Requiem, an ancient kingdom whose people can become dragons, is tearing apart.
The Cadigus family, usurpers of the throne, muster their greatest army yet. The Resistance, a small band of rebels, seeks new allies and new hope. For years, these two forces have fought in shadowy forests, forgotten ruins, and dark alleys. Now they fly to open war. The kingdom bleeds. The sky rains fire. The crows feast.
Heir to the fallen dynasty, Rune was thrust into the uprising. He bears the torch of Requiem, a birthright of blood and fire. Yet when the hosts of Cadigus fly against him, an army that outnumbers his own ten to one, can Rune save the land of his fathers?
War has ravaged the world. Cities lie crumbled. Forests smolder. The crows feast.
In the ruins, Requiem's last dragons lick their wounds and mourn a death among them. But they will not have long to grieve. From the ashes, a new enemy arises, one more horrible than any before.
His soldiers dead, the tyrant Dies Irae collects severed limbs, heads, and torsos. He sews them into rotting, maggoty mimics of life. With dark magic, he animates his creations... and sends them hunting.
The mimics live to kill. They do not sleep. They feel no pain. They never stop hunting. Worst of all, they undo all magic around them. When mimics are near, Requiem's survivors cannot become dragons... and must fight as humans.
Without their greatest gift, how can Requiem's children survive?
In the west, the people of eternal sunlight invade the darkness, armed with swords, arrows, and torches. In the east, the children of endless night fight from the shadows. Soldiers of sunlight and dwellers of darkness. Their war flares across the world of Moth.
And I am torn between them.
My father was born in the sunlight. My mother is a daughter of the night. I am a child of dusk, a stranger to both camps. As fires burn and blood spills, I must heal this shattering world. Yet how can I stop a war between day and night when a separate war rages within me--a clash between my sunlit and moonlit halves?
Some call them ghosts. Others believe them mere figments of the imagination. Yet for the scientists stranded on this rocky outpost, the evil haunting their halls is all too real.
A handful of men and women have come here, to this desolate world light-years away from civilization. They came to study the black hole, this anomaly that breaks all their calculations. A black hole more like a living creature. A god of darkness. And through the halls of the observatory, this deity's warriors scurry, whisper, reach from the shadows. Creatures woven of darkness, of an evil from beyond.
Only one team of heroes can save the scientists stranded here.
The Alien Hunters have never faced anything like these shadowy spirits. They're galactic pest controllers, not ghostbusters. Yet as the evil from the black hole threatens to overwhelm the entire cosmos, the Alien Hunters find themselves staring into the darkness . . . and finding terror.
Now, for the first time, a savior rises.
Meliora once thought herself a princess of seraphim. She lived in a palace, and she too owned slaves from Requiem. Yet when Meliora learns the truth--that her father was a slave, that she too could become a dragon--she leaves her life of wealth and power. She joins the enslaved. She tells her brother, king of the seraphim: "The children of Requiem will fly again."
With a handful of brave souls, Meliora seeks to escape the land of slaves, to find the mythical key that can unlock their cursed collars… that can let Requiem's people fly as dragons again.
BOOK TWO: A DAY OF DRAGON BLOOD
Requiem, an ancient land whose people can become dragons, lies smoldering. After burning Requiem's halls and forests, the cruel Queen Solina retreats into her desert kingdom; there she plans her second assault. Among the dunes, Solina wakes an ancient, buried evil: a horde to slaughter every last dragon.
The wyverns rise from the desert, beasts of iron scales, leathern wings, and claws like swords. Myriads swarm. From their maws spews acid to eat through flesh, stone, and steel. Flying upon the Wyvern King, her sword and banner raised, Solina leads her host into Requiem.
Requiem's dragons are still healing; their wounds are fresh, their hearts haunted. How can they defeat the wyverns, creatures as cruel as the desert that bred them?
The Cured Temple now rules over the ashes of that fallen nation. Yet some still remember Requiem. Some still carry the magic inside them. For the first time in a hundred years, dragons take flight. For the first time, they cry out the forbidden name of their kingdom: "Requiem! Requiem!"
The paladins of the Cured Temple gather their armies. They take flight on the backs of firedrakes, mindless reptiles of the sky. They seek to slay the last dragons of Requiem . . . and to erase all memory of that ancient realm. The skies burn with war, with rage, and with dragonfire. The kingdom of Requiem is reborn.
For countless years, Moth has been frozen still, one half drenched in eternal daylight, the other cloaked in endless night. For countless years, the soldiers of sunlight and the dwellers of darkness have lived in isolation.
Now we kill. Now we die.
We are the children of Moth. We were born in sunlight or in shadow. We can stop the fire, or we can watch our world burn. This is our story.
Darkness covers Requiem. The cruel Cadigus family, usurpers of the throne, rule with an iron fist. The Resistance, a band of desperate rebels, lies smashed and scattered. Hope fades. Some say it is utterly lost.
Bloodied, the Resistance hides in distant lands. Most of its fighters lie dead. One of its leaders, captured in battle, suffers torture in the dungeons of Cadigus. Old Requiem seems like nothing but a dying dream, a memory of fire and starlight.
Yet even in the darkest night, the embers of defiance glow. The last few resistors muster. Rising as dragons, lighting the sky with fire, they fly to their last stand -- an attack on the capital itself.
The demons swarm, mad with hunger. Their rot wilts forests and boils rivers. Their shrieks echo like storms. Their purpose is one: to slay dragons.
Requiem was birthed in blood and flame. Now her war for survival begins.
Requiem burns. Her marble columns lie shattered. Queen Solina's army sweeps across the land, searching to kill every last dragon.
Among the ruins, Requiem's dragons plan a desperate attack. To survive, they must strike Solina at the heart of her desert empire. Yet as Requiem rallies, Solina raises her cruelest champions yet.
The nephilim, the spawn of demons and their mortal brides, have languished underground for epochs. Giants of rotted flesh, razor fangs, and clawed wings, they crave to crush the world that imprisoned them. When Queen Solina frees this unholy legion, the nephilim marshal under her banners... and swarm into Requiem.
Requiem's light dims. Her hope is but a flicker in an endless night. As ancient evil engulfs the world, Requiem's dragons roar, blow their fire, and fly to their last stand.
They say that years ago, Requiem was real. That men and women could grow wings, breathe fire, and fly as noble dragons. That marble halls rose in a birch forest. That Requiem was a kingdom of magic and light.
But those days are long gone.
Now the Cured Temple, a fanatical cult, rules a land called the Commonwealth. Now paladins patrol the realm, "curing" all newborn babes of "reptilian magic." Now the marble halls are fallen, the old books burnt, the ancient songs lost. Now Requiem is all but forgotten.
But there are some who remember. A baker's boy. A librarian safeguarding a forbidden book. A haunted soldier. An outcast warrior. They carry the magic inside them, a torch of dragonfire. They remember Requiem . . . and they will fight to see dragons fly again.
Im uralten Reich Requiem besitzen die Menschen eine phantastische Fähigkeit: Sie verwandeln sich in Drachen. Doch der Frieden des verschneiten Landes steht auf dem Spiel, als aus dem Süden ein Feuersturm auf die Drachen trifft: Unverwundbare Phönixe, bestehend aus Flammen, versuchen Requiem zu zerstören. An ihrer Spitze steht Solina, die alle Drachen auslöschen will. Bis auf einen: Elethor hat Solina einst geliebt – um ihre rasende Wut zu löschen und sein Volk zu retten, muss er sich einem Abenteuer stellen, das ihn weit von Requiem fortführt und mit seinen unheimlichsten Ängsten konfrontiert.
My people are the fortunate. We live in daylight, blessed in the warmth of the sun. Yet across the line, the others lurk in eternal night, afraid... and alone in the dark.
I was born in the light. I was sent into darkness. This is my story.
Moth -- an epic fantasy for fans of The Hobbit and The Lord of the Rings.
But long ago, these wretched, beaten people were not slaves. Long ago, they could become dragons.
They once lived in a land called Requiem, many miles away. Without their chains and collars, they could summon ancient magic, grow wings, and breathe dragonfire. Today Requiem lies in ruin, perhaps only a myth. Today the children of Requiem labor as humans, rather than fly as dragons. But there are some who believe that Requiem can rise again.
A slave girl, a miner of bitumen. A haunted young man, a brickmaker. A haggard priest, his wife slain. A mysterious princess, holder of a secret power. Together they will rise up. They will cast off their chains. They will tell their seraphim masters: "Requiem is free. We will fly as dragons again."
All but me.
My father was born in the never-ending sunlight of the west. My mother is a daughter of darkness. I am split in two. Like the moth of our forests, one wing white and the other black, I am torn.
I am a child of dusk, a stranger in both day and night. I am alone. This is my story.
The Moth Saga, a bestselling fantasy series, tells the story of Moth, a world torn in two--its one half always in sunlight, the other cloaked in endless night. This bundle includes books four, five, and six in the series: Daughter of Moth, Shadows of Moth, and Legacy of Moth.
Many eras ago, the world of Moth fell still, leaving one side in perpetual daylight, the other in darkness. Madori might be unique in Moth: her father is a son of sunlight, her mother a daughter of darkness. As war rages between Moth's two halves, Madori must find a way to heal this broken world . . . and to heal her own torn soul.
We are the people of Moth. Our world must once more turn.
The dragons of Requiem have repelled attacks on their kingdom, yet now they must fly to their most dangerous battlefield. For the first time, Requiem's dragons will go underground, into the Abyss itself . . . and face the Demon King in darkness.
Yet for the first time in a hundred years, dragons are flying again.
There are only several dragons left in the world. Only several souls against an empire. The Cured Temple commands vast armies. Its paladins swarm across the land. Its warships fill the seas. And now the Temple raises its greatest champions yet: the animated skeletons of long-buried dragons, undead beasts that fill the sky. Facing these hosts, the last dragons of Requiem have but a flicker of hope, the sliver of a dream.
But these last dragons rise nonetheless. They fly to war. They fly with one cry, one vision, one prayer: "Requiem."
This bundle includes all three novels in Flame of Requiem, an epic fantasy trilogy about memory, freedom, and dragonfire.
BOOK 1: FORGED IN DRAGONFIRE -- For centuries, the slaves have toiled, serving the cruel seraphim. Their ancient home, the mythical Requiem, lies in ruin. Their magic, the ability to become dragons, is lost. Yet now a group of slaves vow to rise as dragons again.
BOOK 2: CROWN OF DRAGONFIRE -- In the pits of slavery, a savior arises. Her people march behind her, determined to remove their chains, to return to their lost homeland. They tell their seraphim masters: "Requiem is free. We will fly as dragons again."
BOOK 3: PILLARS OF DRAGONFIRE -- The slaves rebel, seeking to remove their cursed collars, to reclaim their lost magic, to find their ancient homeland. Yet their masters, the mighty seraphim, vow to break them . . . or slay them all. Can Requiem rise again?
The Backworlds by M. Pax
A man struggles to survive in the harsh world of humanity's outer settlements and prove his father wrong.
Ambassador 1: Seeing Red by Patty Jansen
To look an alien superior in the eye is a deadly offense. To accuse him of a political murder…
Alien Hunters by Daniel Arenson
A scruffy alien pest controller faces an alien threat the likes of which the universe has never seen.
Hard Duty by Mark E. Cooper
Hostile aliens nearly eradicated humanity. Will the next encounter finish the job?
Bypass Gemini by Joseph Lallo
A disgraced racer pilot gets mixed up with a mega-corporation. Now he has to stop them.
Sky Hunter by Chris Reher
Sent to a human outpost to investigate sabotage, a pilot finds more trouble than she bargained for.
The Galapagos Incident by Felix Savage
A genocidal AI attacks the solar system, and a Space Corps agent has one chance of saving a bunch of asteroid squatters she was sent to evict.
First Conquest by David VanDyke
To find a home and keep humanity safe from hostile aliens, Task Force Conquest must fight to seize a new star system.
Now they fly again.
They follow Meliora the Merciful, a dragon of silver and light, once a princess of seraphim and now a savior of slaves. They rise up against the seraphim, their cruel masters, demi-gods in chariots of fire. A nation of dragons, half a million strong, they seek to flee the desert of their enslavement, to fly north, to cross the sea . . . to find the mythical land of Requiem.
Yet as Meliora leads her slaves out from captivity, the cruel King Ishtafel, mightiest of the seraphim, pursues with an army of light. His goal is no longer to enslave the children of Requiem. He seeks but one thing--to slay them all.
With shimmering scales, with raining blood, with shrieking dragonfire . . . Requiem's exodus begins.
Das uralte Reich Requiem, dessen Bewohner die Fähigkeit besitzen, sich in Drachen zu verwandeln, hat sich auch ein Jahr nach dem verheerenden Angriff der Phönixe noch nicht erholt. Mühsam gelingt es den Menschen, die Stadt wieder aufzubauen, doch noch längst sind nicht alle Wunden an Körper und Seele verheilt. Da nähert sich ein riesiges Heer, dessen größte Bedrohung die drachenartigen Wyvern sind. Wird es König Elethor und den Bewohnern Requiems gelingen, diese Invasion aufzuhalten?
Dawn of Dragons, an epic fantasy trilogy, tells the story of Requiem's birth, wars, and hope. This bundle includes all three novels in the trilogy.
BOOK 1: REQUIEM'S SONG: Weredragons, men call them. Monsters. Cursed ones. People who can turn into dragons. Can these lost souls bind together and forge a kingdom of their own?
BOOK 2: REQUIEM'S HOPE: Requiem is birthed in blood and fire, but enemies rise to destroy it. Raem, King of the Abyss, leads a host of demons to crush Requiem. Can this fledgling kingdom of dragons survive?
BOOK 3: REQUIEM'S PRAYER: Requiem burns. Raem, the Demon King, sends forth monstrous sphinxes to slay every last dragon. To survive, Requiem's dragons must fly to their darkest battlefield–the unholy Abyss itself.
In 2011, the Song of Dragons trilogy introduced readers to mythical Requiem, a kingdom whose people can become dragons. The Requiem novels have gone on to sell hundreds of thousands of copies, captivating readers around the world. Dawn of Dragons goes back in time to Requiem's earliest days, telling an epic story—for both new readers and old fans—of loss, hope, and dragonfire.
Dawn of Dragons -- an epic fantasy trilogy. For fans of dragons, shapeshifters, swords and sorcery, A Game of Thrones, Eragon, The Hobbit and The Lord of the Rings.
BOOK 1: BLOOD OF REQUIEM -- Requiem, a kingdom of men who could become dragons, lies in ruin. Its destroyer, the tyrant Dies Irae, leads his griffins on a hunt for survivors. Will Requiem's last children perish in the wilderness... or once more become dragons and fly to war?
BOOK 2: TEARS OF REQUIEM -- Dies Irae masters new servants: the nightshades, demons of shadow who fear no sword or arrow. They suck the souls from all who live, like a glutton sucking marrow from bones. Can Requiem's last children, a mere scattering of survivors, defeat them?
BOOK 3: LIGHT OF REQUIEM -- The world lies in ruin. Forests smolder. The crows feast. From the ashes, Dies Irae raises new soldiers: monsters sewn together from dead body parts. As the undead army marches, Requiem's survivors muster what forces they can... and prepare for their last stand.
Song of Dragons -- an epic fantasy trilogy. For fans of dragons, shapeshifters, swords and sorcery, A Game of Thrones, Eragon, The Hobbit and The Lord of the Rings.
BOOK ONE: BLOOD OF REQUIEM
Long ago stood the kingdom of Requiem, a land of men who could grow wings and scales, breathe fire, and take flight as dragons. Requiem ruled the sky.
But Dies Irae, a tyrant leading an army of griffins, hunted Requiem's people, burned their forests, and shattered their temples. Requiem fell. This ancient land now lies in ruin, its halls crumbled, its cries silenced, its skeletons littering the burned earth.
In the wilderness, a scattering of survivors lives in hiding. The griffins still hunt them, and every day promises death. Will Requiem's last children perish in exile... or once more become dragons and fly to war?
Blood of Requiem -- a free epic fantasy novel for fans of dragons, A Game of Thrones, and swords and sorcery.
Every so often, an epic adventure emerges that makes the blood surge, the spine tingle, and the heart smile page after exhilarating page. Such is Whill of Agora, Michael James Ploof's action-packed fantasy that visits strange new lands as it unveils how one exceptional young man named Whill makes full use of fierce wits, superior skills, and relentless will to help defend the land of Agora from the monstrous Draggard. With plenty of drama and action packed battle scenes, Whill of Agora will enthrall anyone on the quest for great adventure, good times, and an infectiously optimistic outlook on even the darkest and most dangerous of days. It is the year 5170 in the land Agora, where humans, dwarves, and elves have existed in peace for centuries. Now, however, the human King Addakon has invaded and waged war on neighboring Isladon. The once peaceful Kingdoms of Agora are on the brink of continental war. The Dark Elf Eadon, Addakon's master, and his army of Dragon-Elf crossbreeds, the Draggard, threaten to conquer all kingdoms. The final hour has arrived. Enter young Whill, a nineteen-year-old ranger with battle savvy and untapped abilities. Having spent years roaming Agora and training with his mentor Abram, Whill has become a bright intellectual and a master of combat. What he seeks most, however, is the identity of his birth parents. Instead, he finds a tumultuous terrain and a prophecy placing him in the center of the struggle. Along the way, Whill encounters an equally inspired group of companions that are matched in skill and mission. These include Rhunis the Dragon Slayer, the young Tarren, the fearless Dwarf Roakore, the beguiling warrior Elf Avriel, and the powerful Zerafin. As Whill joins forces, he forges bonds far mightier than their escalating travails. With high adventure and fierce friendship, Whill of Agora will capture your imagination and grip your heart during every super-charged escapade that Agora's bold and grinning brotherhood embraces.
The #1 Bestseller!
From #1 Bestselling author Morgan Rice comes the debut of a dazzling new fantasy series. A QUEST OF HEROES (BOOK #1 IN THE SORCERER’S RING) revolves around the epic coming of age story of one special boy, a 14 year old from a small village on the outskirts of the Kingdom of the Ring. The youngest of four, the least favorite of his father, hated by his brothers, Thorgrin senses he is different from the others. He dreams of becoming a great warrior, of joining the King’s men and protecting the Ring from the hordes of creatures on the other side of the Canyon. When he comes of age and is forbidden by his father to try out for the King’s Legion, he refuses to take no for an answer: he journeys out on his own, determined to force his way into King’s Court and be taken seriously.
But King’s Court is rife with its own family dramas, power struggles, ambitions, jealousy, violence and betrayal. King MacGil must choose an heir from amongst his children, and the ancient Dynasty Sword, the source of all their power, still sits untouched, waiting for the chosen one to arrive. Thorgrin arrives as an outsider and battles to be accepted, and to join the King’s Legion.
Thorgrin comes to learn he has mysterious powers he does not understand, that he has a special gift, and a special destiny. Against all odds he falls in love with the king’s daughter, and as their forbidden relationship blossoms, he discovers he has powerful rivals. As he struggles to make sense of his powers, the king’s sorcerer takes him under his wing and tells him of a mother he never knew, in a land far away, beyond the Canyon, beyond even the land of the Dragons.
Before Thorgrin can venture out and become the warrior he yearns to be, he must complete his training. But this may be cut short, as he finds himself propelled into the center of royal plots and counterplots, ones that may threaten his love and bring him down—and the entire kingdom with him.
With its sophisticated world-building and characterization, A QUEST OF HEROES is an epic tale of friends and lovers, of rivals and suitors, of knights and dragons, of intrigues and political machinations, of coming of age, of broken hearts, of deception, ambition and betrayal. It is a tale of honor and courage, of fate and destiny, of sorcery. It is a fantasy that brings us into a world we will never forget, and which will appeal to all ages and genders. It is 82,000 words.
NOTE: In response to reader requests, the book has now been professionally edited and copyedited, and this file version has all the typographical and grammatical errors corrected.
Books #2--#17 in the series are now also available!
“[An] entertaining epic fantasy.” —Kirkus Reviews
“The beginnings of something remarkable are there.” --San Francisco Book Review
“Action-packed …. Rice's writing is solid and the premise intriguing.” --Publishers Weekly
“A spirited fantasy ….Only the beginning of what promises to be an epic young adult series.” --Midwest Book Review