When apprentice wizard Adramal
moves to a new school to complete her training, she
discovers that several ritual murders have been committed by
magic, threatening the fabric of the world. The evidence
points to the killer being one of Adramal's teachers, and
the City Watch recruit her to go undercover to unmask the
murderer. Can she find what she needs before the killer
strikes again or - worse - without blowing her cover and
putting her own life in danger?
Somewhere beneath the teeming streets of the city of Molkolin lies a
legendary well that reveals the true purpose of anyone who drinks from
it. Adramal and her father believe it holds a secret that will help them
defeat the evil God, Zorian.
Galdrakh, the well's owner, has closed it to all visitors. Galdrakh's
aunts believe the well really belongs to them, and hire Adramal to
prove it. The city authorities suspect Galdrakh is smuggling a magical
dust used in the coloured glass that is the foundation of the city's
fortune, and recruit Adramal's father to help. But nobody seems to know
what to do about the pilgrims who've come back from the well with an
important message that they won't - or can't - deliver to anyone...
The wizard Adramal is racing home to Kyer Altamar to fight Zorian. She drank from a magical well and received a vision that claims to reveal her purpose in life. Clues in the vision suggest it may contain knowledge that will help in the battle... if she can crack its code in time.
Meanwhile, Lelsarin, the immortal being who lives in Adramal's head, has her own ideas about how to deal with Zorian, and keeping those around her alive doesn't seem to be a priority. How far is she willing to go to rid the world of one God?