Monster Squad

1976
TV-PG
เดฑเต‡เดฑเตเดฑเดฟเด‚เด—เต
เดฏเต‹เด—เตเดฏเดคเดฏเตเดฃเตเดŸเต
เดตเต†เดฌเต เดฌเตเดฐเต—เดธเดฑเดฟเดฒเต‹ เดชเดฟเดจเตเดคเตเดฃเดฏเตเด•เตเด•เตเดจเตเดจ เด‰เดชเด•เดฐเดฃเด™เตเด™เดณเดฟเดฒเต‹ เด•เดพเดฃเตเด•ย เด•เต‚เดŸเตเดคเดฒเดฑเดฟเดฏเตเด•

Season 1 เดŽเดชเตเดชเดฟเดธเต‹เดกเตเด•เตพ (13)

101 Queen Bee
11/9/76
Dracula infiltrates the Queen Bee's hive in an effort to thwart a worldwide bee invasion.
102 Mr. Mephisto
11/9/76
Confusion abounds when Mr. Mephisto replaces Mayor Goldwyn with a lookalike doll who spouts off radical opinions.
103 The Tickler
11/9/76
The Tickler passes off counterfeit bills in an attempt to lure the Monster Squad into a trap.
104 The Ringmaster
11/9/76
The Ringmaster holds children hostage as part of a larger scheme to buy out and close down all of the toy stores in America.
105 Music Man
11/9/76
Frank and Dracula sign up for music lessons in an attempt to foil the mad musicians who robbed a telethon.
106 No Face
11/9/76
Mayor Goldwyn gives the city deed to Chief Running Nose. Before long, the Monster Squad discovers No Face has been masquerading as both of them.
107 The Astrologer
11/9/76
The Astrologer announces that an earthquake is about to devastate the land, and to make his prediction true, he plans to detonate an atomic bomb.
108 Ultra Witch
11/9/76
Ultra Witch dries up the world's milk supply, but she exposes herself by sending a henchman out for cookies.
109 The Wizard
11/9/76
The Wizard plans to steal all of the national monuments for his own exhibit. Walter concocts an antidote that works on every poison known to man.
110 The Skull
11/9/76
The Skull decides to resurrect all of the world's villains, beginning with a mummy.
111 The Weatherman
11/9/76
The Weatherman causes a national blizzard in the middle of summer and demands that U.S. citizens unanimously elect him president.
112 Lawrence of Moravia
11/9/76
Frank and Bruce are captured by a sheik who's been stealing plumbing supplies just for the thrill of it.
113 Albert/Alberta
11/9/76
Albert/Alberta begins to flood the world, he/she attempts to gather a collection of animals, which is missing a werewolf and a vampire.

เดˆ เดทเต‹เดฏเต†เด•เตเด•เตเดฑเดฟเดšเตเดšเต

Walt the Night Watchman at Fred's Wax Museum plugs in his crime computer, suddenly sending vibrations that bring to life three legendary monsters: Dracula, The Werewolf, and Frankenstein. These infamous creatures hated and feared for centuries, now determined to make up for their past misbehavings by fighting crime wherever they find it. Together, they're the Monster Squad!

เดˆ เดทเต‹ เดฑเต‡เดฑเตเดฑเตเดšเต†เดฏเตเดฏเตเด•

เดจเดฟเด™เตเด™เดณเตเดŸเต† เด…เดญเดฟเดชเตเดฐเดพเดฏเด‚ เดžเด™เตเด™เดณเต† เด…เดฑเดฟเดฏเดฟเด•เตเด•เตเด•.