Odd Squad

۱۳۹۶
۴٫۴
۱٫۴۵ هزار مرور
TV-Y
رده‌بندی
واجد شرایط
در مرورگر وب یا دستگاه‌های پشتیبانی‌شده تماشا کنید بیشتر بدانید

قسمت‌های فصل 6 ‏(8)

1 First Day
۹۵/۳/۳۱
In this two-part episode, agents struggle with a case while Oscar interviews candidates to run the Odd Squad Creature Room.
2 Back to the Past/Odd Squad Needs You
۹۵/۴/۱
Back to the Past - When the agents are accidentally transported to the future, they need to figure out what day it is or risk a time-tastrophe!/ Odd Squad Needs You - When Odd Squad is asked to make a recruitment commercial, Ms. O proves difficult.
3 Mid-Day in the Garden of Good and Odd/Failure to Lunch
۹۵/۴/۳
Mid-Day in the Garden of Good and Odd - When things in town get covered in jam, the agents turn to Odd Todd for help./ Failure to Lunch - When the agents go to lunch, they struggle to relax and ignore the oddness.
4 The O Team/Show Me the Money
۹۵/۴/۷
The O Team - Security agents Owen and Ohio secretly provide backup on a case so they can have a pizza party./ Show Me The Money - When an unlucky coin is accidentally released into the public, the agents must retrieve it before the world ends.
5 Flawed Squad/The Creature Whisperer
۹۵/۴/۸
Flawed Squad - The Villains team up to break into Odd Squad headquarters./ The Creature Whisperer - The agents struggle to catch an odd creature.
6 Oscar Strikes Back
۹۵/۴/۱۵
Oscar Strikes Back - In this two-part episode, Oscar attends a gathering of Odd Squad scientists called Lab-Con at Odd Squad Academy.
7 Olympia's Day/Otis's Day
۹۵/۴/۱۶
Olympia's Day: When a new room opens up in headquarters, all the agents want a piece./ Otis's Day: Getting a villain back to headquarters proves cumbersome when the tubes are down for maintenance.
8 And Then There Were Puppies/A Case of the Sillies
۹۵/۴/۱۷
And Then They Were Puppies - When every agent turns into a puppy, it's up to Agent Ohlm to save the day./ A Case of the Sillies - Dr. O gets an odd illness called the Sillies.

دربارهٔ این نمایش

It’s time to call Odd Squad – a high-tech agency run by kids! Join the agents as they investigate unusual phenomena and use math to set things right. Every hilarious assignment teaches children ages 5-8 problem solving and teamwork.

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