Cyberchase

2002
TV-Y
ການໃຫ້ຄະແນນ
ມີສິດ
ເບິ່ງໃນໂປຣແກຣມທ່ອງເວັບ ຫຼື ອຸປະກອນທີ່ຮອງຮັບ ສຶກສາເພີ່ມເຕີມ

ເອັບພິໂສດ ຊີຊັນ 11 (5)

1 Housewarming Party
16/4/18
In Happily Ever Afterville, the Three Pigs just finished building their new cottage at the base of Mount Evermore – a peaceful spot without any direct sunlight. Trouble strikes when Hacker and Wicked accidentally zap the mountain away!
2 Invasion of the Funky Flower
17/4/18
Contestants from all over Cyberspace have come to Gardenia for its annual flower-growing contest. Hacker is sure his flower will win, but when he loses to Inez he is furious and plots a plant-based revenge!
3 A Renewable Hope
18/4/18
Hacker has finally captured the Earth kids on the Wreaker, but an alarm goes off and the Wreaker is out of fuel! Hacker lands on the nearest cybersite, which is an eerie place with no one around! What will Hacker do next?
4 The Migration Situation
19/4/18
Bird lovers across Cyberspace have arrived at the Migration Celebration – an event where the rare teal-footed trillers flock once every five years. But when the trillers are a no-show, host Professor Bobson knows something is wrong!
5 Back to Canalia's Future
20/4/18
Digit’s friend Pearl says her town is in trouble. The water levels in Canalia keep getting lower, but Canalians don’t see the problem. Pearl builds a time machine to travel with the CyberSquad and prove she’s right!

ກ່ຽວກັບລາຍການສະແດງນີ້

Three earth kids go on epic adventures to stop Hacker and save Cyberspace. Their weapon—brain power. Empowering kids ages 6 to 11 to be creative problem solvers, CYBERCHASE builds viewers math and environmental literacy skills.

ໃຫ້ຄະແນນລາຍການນີ້

ບອກພວກເຮົາວ່າທ່ານຄິດແນວໃດ.