This is an android app created with Unreal Engine 5.1.0
Info:
Fully dynamic lighting and shadows.
No static lighting (no baked lighting).
Forward renderer with OpenGL ES3.2
All objects are movable, including the one directional light.
The directional light is using CSM(Cascaded shadow maps) to generate shadows.
Using settings you can change the shadow quality.
Shadow quality settings at zero will produce no shadows.
For some atmospheric effects the following were used:
Sky Atmosphere
Exponential Height Fog
Post processing volume: bloom
I tested this on an galaxy S7 edge (Adreno 530) and it was running at 60fps.