Ripley's Believe It Or Not!

1998
3.5
20 reviews
G
Rating
Eligible
Watch in a web browser or on supported devices Learn More

Season 2 episodes (13)

1 Well Doon Cyril!
1/1/98
Cyril inherits an Irish castle, where water from the Well of Doon is said to cure all ailments. In order to save the well for the townspeople, Cyril must fight off an inheritance claim from wealthy business man, Ron Blackard, in a winner takes all joust! When Cyril is injured, Rip must step in, but even he can't prevent Blackard from winning. But when Blackard's aching back is cured by water from the well, he agrees, the miraculous reservoir belongs to everyone.
2 A Dragon's Lullaby
1/1/98
When a disgruntled employee steals an ancient Dragon Flute from a Toronto Museum, he uses its legendary powers to render crowds of people unconscious. Sam's subway ride turns into an unexpected afternoon nap, and Rip is forced to jump on the runaway train and stop it, before it crashes. At a ransom drop on an airline at ten thousand feet, Rip discovers it's really sleeping gas that's knocking everyone out. The thief parachutes to apparent freedom, only to be captured by Sam and Cyril in the Jumpjet, and it is left to Rip to safely land the airliner. Sam's impromptu concert on the Dragon Flute appears to put Rip and Cyril asleep. Or are they just forty winks short? Believe It Or Not!
3 Heads I Win, Tails You Lose
1/1/98
When a lucky coin is stolen from the Hong Kong Stock Exchange, it triggers a market crash threatening even the vast wealth of the Ripley fortune. Rip's long trusted financial advisor, Chan Lee, is arrested, leaving the BION team to clear his name. Tracing a deadly computer virus back to billionaire Yoon Sek's fortress, the team's attempt to escape with the evidence results in being cornered by Sek's henchmen. When the police miraculously show up to save the day, Cyril is convinced the lucky coin saved them. Sam has her doubts, until Chan reveals, for some reason, his sell orders on the day of the crash never got sent, saving Rip's fortune from being lost - Believe It Or Not!
4 A Flare for Fashion
1/1/98
When Sam's friend, Suzi Moto, is charged with burning down her own New York fashion show, all evidence points to her purchase of a kimono Rip believes is cursed. The same kimono was believed to have caused a fire that destroyed Tokyo three hundred and fifty years ago! Sam is skeptical when she finds the closet of Suzi's assistant, Mary, filled with "ancient kimonos". When Mary sets a fire at Suzi's high rise condominium, the BION team must use the Jumpjet's hovering capability to save the fashion designer. When the antique Kimono goes missing from the police lock up, it mysteriously appears in Mary's prison cell - Believe It Or Not!
5 With the Strength of Ten
1/1/98
The BION team travel to London to bid on the Winged Warrior Helmet, said to give the wearer the strength of ten. When Sam's twelve year old nephew, Peter, mishandles a valuable artifact, the distracted Rip loses out in the bidding to his rival, Daniel Baran. When the helmet is mangled at a reception, the jealous Rip appears to be the culprit. The BION team discover Baran is running an insurance scam, and make a dash for Scotland Yard with the real helmet intact. Trapped on London Bridge by Baran and his henchmen, Peter attempts escape, only to end up precariously hanging from the bridge. When Sam puts on the Winged Warrior Helmet, she finds the strength to lift both Rip and Peter to safety! Believe It Or Not!
6 A Helping Hand
1/1/98
Rip has just bought the Hand of Fatima, a legendary good luck totem, from a gypsy, when it's stolen by a young carny who believes its power can save his family's New Jersey amusement park. Sam believes the string of bad luck accidents dogging the park point to real estate developer Mickey Tyrell's desire to own the land the park is built on. Indeed, Cyril traces a blasting cap from a blown up hot dog stand to Tyrell's construction company. When Cyril accidentally takes a ride on the old wooden rollercoaster, that's set to trigger the bomb, the Hand of Fatima appears to protect him. Was it the Hand of Fatima that prevented the bomb from going off - or sea salt corroding the detonator? Believe It Or Not!
7 In His Uncle's Footsteps
1/1/98
Rip finds one of his uncle's journals detailing a failed trip to Tibet in search of proof of the Yeti. Determined to do what his uncle couldn't, Rip leads the BION team to the Himalayas. Despite Cyril collapsing from exhaustion and a brush with death from an avalanche, Rip refuses to give up. When Rip, Sam and their Sherpa wind up hanging by a rope over a chasm, they are pulled to safety by someone or something with pawprints that Cyril claims belong to the rare Tibetan Blue Bear. But Rip knows a bear can't pull three people hanging from a rope. Was it really a Yeti? Believe It Or Not!
8 Can't See the Forest for the Trees
1/1/98
When Cyril insists on being included in a strenuous weekend hike deep into the bush of Northern Quebec, using only Samuel de Champlain's Astrolabe to guide them, he ends up being chased by a ravenously hungry bear and getting lost. While Sam and Rip start an all out search, a mysterious Native Indian leads Cyril away from the lodge. When Rip discovers Champlain's Astrolabe is pointing in the opposite direction it's supposed to be, he remembers a legend that it had done the same thing when Champlain got lost over four hundred years before! The Astrolabe leads Rip to the legendary and uncharted Lost Lake, where it is Cyril, led by the disappearing Native, who ends up the hero, by chasing away the angry bear. Had the spirit of Champlain and his old Indian Guide helped the two friends find each other? Believe It Or Not!
9 Follow Your Dreams
1/1/98
A vacation in Australia starts on the wrong foot when Rip's wallet is stolen, and left at the sight of a stolen Tjuringa Stone, a sacred aboriginal artifact believed to control peoples dreams. Tjak, an aboriginal shaman-in-training, accuses Rip of stealing his people's most sacred object. But when Morgan, Australia's most renowned psychic, starts invading Rip's dreams, the BION team uncover his plot to steal all the Aboriginal Shamans' power at a sacred ceremony at Ayer's Rock. While Rip saves the kidnapped Cyril from a King Brown snake, the world's deadliest, Sam and Tjak foil Morgan's ceremony with a flood of water predicted in Rip's dream. Was it just coincidence or could Rip really see into the future? Believe It Or Not!
10 The Sweet Taste of Revenge
1/1/98
When convicted fraud artist, Howard Hawkins is released on parole, he swears revenge on the men who put him in prison - Rip and Cyril! Enlisting the help of his son and daughter, Hawkins sends out a fake distress signal that results in Rip and Cyril being caught and BION HQ being taken over. When Sam, off premises scuba diving, figures out something's wrong, she does her best to sabotage Hawkins' plan to steal every artifact in BION HQ. When Hawkins activates a time bomb, Sam must allow the thieves to get away. Her attempt to disarm the explosive device fails and Cyril is forced to use the one artifact left, the Greek Magic Dial. The portable oracle tells Sam which wire to cut, just in time! Luck or Soothsaying? Believe It Or Not!
11 The Evil Eye
1/1/98
A trip to New Orleans to buy The Evil Eye, a rare voodoo artifact, results in the curator of the Voodoo Museum being turned into a zombie by a High Priestess trying to prevent the sale from going though. When Rip is denied his purchase, the BION team follows the hypnotized curator to the infamous St. Louis Cemetery, where amidst the gravestones and fog, Cyril goes missing! Rip and Sam discover the fight between the Curator and the High Priestess is a case of sibling rivalry, and track them to a shack deep in the swamps of the Bayou. When the High Priestess uses the power of the Evil Eye to seemingly prevent an alligator from eating her brother, Rip decides, the artifact belongs with New Orleans' first family of Voodoo.
12 Hate Never Sleeps
1/1/98
When Sam is to be a bridesmaid in a friend's wedding, the BION team travel to Kampala, Uganda. A fight between the future in-laws not only threatens the wedding, but a proposed merger between the two families' trucking companies. Rip suspects a stolen Hate God statuette is to blame, but before he can prove his theory, a nail driven into the statuette causes the team to seemingly break up. Only when they realize it's the Hate God that's causing their emotions to boil over, does the BION team come back together to help save the shipping company from a five alarm fire! Did the Hate God really cause everyone's anger to boil to the surface, or were they just naturally nervous about a wedding and a merger? Believe It Or Not!
13 Peace for a Princess
1/1/98
When Rip's former girlfriend, Dr. Anderson, steals an Egyptian sarcophagus, hoping to clone an Egyptian Princess inside, the team must fly to Iceland to get it back. But before they can, a British curator feels compelled to reveal a secret his museum has been keeping for over eighty years. The mummy was removed from the sarcophagus and smuggled aboard the Titanic. Fearing the sinking of the great ship would be blamed on them, they never revealed the sarcophagus was empty! When Dr. Anderson discovers the same, she refuses to believe the story and demands Rip help her locate the missing mummy! But when an electrical failure on her plane causes the empty sarcophagus to plunge into the ocean right where the Titanic sank, Rip can't help but wonder, was the Princess just trying to return to her resting place?

About this show

Years ago, famed adventurer Robert ripley spanned the globe in his unending search for the strange, the bizarre and the unexplained. Today, the adventure continues in an all animated series. Hook up with Michael "Rip" ripley, nephew of the celebrated Robert ripley, as he scours the world to uncover strange stories and odd artifacts. Together with his uncle's former assistant Cyril and fact-seeking documentarian Samantha, Rip sets off on his never-ending search for the unexplained. Join this intrepid trio as they trek through the vampire-infested countryside of Eastern Europe, investigate a Pharaoh's tomb in Egypt and match wits with a legendary Japanese warrior. They'll visit strange sites, meet peculiar people, witness fantastic feats and, at the end of every episode, secure yet another awesome oddity. Believe It or Not!

Ratings and reviews

3.5
20 reviews

Rate this show

Tell us what you think.