
Edward Reese
In general, these emulators have always been stellar. Unfortunately, this one and nes.emu have given me issues lately. I run both on a nividia shield tv. I experience lag in my controller input when using an Xbox one controller. For instance:Contra (Nes.emu) there is noticeable input lag when you jump. Super Castlevania (Supernes9x) There is noticeable input lag when you jump. Everything was fine before I updated Robert's emulators recently. I don't know if it's a Shield issue or the emulator.
18 people found this review helpful

Manny Jones-Young
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EDIT 2/7/25: For the most part, it works great with most of my favorite SNES games. However, adding to the issue I first raised 2 yrs ago re the autosaves/savestates function/menu, there's been a chronic issue with in-game saves (.srm files) not being read even if they're being actively written to. This has forced me to use manual savestates to access any progress saved within the game. It seems to only affect .smc games; .sfc games' in-game saves do work properly. Devs, please investigate this.
137 people found this review helpful

A Google user
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Great Emulator But... I hate the dpad controls, I wish the were options to change control format, along with the dpad being changed to a stick. I hate when my figure slides off the dpad and makes my character stop moving, needs to be a control stick that can be dragged and held. Makes playing games like Zelda link to the past nearly impossible as link just stops moving because my finger slides of dpad and I die because you can't drag movement control.
5 people found this review helpful