
Charli Reef
feel like this kind of RPG doesn't really work without proper resource management and puzzles. bows are OP because they don't require ammo, it would be more fun if there was maybe a reason to use closer ranged weapons but there really isn't any. The arena design is also very samey, And you can only fight one or two enemies at a time so many times before it does start to get rather boring. it's fun for a time, but could have used some more time in the oven in my opinion

Stephen Cebula
This is a fun game. However, if I may make some suggestions... This might be a bit premature because I am only on the crypt. Put more into the game so it is not so repetitive. Like hidden walls, journals, etc. It gets a little boring after a short time because it is the same thing. A story would be nice as well or something along those lines. Maybe a few characters that are locked up or dying when you meet them. Longevity and creativity are keys in these types of games. Otherwise, good job!
6 people found this review helpful
Vast Digital Space
June 22, 2020
Great feedback! Thank you! I'm currently working on hidden areas, locked doors and puzzles. Quite a bit of work but should be ready in a few weeks.

Keith Olsen
Having fun so far! Touch controls are about as good as touch controls can be. Target lock works well, and helps alot, movement is smooth. Would really like adjustable sensitivity and UI config..(ability to move, resize buttons). I often use potions I dont want to, because I touch the buttons unintentionally. No ads and IAP spam, no play limits. Thats HUGE, thank you!! A bit of a storyline and campaign would be cool too. Still in the prison dungeon, but I'll definitely keep playing. Thanks!
5 people found this review helpful
Vast Digital Space
June 16, 2020
Thank you! I always appreciate ideas on how to improve the game. Touch sensitivity to look around is now added to the 1.8.5 version. I will also work on the adjustable UI elements. Currently I'm working on a new mode - "puzzle dungeon".