Sparked by a public display of sexual harassment in 2012, GTFO pries open the video-game world to explore a twenty-billion-dollar industry that is riddled with discrimination and misogyny. In recent years, the gaming community has grown more diverse than ever. This has led to a massive clash of values and women receive the brunt of the consequences every day: acts of harassment range from name calling to cyber vandalism and death threats. Through interviews with video-game developers, journalists, and academics, GTFO paints a complex picture of the video-game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO is the beginning of a larger conversation that will shape the future of the video-game world.