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Honey I Shrunk The Kids

1997 • Buena Vista Television
4.7
7 reviews
Eligible

Season 1 episodes (22)

1 Honey, We've Been Swallowed by Grandpa
9/27/97
On their way to the shopping mall in the family van, Wayne, Diane and Amy are accidentally shrunk to near-microscopic size. Soon after, Grandpa Murdock drops by to pick up his grandson for a fishing trip. Nick feigns illness to avoid going with his grandfather, who leaves but not before inadvertently swallowing his mini-relatives -- van and all. Nick interprets Wayne's help message in the newspaper and, realizing what has happened, rushes to his family's aid. It's a race against the clock as the tiny Szalinskis travel on a "fantastic voyage" through Grandpa's body, seeking a way out before the shrinking effect wears off in three hours.
2 Honey, We're Stuck in the 70's
10/18/97
Amy develops a crush on Mr. O'Donnell, her handsome 37-year-old history teacher. She uses Wayne's time-travel machine to transport herself to 1976 where she hopes to meet up with the teenage version of Mr. O'Donnell and make some history of her own. Wayne travels back in time to rescue his daughter, but the Szalinski Time Hopper (patent pending) malfunctions and the two are stuck in the past. With some help from a romantic memory, Diane and Nick repair the machine -- just in time -- and the Szalinskis are reunited in the present.
3 Honey, The House is Trying to Kill Us
10/4/97
After their home is burglarized, Wayne becomes overly concerned for the safety of his family and invents a home security system for their total protection. F.R.A.N., the Felon Repeller & Accident Neutralizer (patent pending), takes her duties very seriously and involves herself in every facet of the household, from protecting Amy from bad fashion choices to preventing Wayne from eating too much rich pie. Diane is wary of the overprotective computer, not realizing that F.R.A.N. has developed a mind of her own. When Wayne decides to pull the plug on F.R.A.N., she holds the rest of the Szalinskis under "house arrest" until Wayne can demonstrate logically who's the real threat.
4 Honey, I'm Haunted
10/11/97
Afraid of ending up a four-eyed math monkey like his dad, Nick tests out Wayne's new invention -- the Szalinski Retina-Rotator (patent pending), turning the controls up to 150 percent. Nick's enhanced vision allows him to perceive invisible wave lengths on the electromagnetic spectrum; in other words, he can see ghosts. He befriends the spirit of a dead 1930s gangster named Louie "the Loon" Matagrano who died robbing the Matheson Federal Bank. Louie helps Nick develop a tough reputation at school by ghost-merging with him and punching out the school bully. Louie likes having a body so much that he pops in on Wayne and decides to stay. Nick can't tell a living soul his dad's been hijacked by a ghost for fear Louie might have an "accident" with Wayne's body. Nick turns to the late Detective Jimmy Palmer for help in combating the afterlife underworld.
5 Honey, You've Got Nine Lives
11/1/97
Even though it means jeopardizing his success with Jennings Labs, Wayne decides to shelve his virtual reality device when he realizes there might be ethical and criminal problems associated with brain-swapping. Diane has work problems, too -- the Addams brief is due in the morning and Quark ate her only copy. When trying to access her back-up file on a computer disk, Diane mistakes the Szalinski Neuron Nudger (patent pending) for a lap-top computer and accidentally exchanges brains with a supercilious cat named Persephone. Meanwhile, Wayne's less than scrupulous co-worker, Bianca, determines to steal credit for his invention and tricks Wayne into switching brains with Quark. It's a round-robin of brain-swapping before Nick, Amy, Cat-Diane and Dog-Wayne thwart Bianca's ethically reprehensible yet fiscally sound plan.
6 Honey, I Shrunk the Science Guy
10/25/97
Wayne suffers an attack of jealousy when Nick invites Wayne's younger brother, TV scientist Randy Rude the Science Dude, to speak at the school Science Club assembly. At the last minute, Wayne decides to bring along the shrink ray for a little demonstration of his own, but he accidentally shrinks Randy, the shrink ray and himself. The tiny brothers Szalinski end up as prizes in a McDonald's Happy Meal. As Diane and the kids literally dismantle the McDonald's looking for an address, Wayne and Randy escape Play Doh, cha-cha with a chameleon and put aside their sibling rivalry, before they finally get big again.
7 Honey, I Know What You're Thinking
11/29/97
Amy desperately wants to become a "Soche" -- a member of the cool girls' clique at school led by the despotic Tiara. When Amy's attempt at witty banter fails, she turns to Wayne's latest invention to pump up her social skills. The Szalinski Brainiactivator (patent pending) enhances intelligence by accessing the unused 90 percent of the human brain, but since individual brain structures are unique, the gas reacts differently on each person. One sniff of smart-gas gives Amy the ability to read thoughts. She becomes so fascinating, the Soches invite themselves over for a mandatory sleep-over. Unfortunately, the Brainiactivator gas has leaked into the air conditioning system and everyone in the house is affected: Diane becomes psychic, Quark can mesmerize, Nick has telekinetic powers, and Wayne becomes hirsute. The Soches, too, are infected. Tiara's new-found talent is starting earthquakes, which she uses to blackmail the others into waiting on her hand and foot. Team Szalinski rallies and Wayne stops Tiara's reign of temblors by a hair.
8 Honey, I Got Duped
11/8/97
While mopping up the mess made by his Picnic Pal (patent pending), Wayne unwittingly activates the Szalinski Copy Boy (patent pending) and clones himself. His molecular structure is too unstable to be out in public -- any slight physical contact can result in another clone -- so Wayne sends Clone-Wayne off to Diane's annual company picnic in his place. Clone-Wayne's cheerful innocence and enthusiasm charms everyone there, including Diane, Amy and Nick. Meanwhile, back at the workshop, Wayne has accidentally generated a party-pack of clones -- Slappy, Sneezy, Stinky and Scabby. Before Wayne-Prime can figure out how to stabilize his molecules and reabsorb the clones, Wayne's nemesis at Jentech, Bianca, has wormed her way into Clone-Wayne's confidence. The well-intentioned Clone-Wayne shrinks Wayne-Prime and delivers him to Bianca, who plots to steal the plans for the Szalinski Wrap Master (patent pending). Clone-Wayne realizes, before it's too late, that Bianca has been duping him, and all's well that ends with a Szalinski Huddle Hug.
9 Honey, They're After Me Lucky Charms
11/14/97
Nick's first attempt at inventing, the Szalinski Jr. Phenomenometer (patent pending), reflects the boy's interest in luck, magic and other fantastic phenomena. The gadget doesn't work, but Wayne encourages Nick to believe in himself. Later Wayne and his boss, Mr. Jennings, are testing Wayne's newest -- the Szalinski Finder 49er (patent pending) -- in an old abandoned mine and discover an actual pot of gold. Wayne wants to turn it over to the police, but a visitation from a leprechaun splits the Szalinski household into believers of magic versus science. The little leprechaun turns out to be a con-artist, just as Wayne suspected, but then five real, full-sized leprechauns show up looking for their pot-o'-gold. The Irish fairies imprison Diane and Amy in the magic crystal on their shillelagh. Wayne's belief in Nick helps him defeat the leprechaun gang, and as legend dictates, since the gold was returned, he's granted one wish.
10 Honey, They Call Me the Space Cowboy
11/22/97
Nick gets to relive the ordeal of his own birth thanks to the Szalinski Memory Lane Mobile (patent pending), Wayne's newest invention which allows people to access submerged memories and relive lost details of their lives. Meanwhile, Diane is having problems relating to her young client who's in trouble for shoplifting, and Amy, who's suffering an acute case of adolescent angst, seems distant, too. Fearing that she's turning into a fogie, Diane decides to get in touch with her teenaged self. A power surge leaves her stranded in her 16-year-old brain, and young Diane turns out to be a handful. Grown-up Diane returns in due time, but not before Amy discovers that her mom has a clue what it's like to be a teenager.
11 Honey, You're Living in the Past
12/20/97
Wayne's been working long hours at the lab and neglecting the little things like repairing the screen door for Diane and helping Nick with his homework. Rather than admit that sometimes he tries to do too much, Wayne insists it's just a matter of prioritizing and he promises to become Mr. Nine-to-Five. Unfortunately, Mr. Jennings, his boss, has other ideas and promptly leaves on vacation after assigning Wayne several special projects, including revamping a less-than-satisfactory molecule accelerator that only accelerates one molecule at a time. Meanwhile, Diane and the kids decide to take Wayne up on his offer to do more around the house and compose their own list of chores for him. Overextended to the max, Wayne invents the Speed DMAN (patent pending) and, by accelerating his molecules so he can move at hyper speed, becomes the fastest man on Earth! But is he quick enough to do it all?
12 Honey, I'm Streakin'
1/17/98
When school budget crunches cause Amy to be cut from the Farber High School basketball team, Diane decides to run for the school board. Diane's hard-hearted opponent in the race, Bruce Patterson, has several ruthless plans to save money, including eliminating textbooks. Unfortunately Wayne has a mishap with the Szalinski Cloud-Buster (patent pending) and costs Diane the support of Principal Dante. To correct his mistake, Wayne hops into the Szalinski Time Hopper (patent pending), but he accidentally sets the dial for 930 AD rather than 9:30 AM and ends up in the middle of a Viking battle. Not to worry: Wayne and his trio of adoring barbarians -- hunky Lars, bloodthirsty-yet-beautiful Thokk and Nordic shaman Schmorg -- return to Matheson in time to help Diane with her campaign.
13 Honey, Meet the Barbarians
2/6/98
When school budget crunches cause Amy to be cut from the Farber High School basketball team, Diane decides to run for the school board. Diane's hard-hearted opponent in the race, Bruce Patterson, has several ruthless plans to save money, including eliminating textbooks. Unfortunately Wayne has a mishap with the Szalinski Cloud-Buster (patent pending) and costs Diane the support of Principal Dante. To correct his mistake, Wayne hops into the Szalinski Time Hopper (patent pending), but he accidentally sets the dial for 930 AD rather than 9:30 AM and ends up in the middle of a Viking battle. Not to worry: Wayne and his trio of adoring barbarians -- hunky Lars, bloodthirsty-yet-beautiful Thokk and Nordic shaman Schmorg -- return to Matheson in time to help Diane with her campaign.
14 Honey, You Drained My Brain
2/13/98
Diane is trying her first civil case and finds herself overmatched by the brilliant defense attorney E. Joshua Rosencranz. He makes her feel stupid. Fortunately, Wayne has been experimenting with increasing brain power through electrochemical Q-Waves on his Szalinski Ant-ellectual Farm (patent pending). Satisfied that the ants display signs of advanced intelligence, Wayne fashions a portable Q-Wave enhancer -- the Szalinski Thinky-Ring -- to give Diane a mental boost. Unfortunately, the device increases intelligence by leaching power from other folk's brains. The next day in court, Diane manages to drain the brains from everyone in the room. Seems the Thinky-Ring turns the wearer into a malevolent fascist bent on world domination, or at least that's what happens to Nick when he tries the ring on for size.
15 Honey, He's Not Abominable...He's Just Misunderstood
2/21/98
Wayne figures out a way to distill cocoa pheromone concentrate from chocolate and ends up with a batch of powerful aphrodisiac bonbons. In a plot worthy of Shakespeare, the high school Sweetheart's Dance turns into a midsummer nightmare as everyone falls in love with the wrong person thanks to a puckish Nick with a pocket full of super-chocolates. Meanwhile, Mr. Jennings is temporarily transformed into a creature and crashes the party in search of sweet delights. Merriment ensues. Love's labors are not lost, however, and in the end the star-crossed party-goers are united with their true honeys.
16 Honey, I'm In the Mood for Love
2/28/98
Jentech's first project as a toy manufacturer is an unbearably cute stuffed teddy named Fwuffy that says "I wuv you" when you tickle its fuzzy tummy. Wayne thinks the toy could stand a high-tech tune-up and is assigned the task of making Fwuffy special. In short time, Wayne has transformed the simple plaything into a semi-conductive, multitasking, fully interfaceable, voice-activated child play unit. Unfortunately, during its final data download, Fwuffy is infected by a virulent computer virus named Legion. Under Legion's direction, Fwuffy and his band of killer teddy bears plan to rule the world and destroy all human life. It seems as if nothing can stop the evil, despotic bears, but they are beaten, in the end, by an alliance between low- and high-tech: Grandma Jean's antique hope chest and a fistful of Nick's anti-virus disks.
17 Honey, the Bear Is Bad News
3/27/98
Jentech's first project as a toy manufacturer is an unbearably cute stuffed teddy named Fwuffy that says "I wuv you"; when you tickle its fuzzy tummy. Wayne thinks the toy could stand a high-tech tune-up and is assigned the task of making Fwuffy special. In short time, Wayne has transformed the simple plaything into a semi-conductive, multitasking, fully interfaceable, voice-activated child play unit. Unfortunately, during its final data download, Fwuffy is infected by a virulent computer virus named Legion. Under Legion's direction, Fwuffy and his band of killer teddy bears plan to rule the world and destroy all human life. It seems as if nothing can stop the evil, despotic bears, but they are beaten, in the end, by an alliance between low- and high-tech: Grandma Jean's antique hope chest and a fistful of Nick's anti-virus disks.
18 From Honey, With Love
4/3/98
Wayne, code name "P" is secretly recruited to make spy inventions for the Canadian Ministry of Intelligence by Canada's international superspy Dalton Pearce. (Who knew Canada had secret agents?) En route to a special assignment, Agent Pearce has a misadventure with the Szalinski Laser Shaver (patent pending), and Wayne must single-handedly challenge Canada's most notorious supervillain, the disgruntled ex-Mountie Pierre LeBecque. Wayne successfully retrieves a missing Canadian nuclear submarine, the Scotia. This, however, does not conclude Double-oh Szalinski's duties. In a final showdown between good and very bad, the entire Team Szalinski is called upon to infiltrate the annual "Super Villains and Their Families Gala" at LeBecque's mansion and thwart his diabolical plan to blow up the moon.
19 Honey, It's No Fun Being an Illegal Alien
5/15/98
When Ar'nox, the Intergalactic Ranger, drops by Earth with a gift for his old friends, his star cruiser is hijacked by some Men in Dark Suits working for the Iluminatti, a very old, very powerful secret organization. Wayne offers to help his Karnathian pal retrieve his missing UFO. First stop on their adventure is a local sci-fi convention, where they pick up vital information and Amy has her first close-encounter with a geek. Later, disguised in their own black ensembles, the Szalinskis and Ar'nox infiltrate The Lodge, an abandoned military base in the best Area 51 tradition. The Men in Dark Suits turn out to be hostile aliens plotting to take over the world, and Team Szalinski is forced to come up with yet another brilliant plan, but not before making Ar'nox a card-carrying member of the family with all commensurate rights and privileges.
20 Honey, I'm Dreaming...But Am I?
4/25/98
Amy takes an internship at Jentech Labs hoping to earn her dad's respect. Unfortunately, her rival Tiara Van Horne is also interning at Jentech and has been secretly sabotaging Amy's equipment. Meanwhile, Mr. Jennings, who's concerned about a corporate spy and irate over Amy's string of mishaps, threatens to fire Wayne if the Chameleonator (an experimental device designed to extract chameleon DNA and replicate its ability to alter skin tones) isn't ready for human use by 5 PM the next day. Amy overhears the threat and self-tests the machine. Instead of being able to change facial tones at will, she is rendered invisible! Invisible Amy agrees to help Jennings discover the identity of the company mole, but not before Tiara and the Chameleonator are turned over to evil cosmetics queen Keri Faye. Jennings and Team Szalinski, in various altered states thanks to the Chameleonator, save the device and the day.
21 Honey, The Garbage is Taking Us Out
5/2/98
When Ar'nox, the Intergalactic Ranger, drops by Earth with a gift for his old friends, his star cruiser is hijacked by some Men in Dark Suits working for the Iluminatti, a very old, very powerful secret organization. Wayne offers to help his Karnathian pal retrieve his missing UFO. First stop on their adventure is a local sci-fi convention, where they pick up vital information and Amy has her first close-encounter with a geek. Later, disguised in their own black ensembles, the Szalinskis and Ar'nox infiltrate The Lodge, an abandoned military base in the best Area 51 tradition. The Men in Dark Suits turn out to be hostile aliens plotting to take over the world, and Team Szalinski is forced to come up with yet another brilliant plan, but not before making Ar'nox a card-carrying member of the family with all commensurate rights and privileges.
22 Honey, You're so Transparent
5/9/98
Nick's first attempt at inventing, the Szalinski Jr. Phenomenometer (patent pending), reflects the boy's interest in luck, magic and other fantastic phenomena. The gadget doesn't work, but Wayne encourages Nick to believe in himself. Later Wayne and his boss, Mr. Jennings, are testing Wayne's newest -- the Szalinski Finder 49er (patent pending) -- in an old abandoned mine and discover an actual pot of gold. Wayne wants to turn it over to the police, but a visitation from a leprechaun splits the Szalinski household into believers of magic versus science. The little leprechaun turns out to be a con-artist, just as Wayne suspected, but then five real, full-sized leprechauns show up looking for their pot-o'-gold. The Irish fairies imprison Diane and Amy in the magic crystal on their shillelagh. Wayne's belief in Nick helps him defeat the leprechaun gang, and as legend dictates, since the gold was returned, he's granted one wish.

About this show

Disney's Honey, I Shrunk The Kids follows the adventures of brilliant but befuddled scientist Wayne Szalinski, whose often-misguided projects wreak havoc on his family and friends.

Ratings and reviews

4.7
7 reviews
M F
April 5, 2018
This was one of my go to shows back in the day 😁
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the bun
September 26, 2021
NORMAL !
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