Jaci Colvin
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This is an example of a game that uses the choice medium well. You're quickly drawn into how addictive it would be to have the power to go back in time and change events in order to "fix" them. But nothing happens in a vacuume, and you see the butterfly effect come into play. Solve one issue, and a new one might just take its place. Worthwhile read.
2 people found this review helpful
A Google user
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The level of depth in this game is so impressive. I didn't think I would like the game as much as I did. It got really frustrating at times but when I figured out what to do, it felt sooo good! Greg is a prick. I had no qualms in encouraging him to go on that little train ride :) The take home message was typical in this kind of game: accept your reality. Even if you could change it, you'd probably make it worse. Mad props to the author -- I absolutely love this!
6 people found this review helpful
Lastkidd Sparkniss
I get that it's about time travel and its consequences, but the story is way too impersonal. It starts out nice enough and then it's a maze of what do I do next to trigger the next part? VERY frustrating.