Blue's Clues

1997 • Nick Jr.
4.6
571 جائزے
TV-Y
درجہ بندی
اہل ہے
ویب براؤزر پر دیکھیں یا سپورٹر کردہ آلات پر مزید جانیں

سیزن 3 ایپی سوڈز (30)

1 Art Appreciation
26/4/99
We are having a big art show and we play Blue's Clues to figure out what Blue is making for the show.
2 Weight and Balance
10/5/99
We play Blue's Clues to figure out what Blue wants to do. Throughout the day, with the help of our scale friends, we compare the weight of objects and determine which are heavy and which are light.
3 Geography
10/7/00
We play Blue's Clues to figure out where Blue wants to go. Using a map, we help Shovel and Pail figure out which buildings would be best suited for specific errands then we decide what form of transportation would work best.
4 What's that Sound?
7/6/99
Blue hears something that we can't hear, so we play Blue's Clues to figure out what it is. Led by our ears, we help Shovel and Pail follow the path a gopher took in the woods, based on the sounds he makes.
5 Signs
24/4/00
Guided by signs and symbols around the house, we play Blue's Clues to figure out where Blue wants to have her snack.
6 Thankful
15/11/99
We're having a big feast to celebrate the things we're thankful for, and we play Blue's Clues to figure out what Blue is thankful for.
7 Hide and Seek
25/10/99
Steve and Blue are playing Hide and Seek and it's Blue's turn to hide. We play Blue's Clues to figure out where Blue wants to hide.
8 Animal Behavior
22/6/99
We play Blue's Clues to figure out what animal Blue wants to learn about. Throughout the episode we learn about different animal behaviors by observing them and pretending to be them.
9 Occupations
17/7/00
All of our friends are pretending to be different occupations. We play Blue's Clues to figure out what Blue wants to be. We help Steve, who is pretending to be a reporter, figure out what occupations our various friends are.
10 Anatomy
10/4/00
Steve discovers his heart beat with a stethoscope -- and Blue has discovered something too. We play Blue's Clues to figure out what Blue has discovered.
11 Blue's Big Treasure Hunt
14/3/99
Blue's Big treasure Hunt leads us to unlock doors we have not seen before and leads us to skidoo into a special land.
12 Pool Party
3/4/00
Oh no! It's a hot summer day and Blue and Steve are composing a list of friends to invite to our pool party, but there's someone we forgot to invite! We play Blue's Clues to figure out who's missing from our list.
13 Draw Along With Blue
18/10/99
It's a draw-along episode, and we play Blue's Clues to figure out what Blue wants to draw. Along the way, we meet Marky the Marker and identify which of our friends he is using simple shapes to draw.
14 Nature
3/7/00
We spend the entire episode outdoors enjoying nature and playing Blue's Clues to figure out what Blue wants to play. We identify herbs and help Mr. Salt and Paprika put together a bouquet, go on a walk, and play "I Spy."
15 Inventions
23/10/00
We're playing Blues Clues because we want to know what Blue invented. Steve wants to invent something, too, but he keeps inventing things that already exist!
16 What's So Funny?
9/10/00
Something kind of silly's going on at Steve and Blue's house and we play Blue's Clues to figure out what makes Blue laugh.
17 Environments
13/3/01
Steve and Blue are going on a big trip! We play Blue's Clues to figure out where Blue wants to go. As we search for clues, we pack for our trip and learn about new environments.
18 Blue's Big Costume Party
16/10/00
It's Blue's costume party and lots of silly spooky things are happening! Magenta doesn't have a costume, so we play Blue's Clues to help her figure out what to wear.
19 Blue's Big Pajama Party
10/10/99
It's a special nighttime game of Blue's Clues to figure out what Blue wants to do tonight. As we search for clues we join Shovel and Pail for a game and learn about the animals who are awake while we are asleeep.
20 Shy
19/2/01
Blue is feeling shy, so we play Blue's Clues to figure out what she is feeling shy about. Along the way, we meet Pail's friend Sifter and Miranda, who lives with Magenta. We help Shovel figure out how to play with Sifter.
21 Blue's Big Mystery
25/9/00
Something very mysterious has happened - somebody built a fort in the backyard. But who? We become Blue's Clues detectives as we hunt for clues to lead us to the mystery builder.
22 Blue's Big Holiday
29/11/99
All of our friends are getting ready for the holidays and we play Blue's Clues to figure out what memory Blue wants to add to our holiday quilt.
23 Blue's Play
30/10/00
We're putting on a play in the living room and everyone has a part -- Steve is the mouse, Blue is the hippo and we are the cow! Only we're not sure how the play should end, so we play Blue's Clues to figure it out.
24 Prehistoric Blue
6/11/00
Rarrr! Shovel and Pail discover a dinosaur footprint in the backyard! Steve decides to pretend to be a dinosaur, and we play Blue's Clues to figure out what Blue saw.
25 Words
4/12/00
Words, words, words! Steve and Blue have a big bag of words and we play Blue's Clues to figure out what we should do with them.
26 Periwinkle Misses His Friend
2/10/00
Periwinkle, our new neighbor, misses his friend Plum and his old home in the city. What can Periwinkle do to feel better about missing his friend? Blue knows and we play Blue's Clues to figure it out!
27 Stormy Weather
19/3/01
Steve and Blue are getting ready for their nature walk -- but first we have to check the weather. We play Blue's Clues to figure out what kind of weather Blue thinks is coming.
28 Blue's Collection
26/3/01
Something's missing from Blue's circle collection -- but what could it be? We play Blue's Clues to figure out what's missing, and help our friends with their collections.
29 The Wrong Shirt
13/11/00
Steve wears different clothes! It's a nutty opposite day at Blue's Clues and everything's topsy-turvy, including some of our friends. We play Blue's Clues to figure out what opposite Blue is thinking of.
30 Cafe Blue
2/4/01
Welcome to Café Blue! Steve and Blue decide to open up a restaurant in our house for one day only. There's lots to be done -- customers to seat, orders to take and -- oh no -- what should we serve for dessert? Blue knows!

اس شو کے بارے میں

Blue's Clues is a puppy with a clue - three actually - and preschoolers will play along with this original play-to-learn show. Through problem-solving and skill-building games, preschoolers help Steve or Joe find the answer.

درجہ بندی اور جائزے

4.6
571 جائزے

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