
John Hopson
I don't know how this plays on PC, but the mobile controls are clunky and the performance is awful. The game is capped at 30fps, and it occasionally dips to the lower 20's, even on a Galaxy S23+. The game uses generic Synty low poly assets, and the maps are mostly empty, so the game is just horribly optimized. The movement/character turning is painfully slow, so dodge rolling in the correct direction after attacking is unreliable. Skill targeting also feels bad. Plays like a student project.
4 Hands Games
December 30, 2024
Thank you for your feedback. We are already working on improved controls. The update will be released in January. The new version 0.2.1.0 fixes the performance problem and offers additional options so that it runs smoothly even on weaker devices. Best, Oliver

Torchlight
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Some players are obviously finding a way to deal with things as they are and make a go of it ... but I'm done. It's the targeting of skills, be it mage or anything ... it's 50/50 if it goes in the right direction. "Just one more blast and it's dead!"... 3 casts later, one hits, 2 went into the nearby crates ... and I'm dead. It's not playing skill nor stats. Like trying to find the best way to mow your lawn with a half busted lawnmower... the thrill of trying to game-the-game.

Tristan Segovia
I'd love to get the premium version of this, but the controls are a bit sluggish, and there's zero customization (options for fixed joystick, remapping, etc.). There's also no controller support. If the devs fix either of these, I think it would be a fantastic game. Currently, for me, the controls hinder what would be a fun experience.
1 person found this review helpful
4 Hands Games
December 19, 2024
Thanks for your feedback. We already have key mapping for our Steam version of Tormentis. We're already working on a general controller support and will put options for fixed joystick on our list! Best and thanks, Oliver