Myth Defense está de vuelta!
Las Fuerzas de la Luz repelieron ataque de
las Fuerzas de la Oscuridad y fueron a ofensiva.
Ahora usted lucha al lado oscuro. Restaure equilibrio entre a Luz y la Oscuridad!
Construya torres y trampas utilizando tecnologías de Orcos, Goblins y Nigromantes.
Demuestra tu habilidad táctica de combinar múltiples efectos de torres y uso de características
terrenales. Proteja fortaleza de las Fuerzas de la Oscuridad de embestida de ejércitos
hostiles de Luz!
FAQ: http://www.smartpixgames.com/faq.php#p10
Esta es una versión gratuita y se puede ampliar a versión completa directamente del menú del
juego.
En versión completa de Myth Defense: Las Fuerzas de la Oscuridad:
- 4 mapas + mapa aleatorio en modo de batalla
- campaña: 10 + 50 misiones y 2 modo para pasar: Normal y
Heroico
- realizaciones, una mayor cantidad de Puntos Gloria para misión
- diferentes habilidades de capacitación
- 22 tipos de torres y tres tipos de trampas en 3 ramas tecnológicas (Orcos, Nigromantes, Goblins)
- Características especiales de monstruos y torres
- runas para hacer torres más fuertes y la Alquimia para crear runas
- características de tierra: dificultades del terreno, plataformas móviles, etc.
- 40 niveles de dificultad. Cuanto más alto sea nivel, mayor es recompensa
- interfaz multilingüe
- sonido y música panorámica original
- mapas DLC adicionales y campañas con nuevos enemigos y torres.
We hope that Light Forces commanders, who loved the first part of Myth Defense, will be pleasantly surprised by the innovations in this part:
• Enemies are now divided into classes: Live, Machine and Magic. Some towers affects only units of one class.
• Moving platforms on the battlefield where you can build towers. Platform with a tower will move as close as possible to enemy units and attack them.
• Some units (Dwarf and Paladin) wear armor. Armor absorbs 80% of low physical damage. Armor threshold is shown in the unit description which you can see by tapping on an enemy unit on the field. If tower causes more physical damage than the armor threshold, the armor breaks down and the unit gets full damage value. Armor doesn't protect units from other types of damage (fire , magic, etc)
• Several fundamentally new towers:
- Fear Tower: scares enemy units, forcing them to run away from the tower for a while. One enemy can be scared only once (though some units are fearless).
- Cursed Tower: normally it shoots causing a base damage but can be charged with coins to temporarily multiply its power. If the health of the enemy unit does not exceed the base damage, the tower will kill it without spending extra-points. If the unit is strong tower will try to kill it, spending no more than enough extra-points.
- Jet Mace: shoots with a large spiked ball horizontally or vertically. It strikes several enemy units losing some destructive power each time. The ball continues to fly until it loses all the energy.
- Radioactive towers (Uranium and Plutonium): do not shoot, but continuously irradiates all units within damage radius. Golems and infected (by Plague or Poison Spider Tower) units are vulnerable to radiation.