The Legend of Drizzt

Latest release: October 25, 2016
Series
32
Books

About this ebook series

The thrilling first adventure in the classic D&D fantasy series, the Dark Elf Trilogy—perfect for fans of the tabletop RPG and Dungeons & Dragons: Honor Among Thieves.

Discover the origin story of one of the greatest heroes of the Forgotten Realms: drow ranger Drizzt Do’Urden.

 
As the third son of Mother Malice and weaponmaster Zaknafein, Drizzt Do’Urden must be sacrificed to Lolth, the evil Spider Queen, per the traditions of their matriarchal drow society. But with the unexpected death of his older brother, young Drizzt is spared—though still at the mercy of his abusive sisters.

As Drizzt grows older, and proves himself to be a formidable warrior at Melee-Magthere Academy, he realizes his idea of good and evil does not match up with those of his fellow drow, who show only cruelty to the other races of the Underdark . . . Can Drizzt stay true to himself in a such an unforgiving, unprincipled world? 

Drizzt Do’Urden, first introduced in The Icewind Dale Trilogy, quickly became one of the fantasy genre’s standout characters. With Homeland, Salvatore pulls back the curtain to reveal the fascinating tale of how this hero came to be—how this one lone drow walked out of the shadowy depths of the Underdark to leave behind an evil society and a family that wanted him dead.
 
Homeland is the first book in the Dark Elf Trilogy and the Legend of Drizzt series.
Homeland: The Legend of Drizzt
Book 1 · Jun 2009 ·
4.8
The thrilling first adventure in the classic D&D fantasy series, the Dark Elf Trilogy—perfect for fans of the tabletop RPG and Dungeons & Dragons: Honor Among Thieves.

Discover the origin story of one of the greatest heroes of the Forgotten Realms: drow ranger Drizzt Do’Urden.

 
As the third son of Mother Malice and weaponmaster Zaknafein, Drizzt Do’Urden must be sacrificed to Lolth, the evil Spider Queen, per the traditions of their matriarchal drow society. But with the unexpected death of his older brother, young Drizzt is spared—though still at the mercy of his abusive sisters.

As Drizzt grows older, and proves himself to be a formidable warrior at Melee-Magthere Academy, he realizes his idea of good and evil does not match up with those of his fellow drow, who show only cruelty to the other races of the Underdark . . . Can Drizzt stay true to himself in a such an unforgiving, unprincipled world? 

Drizzt Do’Urden, first introduced in The Icewind Dale Trilogy, quickly became one of the fantasy genre’s standout characters. With Homeland, Salvatore pulls back the curtain to reveal the fascinating tale of how this hero came to be—how this one lone drow walked out of the shadowy depths of the Underdark to leave behind an evil society and a family that wanted him dead.
 
Homeland is the first book in the Dark Elf Trilogy and the Legend of Drizzt series.
Exile: The Legend of Drizzt
Book 2 · Jun 2009 ·
4.8
Dark elf Drizzt Do’Urden fights for his survival in the labyrinthine tunnels of the Underdark
 
Ten years have passed since we last saw Drizzt Do’Urden and his magical feline companion, Guenhwyvar—and much has changed. Exiled from Menzoberranzan, the city of his childhood and the hub of drow society, Drizzt now wanders the subterranean maze of the Underdark in search of a new home.
 
As I became a creature of the empty tunnels, survival became easier and more difficult all at once. I gained in the physical skills and experience necessary to live on. I could defeat almost anything that wandered into my chosen domain. It did not take me long, however, to discover one nemesis that I could neither defeat nor flee. It followed me wherever I went—indeed, the farther I ran, the more it closed in around me. My enemy was solitude, the interminable, incessant silence of hushed corridors.

But loneliness is not the only thing that preys on Drizzt: His drow enemies, including his own siblings, would like nothing more than to see him dead. They begin their own search of the Underdark tunnels with murder on their minds, forcing Drizzt to watch his back at every turn.
 
Exile is the second book in the Dark Elf Trilogy and the Legend of Drizzt series.
Sojourn: The Legend of Drizzt
Book 3 · Jun 2009 ·
4.8
Lone drow Drizzt Do’Urden emerges from the Underdark into the blinding light of day in this epic final chapter in the Dungeons & Dragons-inspired Dark Elf Trilogy.

After years spent in the ruthless confines of the Underdark, Drizzt Do’Urden has emerged from the subterranean society of his youth to start a new life. Accompanied by his loyal panther, Drizzt begins exploring the surface of Faerûn, a world unlike any he has ever known. From skunks to humanoids to shapeshifters, Faerûn is full of unfamiliar races and fresh dangers, which Drizzt must better understand if he is to survive.

But while Drizzt acts with the best intentions, many of the surface dwellers regard him with fear and distrust. Can he manage to find faithful allies in this foreign land—or is he doomed to be a lonely outsider, just as he was in the Underdark?

Sojourn is the third book in the Dark Elf Trilogy and the Legend of Drizzt series.
The Crystal Shard: The Legend of Drizzt
Book 4 · Jun 2009 ·
4.7
Drizzt Do’Urden finds new friends and foes in the windswept towns of Icewind Dale, also the setting of the Dungeons & Dragons adventure book Rime of the Frostmaiden.

With his days in the Underdark far behind him, drow ranger Drizzt Do’Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north.

It’s in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshininbon—the fabled Crystal Shard.

The Crystal Shard is first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.
Streams of Silver: The Legend of Drizzt
Book 5 · Jun 2009 ·
4.8
The epic tale of everyone’s favorite dark elf reaches new heights when Drizzt and his companions set out to reclaim a lost dwarven stronghold—the fifth chapter in the Dungeons & Dragons-inspired fantasy series.

Drizzt Do'Urden still struggles with his own inner voices, voices that call him back to the pitless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor, Wulfgar, and Regis—and the call of a dream that, at long last, Bruenor has decided to fulfill.

Long ago, Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now, Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends, Bruenor sets out on a treacherous quest for Mithral Hall, finding obstacles at every turn. But despite the terrors of the Trollmoors and the racism aimed at Drizzt, the group continues to fight—together.

Streams of Silver is the second book in the Icewind Dale Trilogy and the fifth book in the Legend of Drizzt series.
The Halfling's Gem: The Legend of Drizzt
Book 6 · Jun 2009 ·
4.7
Experience Dungeons & Dragons as you’ve never experienced it before in this epic fantasy adventure set in the Forgotten Realms.

Drizzt Do’Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy.

Artemis Entreri has taken Regis back to his former master, Pasha Pook—but Drizzt Do’Urden and Wulfgar are fast on the assassin’s heels. Armed with the scimitar Twinkle, Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer’s true identity. With Drizzt now disguised as a normal elf, the duo continues their journey, traveling from Waterdeep to Baldur’s Gate, and beyond, in search of their friend. 

Meanwhile, Entreri is always one step ahead, aided by the magical gem Regis once stole from Pasha Pook. Together, Regis’ captors thwart Drizzt and Wulfgar’s mission at every turn, cornering them into battles with pirates, treks through the Calimshan deserts, and encounters with otherwordly monsters. But will it be enough to stop them from rescuing Regis?

The Halfling’s Gem is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.
The Legacy: The Legend of Drizzt
Book 7 · Jun 2009 ·
4.8
A goddess of the Underdark sets her sights on the famous drow who escaped her grasp in this continuation of the beloved Drizzt saga

Having found a measure of peace among the dwarves in Mithral Hall, Drizzt Do’Urden begins to know contentment for the first time in his tumultuous life. Bruenor has reclaimed his throne, Regis has been freed from Artemis Entreri, and Wulfgar is to be wed. But for a dark elf renegade that hails from the Underdark—a city of ruthless drows, all ruled by priestesses of the demon goddess Lolth—no peace can last forever.

It is Lolth herself, the dreaded Queen of the Demonweb Pits, who musters her followers to pour up from the black depths of the Underdark to reclaim the one soul that managed to elude her: the soul of Drizzt Do'Urden.

The Legacy is the first book in the Legacy of the Drow series and the seventh book in the Legend of Drizzt series.
Starless Night: The Legend of Drizzt
Book 8 · Jun 2009 ·
4.8
To protect his friends from harm, Drizzt Do’Urden returns to the place he left behind long ago—the City of Spiders

Though Drizzt is still reeling from the death of his barbarian friend, he is allowed little time to grieve. Dark elves are gathering in the caverns deep under Mithral Hall, hell-bent on destruction. To keep his adopted home and family safe, Drizzt must now return to the dreadful drow city of his birth.

Nicknamed the City of Spiders, Menzoberranzan is one of the most dangerous places in the already perilous Underdark. For Drizzt, a rogue elf with a price on his head, stepping foot inside the city is no small risk—it’s certain death. But Drizzt Do'Urden and his companions are no strangers to such dire circumstances. Driven by their love and loyalty to the dwarves of Mithral Hall, they will engage the dark elves in combat and willingly lay down their lives . . .  

Starless Night is the second book in the Legacy of the Drow series and the eighth book in the Legend of Drizzt series.
Siege of Darkness: The Legend of Drizzt
Book 9 · Jun 2009 ·
4.7
The conflict between the drow of the Underdark and the dwarves of Mithral Hall comes to a head—and Drizzt Do’Urden and Bruenor find themselves on the frontlines.

While Mithral Hall teems with whispers of the war to come, chaos erupts both above and below ground. On the surface of Faerûn, the first signs of the Time of Troubles make themselves known, forcing deities to assume their mortal forms. Beneath them in the Underdark, all but one drow house has lost their magical powers, and Lolth has handed the reins of leadership over to the demon Errtu.

But even this turmoil cannot keep the drow from rising up from the black depths of the Underdark to battle the dwarves of Mithral Hall. Bruenor Battlehammer, with Drizzt at his side, will not go down without a fight—but they will have to fight without Wulfgar and Catti-brie at their sides.

Siege of Darkness is the third book in the Legacy of the Drow series and the ninth book in the Legend of Drizzt series.
Passage to Dawn: The Legend of Drizzt
Book 10 · Jun 2009 ·
4.8
Danger awaits Drizzt Do’Urden and Catti-brie on the high seas in this fourth and final installment in the Legacy of the Drow series

It has been six years since the fateful Battle of Mithral Hall; six long years during which Drizzt Do’Urden and Catti-brie have been away from the only place they ever truly felt at home. The pain of a lost companion still weighs heavily on their strong shoulders, but chasing pirates aboard Captain Deudermont's Sea Sprite has been enough to draw their attention away from their grief.

But when a mysterious castaway on an uncharted island appears bearing a strange message, Drizzt and Catti-brie are sent back to the very source of their pain—and into the clutches of a demon with vengeance on his mind.

Passage to Dawn is the fourth book in the Legacy of the Drow series and the tenth book in the Legend of Drizzt series.
The Silent Blade: The Legend of Drizzt
Book 11 · Jun 2009 ·
4.8
A new chapter in the Legend of Drizzt saga begins: Can the Crystal Shard be destroyed at last?

Determined to destroy the evil Crystal Shard, Drizzt seeks out the help of a scholar-priest named Cadderly. But instead, his worst fears are realized when the artifact falls into the hands of the dark elf mercenary Jarlaxle and his unlikely ally Artemis Entreri.

Drizzt’s friends also experience their own hardships: Wulfgar, now freed from Errtu’s clutches, struggles with anger and bloodlust. Only in the far reaches of Luskan can he find solace from the torments that haunt him. Meanwhile, Regis’ ruby pendant—once the property of his old master, Pasha Pook—seems to be a magnet for all things evil and wicked . . .

The Silent Blade is the first book in the Paths of Darkness series and the eleventh book in the Legend of Drizzt series.
The Spine of the World: The Legend of Drizzt
Book 12 · Jun 2009 ·
4.4
New York Times–bestselling series: Join barbarian hero Wulfgar on another action-packed adventure in the Legend of Drizzt saga

Spending just one day in the torture chambers of the Abyss would be enough to break even the heartiest soul. Wulfgar of Icewind Dale was there for six miserable years. Though Wulfgar has since been freed, he is still haunted by the memories of the pain he endured at his captor Errtu's hands. Hoping to distance himself from his past, he flees to the faraway port city of Luskan—but in so doing, isolates himself from his friends and develops an unhealthy penchant for booze.

For Wulfgar, things get worse before they get better. Fired from his gig at a tavern, robbed of his warhammer, and accused of murder, he goes on the run with Morik the Rogue—beginning a dangerous, combat-filled journey toward his redemption.
 
The Spine of the World is the second book in the Paths of Darkness series and the twelfth installment in the Legend of Drizzt series.
Sea of Swords: The Legend of Drizzt
Book 13 · Jun 2009 ·
4.7
New York Times–bestselling series: Drizzt and the Companions set out to save their imperiled friend in this fast-moving adventure in the Legend of Drizzt saga 
 
When the mark of Wulfgar’s legendary warhammer is found on the person of pirate Sheila Kree, Drizzt Do’Urden knows his friend is in dire need of his help. Thus, Drizzt, Catti-brie, Regis, and Bruenor spring into action, determined to save Wulfgar and recover Aegis-fang once and for all. But the road to victory is paved with monsters—from goblins and ogres to Wulfgar’s own personal demons.
 
Meanwhile, Wulfgar is also searching for Aegis-fang. Hot on the trail of Sheila Kree and her new follower, Le'lorinel—a moon elf and a lifelong hater of Drizzt—he will soon encounter the Companions of the Hall in a startling reunion. Together, they will fight side by side in the last battle for Wulfgar's heart and soul.

Sea of Swords is the third book in the Paths of Darkness series and thirteenth installment in the Legend of Drizzt. It was formerly the fourth book in Paths and fourteenth book in Drizzt before The Servant of the Shard was moved to the Sellswords Trilogy.
Servant of the Shard: The Legend of Drizzt
Book 14 · Jun 2009 ·
4.7
New York Times–bestselling author: The much-awaited story of master assassin Artemis Entreri and the first installment in a new series set in the Forgotten Realms universe

Surrounded by dark elves, Artemis Entreri tightens his grip on the streets of Calimport. While he urges caution, his sponsor grows ever more ambitious. The assassin will soon find himself on a path his most hated enemy has walked before him—a path that leads to a place where someone like Entreri would never be welcome.
 
Drow leader Jarlaxle has ascended from dark Menzoberranzan with only civil intentions. The malevolent Crystal Shard’s influence on him intensifies until even the drow agents he brought with him grow fearful. When his own company begins to turn on him, Jarlaxle will be forced to find a savior in the man he’s come to enslave.
 
Servant of the Shard is the first book in the Sellswords trilogy and the fourteenth book in the Legend of Drizzt series.
Promise of the Witch-King: The Legend of Drizzt
Book 15 · Oct 2008 ·
4.7
Entreri and Jarlaxle find themselves in the Bloodstone Lands, caught between the ghost of a power-mad lich and the fury of an oath-bound knight

One of the long-lost books of the late Witch-King, Zhengyi, has been found. Its pages promise unimaginable powers—and the threat of death. But even the fact that the book kills anyone foolish enough to crack its cover does not stop people from fight over it . . .

Human assassin Artemis Entreri and his dark elf companion Jarlaxle have come to the demon-haunted wastelands of the frozen north at the request of their dragon patron. It doesn’t take long for them to find themselves trapped in the middle of a struggle between powerful forces that would like nothing more than to see them both dead—or worse. But Entreri and Jarlaxle aren’t just any wandering sellswords, and the ancient evils and bitter blood-feuds of the wild Bloodstone Lands may have finally met their match.

Promise of the Witch-King is the second book in the Sellswords trilogy and the fifteenth book in the Legend of Drizzt series.
Road of the Patriarch: The Legend of Drizzt
Book 16 · Oct 2008 ·
4.6
Another thrilling installment in the classic D&D-inspired Legend of Drizzt series: While assassin Artemis Entreri wrestles with his past, dark elf Jarlaxle continues to fight for his place in the surface world.

Ilnezhara and Tazmikella are ancient dragons of great power, accustomed to easily manipulating the humans around them. But not all humans are so easily led. When they pushed Entreri and Jarlaxle into the heart of the Bloodstone Lands, not even they could have imagined the strength of the human assassin’s resolve, or the limitless expanse of the drow mercenary’s ambition.

Jarlaxle and Artemis Entreri have begun to make a home for themselves in the rugged Bloodstone Lands, though not everyone is ready to trust a man who's spent his life killing for coin—much less a member of a race of subterranean elves known for their fanatical devotion to a demon goddess. If they want to make it out of the Bloodstone Lands alive, they'll have to learn to trust their enemies, and be suspicious of their friends.

Road of the Patriarch is the third book in the Sellswords trilogy and the sixteenth book in the Legend of Drizzt series.
The Thousand Orcs: The Legend of Drizzt
Book 17 · Jun 2009 ·
4.7
Fearsome enemies unite to destroy The Companions in this explosive episode of the long-running Legend of Drizzt saga

When Obould Many-Arrows and the united orc tribes band together with Gerti Orelsdottr and her frost giants, no one is safe. After a skirmish with the orcs almost ends in tragedy, Drizzt Do’Urden and the Companions join with Dagnabbit and a group of dwarves to warn nearby towns of the impending hordes.  
 
But the fight inexorably comes to them at the Battle of Shallows, where humans and dwarves must unite to defend the settlement against the rampaging orcs and their allies. As blades slash and feet trample, even the heroes may not survive a desperate stand.

The Thousand Orcs is the first book in The Hunter’s Blades trilogy and the seventeenth installment in the Legend of Drizzt series.
The Lone Drow: The Legend of Drizzt
Book 18 · Jun 2009 ·
4.7
Devastated by the loss of his friends, Drizzt Do’Urden resumes his vicious battle against the orc army and King Obould Many-Arrows

Drizzt Do’Urden knows what it means to be alone. As a young drow, he was exiled from his home in the Underdark, reviled and feared by his own kind. Only after an arduous journey to Faerûn did he meet the surface dwellers who accepted him, befriended him, and became his steadfast allies. Now, those friends lie dead beneath a fallen tower, leaving Drizzt more alone than he has ever been before.

Fueled by his rage and sorrow, Drizzt becomes the Hunter—the ultimate enemy of the orc hordes still ravaging the North under King Obould’s command. Convinced that everything he loves has been destroyed, he vows to do nothing except kill, kill, and kill again until there are no enemies left. But in the midst of Drizzt’s days of endless slaughter, a pair of elves appear with their pegasi, a promise of aid—and a spark of hope.

The Lone Drow is the second book in The Hunter’s Blades trilogy and the eighteenth installment in the Legend of Drizzt series.
The Two Swords: The Legend of Drizzt
Book 19 · Jun 2009 ·
4.7
The war between Drizzt and King Obould rages on in this New York Times–bestselling conclusion to The Hunter’s Blades trilogy

Dark elf Drizzt Do'Urden would like nothing more than to kill King Obould Many-Arrows, the leader of the slavering orc army that slaughtered his closest friends. Now, it seems even Innovindil, Drizzt’s new moon elf companion, cannot escape the grip of Obould’s murderous scourge. When the orc king steals Innovindil’s beloved pegasus, Drizzt must accompany her on a rescue mission to the northern lands of the frost giants—even if it means suffering the same fate as the Companions.

Except the Companions are not dead . . . yet. Unbeknownst to Drizzt, they are sealed inside the walls of Mithral Hall, awaiting a battle that will either make or break them. As Obould's horde prepares for a siege just outside the gates, Bruenor must mastermind a plan that will defeat the orcs and lead his clan to victory.

The Two Swords is the third book in The Hunter’s Blades trilogy and the nineteenth installment in the Legend of Drizzt series.
The Orc King: The Legend of Drizzt
Book 20 · Oct 2008 ·
4.5
The war against the orcs is far from over in this opening installment of a bold new trilogy in the Legend of Drizzt series

The end of winter is near, and it seems the uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows will not last long. The orc tribes united under Obould are splintering, with some seeking to establish an alliance with a clan of half ogres-half orcs. Drizzt, too, feels himself torn apart, unsure which of the Companions needs him most: As Catti-brie recovers from a serious injury, Wulfgar mourns the death of his wife. Together, the broken pair leaves Mithral Hall for Silverymoon, hoping to find a trail that leads to Wulfgar’s lost adopted daughter. Meanwhile, Bruenor begins his own desperate search. Determined to end the war that nearly cost him his life and everything he has built, he will stop at nothing until he finds the ancient dwarven city of Gauntlgrym.

But to truly end the war, drastic changes must be made. Powerful individuals on both sides may have to alter the way they see each other—and perhaps even talk to one another—for it will take more than swords and axes to bring a lasting peace to the Spine of the World.

The Orc King is the first book in the Transitions series and the twentieth installment in the Legend of Drizzt series.