"The state of the country is not permanent, and the emperor and his ministers are not permanent. This has been the case since ancient times. The high bank is the valley, and the deep valley is the mausoleum. The surname of the third empress is now concubine!"
——"Zuo Zhuan, the 32nd Year of Zhaogong"
This is a historical strategy-simulation management game based on the timeline from the "Battle of Zhuolu" to the "Chu-Han Struggle". It reproduces the ancient battlefield from the beginning of China to the early Western Zhou Dynasty of the ritual and music civilization, and then From the turbulent Spring and Autumn Period when rituals collapsed and music collapsed, to the disputes during the Warring States Period, Qin's expedition to Hangu to unify the six kingdoms, to the Chu-Han struggle for hegemony, and the majestic journey of thousands of years in the early Western Han Dynasty.
When the world is in chaos and the state and animal husbandry are united, they can compete in the Central Plains without any scruples. But if you were born in an era of ritual and music when the world was at peace and all the countries were united, what methods should you use as a prince to develop and grow and realize your ambition of "swallowing two weeks and destroying the princes"?
Challenge the emperor's authority, subjugate other countries, and seek hegemony;
Or go east out of Hangu, wipe out all the countries, and sit on the land of Liuhe.
The road to overlord or the road to the emperor, it all depends on the thought of "Your Majesty"!
【Script and AI】
◆From King Wu's defeat of Zhou to the rebellion of Zhu Lu, it spanned nearly a thousand years. At most, there were dozens of vassal states standing side by side and more than 800 cities. This period of history is described in detail.
◆The behavior patterns of AI are diversified, and the ups and downs of the contention of a hundred schools of thought and the conquests of various countries are restored to the greatest extent with reference to history.
【Dynasty Mode】
◆The dynasty system explains the historical changes from the age of ritual and music to the conquests of princes to the unified centralized empire.
◆In different eras, princes follow different rules. Players can truly immerse themselves in this era and promote the changes of the era.
【A hundred schools of thought contend】
With "A Hundred Schools of Thought Contending" as the core, the game has designed nine major cultural schools including Confucianism, Legalism, and Military.
◆Culture: The princes and local cities all have cultural attributes, and the culture they pursue affects everything from the direction of national development to grain production and soldiers. It can even attract cities from other countries to surrender voluntarily through its strong cultural influence.
◆National Affairs: There are more than 100 groups of national affairs reform measures from different schools, practicing political concepts and development paths, and leading the century-old trend of innovation!
◆Talents: Talents from different schools have their own strengths. Whether they serve as city guards, courtiers, or perform tasks, they all need to be knowledgeable and capable in order to maximize their effectiveness.
【Housekeeping Management】
◆Dianzhangguozhi: Carry out institutional reforms such as the county system and the county-state system, as well as official system reforms such as the Sangong Jiuqing system and the internal dynasty system to customize the country's operating system.
◆Macro management: adjust tax rates, service rates, water conservancy, population, urban defense, culture, agricultural construction, military construction, etc., and plan and set development goals.
◆City characteristics: Cities have different land types and characteristics. Some cities are fortified and easy to defend but difficult to attack, some cities have convenient transportation and are developing rapidly, and some cities have developed water systems that are conducive to the development of agriculture...
◆Local governance: It is necessary to comprehensively consider and arrange the economic development, culture, public security and armament of each city.
【Diplomatic Intelligence】
◆Diplomacy: Rich diplomatic relations: suzerains, vassals, allies, enemies, etc. are constantly changing during the game. Covering dozens of diplomatic options such as marriage, declaration of war, alliance, and coercion, it restores the classic game in history.
◆Intelligence: Arrange detailed operations, establish an intelligence network, and have a clear view of the world. Assassination, instigation of rebellion, incitement, obstruction... Experience "Jing Ke's Assassination of Qin" in the game.
【Military system】
◆Strategy: In terms of strategy, in conjunction with diplomatic operations, actions such as vertical and horizontal alliances, distant friendships and close attacks, and besieging Wei and rescuing Zhao can all be realized in the game.
◆Combat readiness: Recruit reserves, expand troops, train troops, set up arms, and equip ordnance.
◆Combat: A variety of battlefields, with large square formations of multiple arms fighting together, allowing players to command operations from an overall perspective.
◆General: The general system under the background of the times, combined with Bai Qi, Han Xin and other famous generals in history, to achieve a hearty battle.
【Cultural Relics System】
Cultural relics are witnesses of history. Cultural relics stand in the long river of history with a silent but profound attitude, recording every detail of countless civilizations.
◆ Highly restore those precious cultural treasures in the long history. They can be freely created, collected and cultivated in the game. Enshrining cultural relics can obtain corresponding gain effects.
◆Cultural relics can be discovered and obtained through random events in the game, adding more unknowns to the game process.
◆Occupying the city and destroying other forces will have the opportunity to obtain the other party's cultural relics. In troubled times, Huaibi is guilty.
【Wonder System】
Wonders, like dazzling pearls on the land of China, the Great Wall, the Mausoleum of the First Emperor, the Terracotta Warriors and Horses... They combine grandeur and delicacy, like majestic and vivid works of art, showing the wisdom and courage of ancient civilization.
◆In-depth exploration of historical wonders and restoration of their historical background and cultural elements. The crystallization of the wisdom of the ancients appears on the map of various countries, highlighting the rich temperament of Chinese history and culture.
◆Each wonder will bring unique mechanical changes or attribute improvements. Select the appropriate city to initiate construction, providing more possibilities for conquering troubled times.
◆Destroy forces and occupy wonders. Every building will become a new strategic target.
【Traditional ancient system】
In history, kings often called themselves "Tianzi", which means that the king's power is granted by heaven and they are the sons of heaven, in order to show their legitimacy and authority. The awe of "Heaven", gods and ancestors is an indispensable part of historical tradition.
◆Five Virtues of Destiny: The theory of the Five Virtues was proposed by Zou Yan, a Yin-Yang master. The five elements of metal, wood, water, fire, and earth are regarded as the five virtues. It is believed that each dynasty represents a virtue, and they alternately replace each other in the order in which the five elements are mutually reinforcing or mutually reinforcing. The destiny and five virtues systems are designed in the game, which affect the rise and fall of dynasties.
◆Sacrifice system: "The major affairs of the country lie in sacrifice and military affairs." Sacrifices are made to the gods to pray for a good harvest and the elimination of disasters, so as to ensure the peace of the country and the people. Offer sacrifices to ancestors and lineages to demonstrate the monarch's legitimacy and ensure peace in the court.
【Other systems】
◆Random events: The game contains a large number of random events, and you can experience the unpredictable changes of the times during the game.
◆School Debate: Restore the fierce ideological debate of a hundred schools of thought. Debates between different schools will be held from time to time in the game.
◆Rong Di system: Players can make friends with Rong Di, the Western Regions, and the Xiongnu, conduct conquests, and ask for reinforcements. It adds more elements to the situation and environment under the dynasty system, and also reflects the integration of nations and cultures.
◆Ancestral Spirit System: You can obtain "Orders" by capturing cities, completing policies, etc. You can use "Order" points to activate cards to bring immediate effects to your own forces, such as directly completing the formation of an army, increasing the amount of culture, and special The use of arms, etc.
◆Studying classics: Acquire talents’ abilities and wisdom through studying, and write books and biographies for deceased talents to pass on legacy and knowledge.
◆Kings and families: You can strengthen your clan and give birth to heirs through marriage, marriage, etc. At the same time, targeted training can also be carried out for young sons and princes.
◆Gongqing feudal town: For the power of Gongqing, the government will reward the power of the feudal lord with food, places to leave the town, and tax management, etc., and use imperial power to balance the forces of all parties.
◆Business system: Through the exploitation of local resources and the replacement of resources by external forces, we can create ordnance that is more suitable for the military branches and equip it to improve the combat effectiveness and playability of the army.
◆City exploration: In addition to normal cities, there are also unoccupied lands where you can freely cultivate, hunt, and migrate... providing players with more strategic space.
【Contact us】
wiki: https://wiki.biligame.com/dazhoulieguozhi
Facebook: https://www.facebook.com/ZhouDynastyGame
Discord: https://discord.gg/XpuAyM5Xsw
email:cs@mysgame.top
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