Uživatel Googlu
6-8 hours gameplay, feels short. Pretty graphics and music. Simplified HoMaM-style battles. That is fine, but many mechanics are unexplained, you need to figure them out yourself (stars, movement, wait/defend, fury generation, dropped gold). Also, the combat is a bit bland, it'd be nice to have small features to affect tactics, like backstab or limiting movement when adjacent to enemy (I'm not asking for Battle for Wesnoth, but making it just a bit more tactical). The UI is severely lacking - you can't see enemy movement radius, how many units you'll kill, etc. You can compute all that using a help icon, but boy that's tiresome. There's a snowball effect for a winning/losing streak. The star system is pretty annoying. Overall, the core game mechanics are not fully fleshed out. Small illogicalities like wolfs targeting healers and archers is just icing on a cake. The main hero (you) is an arrogant brat, and the story is *very* basic. The game does not save properly after certain actions, there is no cloud save. The survival mode is again not really thought out - always the same and unfair (too much money, but nothing to buy with them).
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