Headgame

āļž.āļĻ. 2561 â€Ē 92 āļ™āļēāļ—āļĩ
3.4
5 āļĢāļĩāļ§āļīāļ§
36%
Tomatometer
āļĄāļĩāļŠāļīāļ—āļ˜āļīāđŒ
āļ”āļđāđƒāļ™āđ€āļ§āđ‡āļšāđ€āļšāļĢāļēāļ§āđŒāđ€āļ‹āļ­āļĢāđŒāļŦāļĢāļ·āļ­āļ­āļļāļ›āļāļĢāļ“āđŒāļ—āļĩāđˆāļĢāļ­āļ‡āļĢāļąāļšÂ āļ”āļđāļ‚āđ‰āļ­āļĄāļđāļĨāđ€āļžāļīāđˆāļĄāđ€āļ•āļīāļĄ
āđ„āļĄāđˆāļĄāļĩāđ€āļŠāļĩāļĒāļ‡āļŦāļĢāļ·āļ­āļ„āļģāļšāļĢāļĢāļĒāļēāļĒāđƒāļ™āļ āļēāļĐāļēāļ‚āļ­āļ‡āļ„āļļāļ“ āļ„āļģāļšāļĢāļĢāļĒāļēāļĒāļ—āļĩāđˆāļžāļĢāđ‰āļ­āļĄāđƒāļŠāđ‰āļ‡āļēāļ™āđ€āļ›āđ‡āļ™āļ āļēāļĐāļēāļ­āļąāļ‡āļāļĪāļĐ

āđ€āļāļĩāđˆāļĒāļ§āļāļąāļšāļ āļēāļžāļĒāļ™āļ•āļĢāđŒāđ€āļĢāļ·āđˆāļ­āļ‡āļ™āļĩāđ‰

A group of young people awake from a rave to find themselves locked inside the now-abandoned warehouse with cameras screwed into their foreheads. With only a few clues and even less recollection of what happened the previous night, the group starts to piece together this unsettling puzzle. It quickly becomes apparent that they are unwilling competitors in a deadly game, and they will need to murder each other if they hope to survive.

āļāļēāļĢāđƒāļŦāđ‰āļ„āļ°āđāļ™āļ™āđāļĨāļ°āļĢāļĩāļ§āļīāļ§

3.4
5 āļĢāļĩāļ§āļīāļ§
David Laroche
10 āļĄāļĩāļ™āļēāļ„āļĄ 2561
Can't wait for part 2
āļ„āļļāļ“āļ„āļīāļ”āļ§āđˆāļēāđ€āļ™āļ·āđ‰āļ­āļŦāļēāļ™āļĩāđ‰āļĄāļĩāļ›āļĢāļ°āđ‚āļĒāļŠāļ™āđŒāļŦāļĢāļ·āļ­āđ„āļĄāđˆ

āđƒāļŦāđ‰āļ„āļ°āđāļ™āļ™āļ āļēāļžāļĒāļ™āļ•āļĢāđŒāđ€āļĢāļ·āđˆāļ­āļ‡āļ™āļĩāđ‰

āđāļŠāļ”āļ‡āļ„āļ§āļēāļĄāđ€āļŦāđ‡āļ™āļ‚āļ­āļ‡āļ„āļļāļ“āđƒāļŦāđ‰āđ€āļĢāļēāļĢāļąāļšāļĢāļđāđ‰