Justice League Action

2016 тАв Cartoon Network
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TV-UNRATED
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рд╕рддреНрд░ 1 рдХрд╛ рдПрдкрд┐рд╕реЛрдб (49)

1 Shazam Slam!
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In the series premiere, Batman (KEVIN CONROY) helps an old man being mugged, who turns out to be a powerful wizard fighting off demons. A ghoul known as Calythos possesses the Parasite in order to drain the Justice League of its powers and use that stolen strength to open a massive volcano. When Batman gets possessed by an evil Djinn named Uthool, Superman and other members of the Justice League must battle the Dark Knight. When the JLA tries to stop the Brothers Djinn, the ghoulish trio are able to direct spells on our heroes by saying their names, forcing the heroes to disguise themselves as each other in order to foil the spells!
2 Follow that Space Cab!
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While escorting his prisoner, Mr. Mind, between planets, Superman is attacked by Lobo, whoтАЩs after a reward on Mind. Temporarily powered down, the Man of Steel seeks the help of Space Cabbie in order to get away from Lobo.
3 Nuclear Family Values
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Firestorm encounters the Nuclear Family, a misguided group of robots resembling a тАШ50s sitcom family. Their intent is to detonate a nuclear power plant in order to create a home thatтАЩs safe only for them, and they need FirestormтАЩs power to help them.
4 Zombie King
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When the JLA tries to stop the Brothers Djinn, the ghoulish trio are able to direct spells on our heroes by saying their names, forcing the heroes to disguise themselves as each other in order to foil the spells!
5 Galaxy Jest
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When the Joker is abducted into space by Mongul in order to entertain his troops, the Justice League must recapture him before the JokerтАЩs gas bomb detonates in Gotham City.
6 Time Share
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Batman and Blue Beetle have to travel back in time to stop Chronos from destroying a young Dark Knight on his very first case!
7 Under a Red Sun
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After Steppenwolf teleports Superman to a planet with a red sun, making him powerless, Batman and Barda must somehow locate the planet before Superman is destroyed.
8 Play Date
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When Toyman takes over the Justice League, he turns our heroes into avatars in a diabolical video game.
9 Repulse!
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Lex Luthor infects Superman with a magnetic charge that repels everything. As the repulsing charge grows, the magnetized Man of Steel seems fated to spend his life in the isolation of deep space, unless the Justice League can figure out a way to free him.
10 Trick or Threat
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Four kids in Justice League costumes are trick or treating on Halloween when they investigate a spooky house. As dangers befall them inside, however, they begin to realize that maybe theyтАЩre not kids at all, but real Justice Leaguers under a spell.
11 Speed Demon
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Batman has to enlist the help of Jason Blood (aka the Demon) when Brother Blood transforms the Batmobile into a sentient, demonic entity.
12 Hat Trick
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When Felix Faust steals ZatannaтАЩs magical top hat, the Justice League must help retrieve it before the evil wizard uses it to create a magical portal that will release the demon Ghast.
13 Luthor in Paradise
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With the aid of the witch Circe, Luthor travels to Paradise Island to steal an artifact that will give him godlike powers. When Superman and Batman arrive on the island to stop him, they discover that theyтАЩre almost as popular with the Amazons as Luthor.
14 Field Trip
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When a group of teenage super heroes are being shown around the Fortress of Solitude, they inadvertently cause the Phantom Zone Projector to release three Kryptonian criminals and trap Superman!
15 Plastic Man Saves the World
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After Plastic Man feels shuffled off the side in the Justice LeagueтАЩs battle with Brainiac, he takes it upon himself to infiltrate the alien ship on his own and thwart the villainтАЩs plans
16 Rage of the Red Lanterns
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Chased by the Red Lanterns, Lobo seeks sanctuary with the Justice League. As they League holds the Red Lanterns at bay, Lobo goes after a powerful weapon being held in the Watchtower.
17 Freezer Burn
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Batman and Firestorm team up to fight their respective cold villains тАУ Mr. Freeze and Killer Frost. Complications arise when FirestormтАЩs infatuation with Frost get the better of him.
18 The Trouble With Truth
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The Justice League finds themselves in danger of losing Wonder Woman when the goddess Athena comes to Earth with an offer Diana canтАЩt refuse тАУ filling the position as the Goddess of Truth on Mt. Olympus.
19 Inside Job
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Batman and Wonder Woman go on a Fantastic Voyage-like adventure, when Atom shrinks them, so they can enter SupermanтАЩs bloodstream to destroy a lethal nanite virus.
20 Double Cross
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When Batman has Plastic Man disguise himself as Two-Face in order to set a trap for Deadshot, things get complicated when the real Two-Face escapes custody.
21 Battle for the Bottled City
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Atom shrinks Superman so he can visit his fellow Kryptonians in the bottled city of Kandor, but soon Brainiac attacks and takes off with the bottle. Now itтАЩs up to Atom to follow Brainiac and retrieve the city!
22 Garden of Evil
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Poison Ivy takes control of Swamp Thing, using his vegetative powers to overwhelm Gotham with dangerous plants.
23 All Aboard the Space Train
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In a strange turn of events, the Justice League enlists the help of Space Cabbie and Jonah Hex to stop the hijacking of an intergalactic space train.
24 Time Out
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Batman must tam up with Booster Gold when an interdimensional alien creature starts eating up timeтАжliterally!
25 The Fatal Fare
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Space Cabbie in advertently learns about a great threat to the Justice League when one of his passengers turns out to be Darkseid.
26 Mxy's Mix-Up
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While the Justice League attempts to protect the United Nations from GroddтАЩs gorilla army, Mr. Mxyptlk pops up from the fifth dimension and thinks it would be great fun to put each of the Super HeroesтАЩ brains into another heroтАЩs body.
27 Supernatural Adventures in Babysitting
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Stargirl has to enlist ConstantineтАЩs help when Klarion the Witch Boy takes the place of the boy sheтАЩs supposed to be babysitting.
28 Booster's Gold
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Green Arrow becomes involved with Booster Gold when he discovers that the self-centered Super Hero has brought dinosaurs back from the past for a moneymaking venture.
29 Boo-ray for Bizarro
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When the diabolical Amazo attacks the League and begins stealing their powers one-by-one, the klutzy, backwards-thinking Bizarro becomes our heroesтАЩ last hope to turn things around.
30 Best Day Ever
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Joker frees Luthor with a mother box and forces him to spend the day together, hopping all over the world, with the Justice League hot on their trail, trying to catch up.
31 The Cube Root
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When a mysterious alien abducts Mr. Terrific, Batman, Luthor and two of the brainiest villains in the universe, he puts them to a test to discover whoтАЩs the smartest among them.
32 Superman's Pal, Sid Sharp
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When obnoxious reporter Sid Sharp decides that Clark Kent is getting all of his stories because of his connection to Superman, Sid decides to become his own Super Hero to тАЬout-scoopтАЭ him.
33 Superman Red vs. Superman Blue
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Luthor comes up with the means to separate each Justice Leaguer into two тАУ one passive and good; the other aggressive and mean.
34 The Ringer
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SinestroтАЩs ring is suddenly much more powerful than usual, so the Justice League sends a microscopic Atom into the ring to find out what the cause might be.
35 Forget Me Not
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When Firestorm discovers that League members have no memory of who they are, itтАЩs up to him to fund them up in their secret identities and convince them they are Super Heroes.
36 The Brain Buster
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A mysterious creature abducts Batman, Mr. Terrific, Lex Luthor and two of the brainiest villains in the universe to put them to the test in order to discover whoтАЩs the smartest among them.
37 E. Nygma, Consulting Detective
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When the Joker traps Batman, the Justice League decides тАУ against their better judgment тАУ to allow Riddler (whoтАЩs trying to go straight) to help them track him down.
38 Harley Goes Ape!
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When Gorilla Grodd takes control over Titano, the giant ape, the only person who seems to be able to override his control is the medical worker who nursed him as a chimp тАУ now known as Harley Quinn!
39 Phased and Confused
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When members of the Justice League are affected by the Phantom Zone Ray and become phantom-like, their only hope for freedom is to somehow get a message to Booster Gold.
40 It'll Take a Miracle
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Big Barda's life hangs in the balance when Batman is forced by Darkseid to track down the elusive Mr. Miracle and bring back the anti-life equation he stole from Apokolips.
41 System Error
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When Batman discovers that he and the rest of the League are robots, he investigates to find out who did this and why?
42 Race Against Crime
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Superman and Flash race for charity тАУ only to fall under a trap perpetrated by Luthor, who had devised a тАЬtime suitтАЭ that allows him to control everyoneтАЩs speed.
43 Party Animal
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Determined to finally throw a successful holiday party for the Justice League, Green Arrow finds his plans thwarted when Plastic Man brings a tranquilized Super-Villain to the gathering.
44 Watchtower Tours
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When Booster Gold starts to secretly give tours of the Watchtower to make some extra cash, he inadvertently brings in a Super-Villain disguised as a tourist.
45 Barehanded
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When Green Lantern leaves his ring in an intergalactic restroom after washing his hands, he discovers itтАЩs gone тАУ leading him on a wild chase for the aliens who might have taken it.
46 Captain Bamboozle
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Mr. Mxyzptlik decides to create some mischief by endowing ShazamтАЩs well-meaning Uncle Dudley with superpowers bigger than anyone in the League.
47 Keeping Up with the Kryptonians
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Mr. Mxyzptlik shows Supergirl and Superman that their innate goodness might not be so pure, when he takes them to a parallel world where their counterparts are impossibly aggressive and spoiled.
48 Unleashed
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While the Justice League is away on a mission, Plastic Man is not only left in charge of the Watchtower, but also SupermanтАЩs dog, Krypto.
49 She Wore Red Velvet
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When Booster and the JLA come under attack by a mysterious and unrelenting new villainess known as Red Velvet, Booster comes to realize sheтАЩs actually the fianc├йe he left at the altar in the future.

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Witness the Justice League like never before in this all-new animated series where the pace is quick, the action is relentless and the fun is non-stop! Justice League regulars Superman, Batman and Wonder Woman are joined by a galaxy of ever-rotating allies and enemies like John Constantine, Zod, Lobo and Swamp Thing.

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