
Henry Barcalow
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An amazing example of a game that introduces things slowly. At the start, you may worry about the repetitive gameplay loop, but every time the game threatens to become stale, it introduces a new feature to extend gameplay. The art is charming and the gameplay loop is satisfying. My only issue is that the joystick is sometimes awkward, but that's a me problem.
124 people found this review helpful

Knaihl Cula
Above average, not decent to be called decent, not amazing to be called amazing. Perfect above average, but unlike others, this one has much potential to move up. The gameplay is weird. It doesn't feel stiff, but it doesn't feel fluid either. I suppose it is because you can't aim your attacks, it is auto-aimed most of the time, with the hopes of following your walking-joystick. The graphics are great, not average, great. Quite a fun game, no repeats.
154 people found this review helpful

Josef Mrázek
not the best experience right now, but excelent potential. the only danger I see right now is for the game to become a classic mobile game. there is already a ton of midly useful stuff you can spend on, some loot boxes, popups, ads. but all spending and ads are optional. otherwise the game is excellent, it does need a ton of polishing, some decent soundtrack a lot of improvements (devs please checkout early soul knight, as well as the modern one to see the danger od monetizing)
1 person found this review helpful