Star Trek: The Next Generation

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(Season 5) āĻāĻĒāĻŋāĻ›â€™āĻĄ (26)

1 Redemption, Pt. 2
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Believing the Romulans are behind a Klingon civil war, Picard involves Starfleet in the conflict.
2 Darmok
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Picard is forced into a dangerous encounter with the captain of an alien starship.
3 Ensign Ro
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The Enterprise crew becomes an unwitting pawn in a deadly conspiracy masterminded by a Starfleet admiral.
4 Silicon Avatar
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The crew of the Enterprise risks all in an attempt to communicate with a destructive force known as the Crystalline Entity before a visiting scientist can destroy it.
5 Disaster
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Troi holds the lives of the crew in her hands when she is forced to act as captain after the Enterprise is seriously damaged by a rare, natural phenomenon.
6 The Game
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The fate of the Federation is in Wesley Crusher's hands when he returns to the Enterprise to find the rest of the crew addicted to a dangerous new game.
7 Unification, Pt. 1
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Picard learns Spock's mission to Romulus involves a plan to reunify its people with the Vulcans.
8 Unification, Pt. 2
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Picard and Data travel to Romulus to investigate an unauthorized mission undertaken by the Federation's legendary Mr. Spock.
9 A Matter Of Time
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The Enterprise plays host to a mysterious visitor who claims to be from the future.
10 New Ground
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While the Enterprise heads for Bilana Three to participate in the testing of a new propulsion method called the Soliton Wave, Worf receives an unexpected visit from his mother Helena and his son Alexander.
11 Hero Worship
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The Enterprise makes way to a nearby Starbase that has recently lost contact with the Vico, a research vessel sent to explore the Interior of a Black Cluster.
12 Violations
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Troi, Riker and Dr. Crusher fall into unexplained comas while the Enterprise plays host to an alien race.
13 The Masterpiece Society
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Picard's efforts to save a genetically engineered society from a natural disaster threaten to destroy it.
14 Conundrum
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While suffering an unexplained case of amnesia, the crew finds themselves fighting a war they do not remember or understand.
15 Power Play
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Picard is shocked when Troi, Data and Chief O'Brien engineer an unexplained overthrow of the Bridge.
16 Ethics
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The crew is torn when an injured Worf, paralyzed after an accident, opts to follow Klingon custom and commit suicide.
17 The Outcast
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Riker's romance with a member of an androgynous race causes conflict and complications for all concerned.
18 Cause And Effect
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Trapped in a time warp that forces the crew to endlessly repeat the same experiences, the Enterprise is doomed to destruction.
19 The First Duty
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Wesley Crusher, involved in a cover-up of a devastating accident at Starfleet Academy, learns a painful lesson in honesty.
20 Cost Of Living
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Troi's free-wheeling mother Lwaxana upsets Deanna and Worf when she introduces Worf's son to her rather hedonistic lifestyle.
21 The Perfect Mate
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Picard falls in love with a beautiful woman who is to be given as a peace offering to end a centuries-long war.
22 Imaginary Friend
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A little girl's imaginary friend becomes a frightening reality for the crew when she threatens to destroy the Enterprise.
23 I, Borg
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Picard and the crew suffer from conflicting emotions when the Enterprise rescues a critically injured Borg.
24 The Next Phase
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Geordi and Ro are pronounced dead after a transporting maneuver from a distressed Romulan ship goes awry.
25 The Inner Light
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After a mysterious accident, Picard wakes up living the life of another person on a faraway planet.
26 Time's Arrow, Pt. 1
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After Data learns of his own death in late- 19th-century San Francisco, a freak accident transports him back to that period.

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STAR TREK: THE NEXT GENERATION (TNG) focuses on the 24th century adventures of Captain Jean-Luc Picard aboard the U.S.S. Enterprise (NCC-1701-D). This incarnation of the famous starship is much larger than the one captained by James T. Kirk a century earlier, and, accordingly, it carries a larger crew complement: 1,012 men, women?and, surprisingly, children. This era's Starfleet Command believes that men and women are more likely to sign up for long-term exploratory missions if they think of their ship as home. Thus, Picard's crew enjoys many of the comforts they'd have otherwise left behind, including a wide variety of recreational opportunities, "replicated" food dishes to suit every palate, and quarters large enough to share with spouses and offspring. There are schools for the children and a bar (stocked with synthetic alcohol, or synthehol) where the adults can unwind. However, the ongoing mission-no longer limited to a mere five years-remains virtually the same as it was during Kirk's time: to seek out new life and new civilizations, and to boldly go where no one has gone before.

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