Gadget Boy's Adventures in History

1997
3.3
ការវាយតម្លៃ 14
G
ការដាក់ចំណាត់ថ្នាក់
មានសិទ្ធិ
មើលនៅក្នុងកម្មវិធីរុករកតាមអ៊ីនធឺណិត ឬនៅលើឧបករណ៍ដែលអាចប្រើបាន ស្វែងយល់បន្ថែម

ភាគទី 1 ភាគ (26)

1 The Vulture Has Landed
1/1/97
Spydra discovers a power plant being generated entirely by a moon stone brought back by the astronauts of the Apollo 11 mission. She must have that stone, and nothing is going to stop her, certainly not some 30 years and 238,857 miles! Gadget Boy, Agent Heather, and G-9 chase her back in time, and have to stop her and her henchmen from pick-pocketing Neil Armstrong on the moon!
2 The Long And Winding Wall
1/1/97
Gadget Boy’s introduction to Dim Sum cuisine is interrupted with his latest mission. Spydra has gone back to 211 B.C., China, where she plans on stealing the Emperor’s herd of jade dragons, bringing them back in time, and back to life! Before Gadget Boy and his friends can stop her, they have to first help finish building the Great Wall of China, survive “the torture of a thousand tickles” and stop a marauding horde of Mongol Warriors!
3 For Whom The Torch Rolls
1/1/97
The Olympics are coming to town... but not to Spydravania, and their rebuff of her sends Spydra on yet another rampage. She and her cohorts take the Sypdra-Chron back to 400 B.C. Greece, to sabotage the ancient Olympic games, thus destroying the Olympics forever! Can Gadget Boy and his friends stop Spydra and save the Olympic games? Only the chariot race can decide!
4 These Are A Few Of My Favorite Flying Things
1/1/97
Spydra journeys back to 15th century Florence Italy in an attempt to steal Leonardo Da Vinci's famous perpetual motion machine, not realizing his inventions only exist on paper. Gadget Boy, G-9 and Heather, hot on Spydra's trail, are a little surprised when they find a teenage Leonardo dejected and lacking confidence. It takes a rousing adventure and Leonardo actually seeing his inventions in use between Spydra and the Gadget team to give him the confidence he needs to become one of history's greatest minds.
5 An Ice Age Runs Through It
1/1/97
It's off to the Cretaceous period for the Gadget team as Spydra tries to amass an army of dinosaurs, with plans on housing them in her specially made biosphere to get them through the ice age!
6 Valley Of The Vulture
1/1/97
Spydra's got a taste for Tut and nothing's going to satiate it except a trip back to the Nile River Valley. Destination Egypt, 1922. And her goal? To steal all of King Tut's treasures before the world even knows they exist, beating archeologist Howard Carter to the site and making off with the goods herself. But once again her plans are foiled as Gadget Boy and Co. arrive to throw a mummy wrench into her plans in this rollicking Egyptian tomb adventure.
7 The Time Land Forgot
1/1/97
The Gadget Boy team are sent back to 700 A.D. Mexico. It seems Spydra, depressed at yet another birthday, has learned the ancient Mayans knew how to control time. She instills herself as their supreme being... so she can get them to stop her from aging... and time along with her! Does Gadget Boy have enough time to stop time from being stopped by the time-stopping, clock-stopping Spydra? Only time will tell!
8 Ice Station Vulture
1/1/97
In an attempt to eavesdrop on all the world's communications satellites, Spydra decides to plant her "Polar Controller" satellite-controlling device at the North Pole. But to ensure that no one ever finds it and destroys it, she travels to 1909 to plant it there before explorers Peary and Cook first arrived. She also decides to make sure that the explorers never make it to the pole. But not to worry as Gadget, G-9 and Heather show up to guide each of the explorers and save the day.
9 Three Brainiacs In A Fountain
1/1/97
The ‘three brainiacs’ in question are chemist Marie Curie, pasteurization inventor Louis Pasteur, and general all-around smart guy Albert Einstein. Spydra, realizing she needs a scientist with a bit more... practical experience than Boris to build her ‘six-armed Super Spydra clone’, travels back in time to kidnap these three geniuses. She holds them captive in her Spydravania castle, demanding they do her evil bidding. So it’s up to Gadget Boy and friends to break into the heavily guarded fortress and save the day (and the history of science)!
10 Coming In On A Web And A Prayer
1/1/97
It's Gadget Boy to the rescue when Spydra sojourns to 1903 to stop the Wright brothers from ever pioneering manned motorized flight! While Heather battles just to get the two brothers to the airfield, Gadget and G-9 enjoy the flight of a lifetime in the Wright brother's plane, Flyer 1, looking for the elusive "Kitty Hawk" bird!
11 All's Fair At The World's Fair
1/1/97
Gadget Boy's very existence is in jeopardy as Spydra goes to the 1939 World's Fair in New York City to destroy the first prototype robots ever made. If she succeeds, both Gadget and G-9 will cease to exist altogether! The Gadget team races to the fair to rescue Electro and Sparko, the first robot and dog team in history.
12 A Whale Of A Sail Of A Tale
1/1/97
Spydra loses an International Boat Race to Gadget Boy, and infuriated, she decides to ruin the history of boating. So off she and her henchmen travel to Phoenicia, circa 1300 B.C., where she steals the newly-invented first prototype movable-sail boat. Gadget Boy, Agent Heather, and G-9 find themselves in another boat race with Her Evil-ness... but this time, the trophy is the course of history!
13 An Extinct Possibility
1/1/97
No one will sell Spydra land to build her new, improved Spydravania. So she plans to do what any other super-evil villianess would do: travel back in time to just before the creation of the Wankie National Park Refuge in Rhodesia, destroy all the endangered Black Rhinos so there’s no need for the refuge, and seize the land! But Gadget Boy and Co. team up with a pair of argumentative Shonas Natives, and two black rhinos to thwart Spydra’s plans!
14 A Knight To Remember
1/1/97
Spydra wants her production of Shakespeare's King John to be perfect. And what better way to top off the show than to have the real Plantagenet crown originally worn by Charles I! Gadget, Heather and G-9 are whisked back in time to 13th century England to stop Spydra, because if she succeeds, there will be no way for England to crown the young King Henry III, and without the crowning of Henry, no Magna Carta, and with no Magna Carta, no equal rights for all people...
15 No Laughing Matter
1/1/97
Spydra realizes what’s missing from her life: laughter. But the only person who can make her laugh is Charlie Chaplin. So she travels back in time to 1920’s Hollywood to kidnap him, bring him back to the present, and make him her own personal comedian-slave! Luckily for Chaplin, not to mention cinematic history, Gadget Boy is on the case!
16 It's Not Easy Staying Green
1/1/97
All Spydra needs to bring the world to its knees is a whole lot of the rare Humongous Fungus, which causes anyone who eats it to hiccup violently. Problem is, there isn't much of it left, because it comes from the Central and South American rainforests. And since 1970 almost 2/3 of those forests have been chopped down. The only thing to do then? Travel back to 1970 of course, before all the deforesting, and harvest all the Humungous Fungus, and it's only antidote, the bark of the Balucca tree. And hopefully Gadget Boy can stop her, if only he realizes that the rainforest isn't a giant waterpark!
17 Madame Spydra-Fly
1/1/97
After losing a ‘best-dressed heroine’ contest to Heather, Spydra decides to make the world pay. But how? By ridding the world of its silk trade! So it’s off to Feudal Japan, circa 1853, to stop Commodore Perry from opening up Japan’s silk trade with the rest of the world. Gadget Boy and Co. follow, and must face Samurai Warriors before they can even get close to Spydra... Luckily for our heroes, Dabble supplied them with earthquake-creating tablets to shake up the sands of time!
18 Just Fakir-Ing It
1/1/97
In order to enact the power of a mystical sun-controlling ruby, Spydra takes Boris back to India in 1928 and enrolls him as a student of a great swami master. Meanwhile Heather, Gadget and G-9 embark on a perilous journey to the Swami's mountain top citadel against numerous assaults by Mulch and Humus. Can they get there before Boris becomes a bona-fide Fakir, qualified to use the sun-darkening power of the gem for Spydra?
19 A Gadget Boy Christmas Around The World
1/1/97
Traumatized by an early piano recital of "Jingle Bells," Spydra decides to eliminate Christmas once and for all by destroying its very roots. She goes after St. Nicholas, Old Befana of Italy, and Martin Luther as he decorates his first Christmas tree. But it takes more than Spydra's nefarious schemes to halt Christmas; Gadget Boy and Co., with the aid of Santa and his elves, prove that Christmas cannot be destroyed as long as it is in our hearts.
20 The Three Gadget-Eers
1/1/97
Spydra goes back in time, to the court of Louis the Thirteenth, to steal the Queen's perfectly matched diamonds for her Sublimator. Boris has his own agenda; he's taken up inventing and needs the swords of the Three Musketeers for his Super Sword-Slinger. And Gadget Boy is convinced that the Three Musketeers are a rock band that need to be reunited for their big concert. It's time for swash-buckling and derring-do as Agent Heather saves King Louis and Cardinal Richelieu while Gadget Boy helps the Musketeers save the day with musical instruments for weapons.
21 Hot Time In The Old Cage Tonight
1/1/97
"Some evil force has removed fire from existence!" exclaims Dabble. And what other evil force could that be but Spydra? She heads back to the time of the cave people, in a vile attempt to steal all the methods of creating fire, thus, eliminating it forever, or until the world agrees to buy it back from her! Gadget Boy, Heather, and G-9 follow her, where they must contend with flippant cave people, skittish buffalo, and one angry volcano!
22 Bionic Blunder From Down Under
1/1/97
The news of an opal discovery in Australia excites Spydra: opal would be the perfect component for her ‘Super-City-Destroying Spectro-Blaster!” She must go back in time and pillage the opal mine before it’s discovered. Noting the rift in time, Gadget Boy and friends travel back to the Australian Outback, 1915. On their way to stopping Spydra’s fiendish plot, Gadget Boy becomes an honored member of an Aboriginal tribe, Agent Heather takes the balloon trip of her life, and G-9 does his best to deal with being taped to the ground by Gadget Boy (so he doesn’t ‘fall off’)!
23 Go West, Young Vulture
1/1/97
Gadget Boy and Co. head back to California in the Wild West 1849, time of the Gold Rush, and the perfect time for Spydra to steal the gold she needs to repair the Spydra-Chron's rapidly failing Time-Ometer. From the Assayers office, to panning for gold, to mining the enormous Calaveras gold nugget. Gadget Boy, who thinks he's in a modern-day tourist mining town, accidentally destroys Mulch and Humus. And Agent Heather, with the help of the local native Americans, tricks Spydra. Apparently fool's gold isn't the only fool in them thar hills.
24 Some Assembly Required
1/1/97
In order to force the world to buy her over-priced, worthless new car, the Arachna, Spydra heads back to visit Henry Ford and destroy his original Assembly Line. But Gadget Boy and Co. are close behind, stemming the damage, driving the world toward affordable automobiles, and earning Gadget Boy his driver's license... dated 1909.
25 Gadget-Stein
1/1/97
With the invention of her new Metabolizer Helmet, which has the ability to create whatever the wearer is thinking of, Spydra heads back in time to 1861, Switzerland. There she places the cap onto the head of one Mary Shelley, the author of the horror novel Frankenstein. Spydra's diabolical plans include not only making Shelley wear the helmet and fabricate a real Frankenstein monster, but also include having Boris pen Frankenstein himself, but writing in Spydra as the monster! Unfortunately, Gadget Boy thinks he's attending a wild costume party, and not at all trying to save the history of horror in literature!
26 Back To The Vulture
1/1/97
Spydra is tired of being outwitted by "that dullard Dabble" and his brilliant inventions and tired of being chased through time by Gadget Boy and Co. So she goes "Back to the Future," to Cleveland, Ohio in 1957 to meet up with Dabble's parents-to-be - Myra and Skippy Dabble. Spydra plans to destroy Myra's prototype for Time Travel so that Spydra will be the only one skipping through time. When Boris falls into the Beatnik way of life, our heroes help Myra and Skippy keep their present intact while using the orbit of Sputnik II to Time-Travel themselves back home... with a Russian Astro-pet for the Chief.

អំពី​កម្មវិធី​ទូរទស្សន៍​នេះ​

Assisted by the lovely AGENT HEATHER and his robotic dog G-9, Gadget Boy tracks down the evil villainess SPYDRA as she careens through Time with her hapless henchmen, stealing, plundering, and changing significant historical events for her own gain. With Spydra on the loose, nothing is safe from - from the Opal Mines of Australia, to the ancient Phoenician’s moveable sail, to the discovery of fire.

ការដាក់ផ្កាយ និងមតិវាយតម្លៃ

3.3
ការវាយតម្លៃ 14

វាយតម្លៃកម្មវិធីទូរទស្សន៍នេះ

ប្រាប់យើងអំពីការយល់ឃើញរបស់អ្នក។