Something evil is at work in Hyde River, an isolated mining town in the mountains of the Pacific Northwest.
Under the cover of darkness, a predator strikes without warningùtaking life in the most chilling and savage fashion.
The community of Hyde River watches in terror as residents suddenly vanish. Yet, the more locals are pressed for information, the more they close ranks, sworn to secrecy by their forefathersÆ hidden sins.
Only when Hyde RiverÆs secrets are exposed is the true extent of the danger fully revealed. What the town discovers is something far more deadly than anything theyÆd imagined. Something that doesnÆt just stalk its victims, but has the power to turn hearts black with decay as it slowly fills their souls with darkness.
The Veritas Project is their code name—but only a handful of people know teens Elijah and Elisha Springfield have been covertly commissioned by the President to investigate strange mysteries that delve into the paranormal and supernatural. Their charge is to find out not only what happened, but why—the veritas (Latin for truth) behind the seemingly impossible phenomena.
Their new assignment: Hangman's Curse
In Baker, Washington, three popular student athletes lie in an incoherent coma, with loss of muscle coordination, severe paranoia, and hallucinations. It's whispered that they're victims of Abel Frye—a curse that's haunted the school since a student died there in the 1930s. Now the curse is spreading, and students are running scared. The Veritas Project must go undercover to find the truth . . . before it's too late.
The national media and the curious all flock to the little town—a great boon for local business but not for Travis Jordan. The burned-out former pastor has been trying to hide his past in Antioch. Now the whole world is headed to his backyard to find the Messiah, and in the process, every spiritual assumption he has ever held will be challenged. The startling secret behind this visitation ultimately pushes one man into a supernatural confrontation that has eternal consequences.
Follow the Coopers as they explore unknown ruins, plunge through dangerous jungles, face hostile natives, and battle ancient evil forces. Will their courage and faith in God bring them through?
Ted Dekker and Frank Peretti—two of the most acclaimed writers of supernatural thrillers—have joined forces for the first time with this non-stop thrill ride. Enter House—where you'll find yourself thrown into a killer's deadly game in which the only way to win is to lose . . . and the only way out is in.
One game. Seven players. Three rules. Game ends at dawn.
Miles away from the hectic city, Reed and Rebecca hike into the beautiful Northwester woods. They are surrounded by gorgeous mountains, waterfalls, and hundreds of acres of unspoiled wilderness.
During their first night camping, an unearthly wail pierces the calm of the forest. Then something emerges from the dense woods. Everything that follows is a blur to Reed—except the unforgettable image of a huge creature carrying his wife into the darkness.
Enter into deep wilderness where the rules of civilization no longer apply. A world where strange shadows lurk. Where creatures long attributed to overactive imaginations and nightmares are the hunters . . . and people are the hunted.